B(L)OB by Nikteddy92

[raw]
made by Nikteddy92 for LD33 (JAM)
Bob is a scientis.
But he hates his work..
And his colleagues..
Bob is a sad and angry person..

A day bob had an incident with a strange acid formula..
A tank smashed submerging him..
He thought he died.

But He didn't.

We don't know why, but now bob is an acid Ooze and he wants to escape from this place..

But..
Anger burns.

It's time to kill everyone and destroy what was his personal Hell.

-------------------------------------
TIPS.
-Experiment the different solutions, they have different effects on Bob. Find them.
-Eat Everyone! Destroy Everything!
-Density or Mass at 0 = Death! You'll dissolve!
-More Density => Less mass dispersion throught drain grates and time!
-READ THE INGAME TUTORIAL!!!

-------------------------------------
DEVELOPMENT:
-Engine: Construct 2
-Graphic: Paint.Net
-Idea: MyBrain (;D)


-------------------------------------
Trivia:
I have developed this game alone within twelve hours. I had to work IRL and I didn't slept to create this game! But I'm fine and galvanised! I really love this competition and the emotion that I feel during it.<3
I had to submit the Jam competition because I started some hours before Compo end.
I know that the game is filled with errors, unfinished art and content, but I have no more time and I'm a little tired.. I hope you'll enjoy my game for what it was meant to be and not getting only stuck in errors..
I have drawn and created everything from zero except the music. I still can't manage to create something nice in that area... :/
I created an in game tutorial (press the [?] Button in the start page!) and I hope it will be enough to explain the game mechanics.

------------------------------------
Conclusion:
I am happy. I think I did a nice work despite the few hours (OMG 12HOURS.. HOW DID I..) and I hope you'll like it too. Have fun. Keep creating games and enjoy life. Love to you all! :D

Easter egg: I'll rate the game of everyone that will write JABBERWOCKY in the comments.. Let's see if people really read the descriptions ;D

P.s. Thx to Azureflux, an online (music)artist for the chiptune I found on a freesound site. Your melody blends perfectly, I love it <3

------------------------------------

Ratings

Coolness 100% 1
Overall(Jam) 3.10 622
Audio(Jam) 3.02 431
Fun(Jam) 3.02 555
Graphics(Jam) 3.48 485
Humor(Jam) 2.67 595
Innovation(Jam) 2.77 709
Mood(Jam) 2.87 707
Theme(Jam) 3.77 270

Feedback

BoskoSokolov
25. Aug 2015 · 00:28 UTC
5/5 for pixel art good job man
CodeNMore
25. Aug 2015 · 00:29 UTC
I love just destroying stuff, really neat!
Elenesski
25. Aug 2015 · 00:43 UTC
Oh I loved this. Most fun killing scientists yet. Tons of fun. Great job.
TurtleP
25. Aug 2015 · 01:15 UTC
Destroy all humans! Great job.
khahem
25. Aug 2015 · 01:19 UTC
Hehe, crossing the grids is not easy, even with "enough" (maybe not ^^) density. Fun game, nice pixel art :)
pkenney
25. Aug 2015 · 01:37 UTC
Pretty impressive for only 11 hours!! I wish there was something more challenging going on, but I liked the game.
fatSquirrel
25. Aug 2015 · 04:46 UTC
I loved the slime dash attack! I don't know what it is, but I really enjoyed dashing into everything...'click' 'click' 'click'...
collaboration
25. Aug 2015 · 09:43 UTC
Wow, man, I had ton of fun playing this game! For 12 hours - it's really amazing, and this chiptune is sooo groovy, great job! One of the best, simple and catchy.
Meta-link
25. Aug 2015 · 13:49 UTC
The gameplay is a little bit hard get, but once it's done it's cool to eat scientif with Bob. Plus that scientist sprite is totally amazing !
Fun game, good job :)
Druid
25. Aug 2015 · 14:42 UTC
Collisions are little weird and graphics have small depth problem, but overall is pretty good! 5/5 for graphic and music (SLIME 4 LIFE BRO!)
inurashii
25. Aug 2015 · 15:10 UTC
Superb art, fun game! Great use of music, too. Controls were a tiny bit janky and the UI needs work, but all in all a really good piece of work.
Mantlair
25. Aug 2015 · 15:11 UTC
Music fits well. I love to see how people used this theme to unleash their inner anger into pixel art creatures lel. (Just kiddin we are all peaceful game devs right? Right ...). Good one!
SecularBaron
25. Aug 2015 · 15:14 UTC
Great art and song. Science got what it deserved. Give me all the mass and density.
Somnium
25. Aug 2015 · 15:14 UTC
Fun game, I really liked the pixel graphics.

Impressive game, even more so since you made it in only 12 hours!
blahgyn
25. Aug 2015 · 15:15 UTC
Its a good game ,i died 3 times until understand the ground hahaha
10UpCrew
25. Aug 2015 · 15:29 UTC
Dashing feels real great, but I didn't notice any effects of the liquids.
foxboard
25. Aug 2015 · 15:40 UTC
Great concept! really fun to play! simple and basic interaction works really well.
I really like the tutorial. Clear and extremely concise!
Didn't rate the music since you mentioned it's not from you. Good choice of music though :)
NoWandStudios
25. Aug 2015 · 15:56 UTC
I love dash sensation! Impressive work for 12 hours. I aso liked that you escape instead eat humans :)
BoaHeck_ArtGent
25. Aug 2015 · 16:49 UTC
Good job, the pixel art style was well done and the gameplay mechanics were interesting. I would love to see a version of this worked on a bit more.
DrZanuff
25. Aug 2015 · 18:53 UTC
Great man! For a Jam made in 12 hours it is good. And i've been in your situation too, LudumDare+No Sleep+Work Next Day = Zombie mode on the Job. Congrats!
Yrr
25. Aug 2015 · 21:20 UTC
I found myself attacking in time with the music a lot, very fun
Culpo
25. Aug 2015 · 23:07 UTC
haha nice game man... destroying everthing =D
psychonull
26. Aug 2015 · 02:38 UTC
Great graphics and nice sounds. A little repetivie game after a while. Good game overall.
GAFBlizzard
26. Aug 2015 · 06:51 UTC
I escaped! It was quite difficult because of the bounces (and I didn't know where to go or what exactly 4 of the chemicals did), but nice job doing it in 12 hours. :) Nice art too!
Shaw
26. Aug 2015 · 22:20 UTC
Great graphics and a cool soundtrack, had me killing and destroying everything for a good while. Excellent submission.
handkor
27. Aug 2015 · 01:33 UTC
Well done. I liked the whole density idea.
Xanjos
27. Aug 2015 · 13:47 UTC
This was surprisingly fun to play. It probably would have been better if there was some visual indicator to what power up you got (e.g. change Bob to the colour of the ooze he just absorbed) as I couldn't tell whether I had powered up or not plus it's a bit too easy to gain mass and density but overall a solid entry.
Linus123xbb
27. Aug 2015 · 17:00 UTC
Great game, it was very enjoyable and the music worked good with this game. The movement was a bit glitchy but still I really like this game.
nassi
27. Aug 2015 · 17:16 UTC
Had like 10 FPS on Pale Moon x64 (a Firefox port), but seemed to run just fine on Chrome. Played a long while on Pale Moon before realizing it should be running faster and was able to got 111% Mass and 110% Density :P. Got bored of the framerate and couldn't find my way out though. The aesthetic works and the basic gameplay is pretty good although it's somewhat annoying to bounce around so much when hitting stuff. Didn't really see any other effects to the liquids than adding or taking from your M/D.
Mr. Jif
27. Aug 2015 · 17:37 UTC
The pixel art is lovely! A better tutorial would have helped but for 12 hours this is great! Good job!
Pietro Ferrantelli
27. Aug 2015 · 18:41 UTC
Pretty cool game overall man ! I especially loved the music. That's a great result for a one-man and 12 hours work (bonus points for that) ! The core feature of our games is the same ^^
RougeRogue
27. Aug 2015 · 23:03 UTC
RougeRogue died a lot. RougeRogue doesn't mind. RougeRogue enojoyed.
ponywolf
27. Aug 2015 · 23:09 UTC
Great gfx and music. We didn't even have an idea after 12 hours!!! Nice work.
Polith Games
27. Aug 2015 · 23:11 UTC
Nice pixel art! Great job. :)
It might be interesting to have some visual feedback for when the mass and density change for the player to know where to walk on the stage.
Ithildin
27. Aug 2015 · 23:11 UTC
Good graphics, catchy tune and fun gameplay. Nice job!
HappyHour
28. Aug 2015 · 13:27 UTC
That is one pissed off slime! It feels great to dash into and break everything. :D
crucknuk
29. Aug 2015 · 18:36 UTC
I like the music! For 12h of work it's impressive! good job!
Beavl
29. Aug 2015 · 23:57 UTC
Rules are nice and story is interesting (we love class b horror flicks!) Music feels great, perhaps add some sfx to a post-compo version? (and some GUI redesign and b(l)ob animations?) Nice work!
Lukbebalduke
30. Aug 2015 · 00:03 UTC
Hhahaha, Amazing music and Pixel Art. Good gameplay and visual effects( crazy shaking the screen).
Congrats =)
puppetmaster
30. Aug 2015 · 00:09 UTC
Impressive game for 12h, congraz, nice entry.
intXparts
30. Aug 2015 · 01:19 UTC
Fantastic job on the pixel art! I enjoyed that you could destroy nearly everything.
mzmiric5
30. Aug 2015 · 01:55 UTC
Pretty awesome. Love the music and the art + the fact that you can destroy almost everything. Bob is just great, had fun :D Oh yeah, nice touch on drain grills causing game over :)
shawn42
30. Aug 2015 · 02:06 UTC
Not a lot of depth, but a lot of fun. Just about the time I was starting to wonder what else to do, I won. Perfect. Thanks for a fun game.
treeman
30. Aug 2015 · 08:45 UTC
Graphics are neat, destroying/killing is fun. Nice work in so little time I'd say.
inbetweengames
30. Aug 2015 · 09:25 UTC
Really impressive entry for the amount of time you had to do it in! Once I got a handle on what to do it was really fun going around and munching up as many things as possible. Some more feedback about what increased mass and density would make it easier to understand and probably even more rewarding as well!
Anyway great work for something put together in 12 hours.
That's just cray, mkay? :)
Drauthius
30. Aug 2015 · 12:51 UTC
Wow, what a great game!:D I went berserk on everything! XD
theshadowteam
30. Aug 2015 · 17:00 UTC
Pixel art is good, the sound came out a bit late heh? Plus there are layer issues
dickpoelen
30. Aug 2015 · 18:06 UTC
Nice job in such a short amount of time. I just had to check this game out, since I too made a game about a green monster killing all the scientists :)
kalinova
31. Aug 2015 · 04:57 UTC
Love the blob graphics and the C64-style soundtrack! The collision detection is a bit off -- it's hard to grab the colored puddles and B(l)ob shakes when colliding with stuff -- but otherwise it's a nice game.
Headmade
01. Sep 2015 · 08:24 UTC
Impressive result for the few hours you put into it. Really like the audio.
freaknarf
01. Sep 2015 · 09:11 UTC
Nice start for a 12h entry ! First I felt stuck after destroying everything and then understood i could go on this grid because i was getting very dense :)
Funny concept, quite nice pixel art... Ho, and i did not saw it anywhere, so... JABBERWOCKY !!
n8b
01. Sep 2015 · 10:19 UTC
I try the web version, no audio and scientist go througth the wall.

But excelent!
Grhyll
01. Sep 2015 · 14:57 UTC
Well it's quite fun :)
However as some other have pointed out, scientists go through walls and walk in the dark bg, so I couldn't try to "finish" it (I'm not sure it's possible?). The effects of the different fluids are nice to discover, so I could rush yellow ones as soon as I saw them ^^
Miziziziz
01. Sep 2015 · 16:30 UTC
Great art, especially the blob.
I had a hard time understanding how to get the effects of the solution; did you have to destroy the containers and then stand on the puddles or just destroy the containers?
OmarShehata
01. Sep 2015 · 16:44 UTC
It's a nice game! I like how it wasn't just destroying things, but you had to watch your mass and density. It felt a little difficult at first, keeping my eye on the different stats and making sure they were above 0. I'd start to panic as they got below 5%!

I feel there's definitely room for improvement, but it's pretty awesome you did this in just 12 hours. Also,JABBERWOCKY !
🎤 Nikteddy92
01. Sep 2015 · 16:47 UTC
@Miziziziz: No you have to destroy the container, then after a second the puddle appears on the floor. The puddle is divided in 3 parts and each time you collide with one of these you get one "stack" of the effect of that solution. :D
@freaknarf: First one to get Jabberwocky! GREAT! :D
@omarshehata: great second Jabberwocky here! :D

@ALL: THANK YOU ALL FOR YOUR OPINION! YOU ARE AWESOME! :D
lanestp
01. Sep 2015 · 17:12 UTC
Nice approach. I like watching scientist flee for their pathetic lives! But curse you grates! BTW, JABBERWOCKY!
Zerkruemler
01. Sep 2015 · 20:09 UTC
Nicely done although I didn't find the exit it was fun to kill everybody and destroy everything. The shaky control was extra fun. It would be nice to show the score on game over screen.
jackrugile
03. Sep 2015 · 05:20 UTC
I absolutely love the art style in this one, excellent work! Also, if so facto... JABBERWOCKY
kles4enko
03. Sep 2015 · 07:22 UTC
Why scientists are cost nothing?)))))
rodobodolfo
04. Sep 2015 · 23:38 UTC
REally impressive for 12 hours!! The art is great! and its really fun to kill the humans hehe... there are some bugs with collisions and z order, but great job!!!!
UekiShurei
05. Sep 2015 · 05:16 UTC
Fun to play! The music fits the game perfectly. Though I didn't get the purpose of the different-colored liquids other than to increase Bob's density. Nice graphics, and the scientists raising their hands running, added with the music, makes it look as if they're dancing to the beat.
P.S.: JABBERWOCKY Island is a relaxing place.
Mubox
09. Sep 2015 · 18:27 UTC
Yes, I enjoyed your game. ^^
No audio over here...


PS: We have fixed our game, if you want to see it again. ^^
Thank you.
bombjack
12. Sep 2015 · 14:58 UTC
nice little game
reiknight
12. Sep 2015 · 17:31 UTC
The music is a bit hilarious :D but cool pixel art!
FirebrushStudios
14. Sep 2015 · 23:04 UTC
pretty sweet game, amazing that you could do that in 12 hours. good job
Jan Tuts
14. Sep 2015 · 23:07 UTC
Nice game, good job, especially for only 12 hours of work! :O

Also: JABBERWOCKY!
Jupiter_Hadley
08. Oct 2015 · 17:17 UTC
Nice graphics! I included it in part 31 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/ZV7CU8j_StI