Cullbot 56 by GaryS
We have an infestation. Send in the Cullbot!

Suck those critters with your tractor beam then shoot them into the furnace.
Best enjoyed with a control pad!

| Link | https://sleepyada.itch.io/cullbot-56 |
| Original URL | https://ldjam.com/events/ludum-dare/56/cullbot-56 |
Ratings
| Overall | 632th | 3.457⭐ | 49🧑⚖️ |
| Fun | 767th | 3.146⭐ | 50🧑⚖️ |
| Innovation | 655th | 3.156⭐ | 50🧑⚖️ |
| Theme | 316th | 3.938⭐ | 50🧑⚖️ |
| Graphics | 235th | 4.163⭐ | 51🧑⚖️ |
| Audio | 544th | 3.106⭐ | 49🧑⚖️ |
| Humor | 571th | 2.989⭐ | 46🧑⚖️ |
| Mood | 732th | 3.309⭐ | 49🧑⚖️ |
| Given | 52🗳️ | 80🗨️ |
The only criticism I've got is that you don't really need a reason to not spend a lot of time collecting the creeters and then wait while holding the shoot button.
I could see it be a lot more exciting if I had a countdown timer to finish a level in. This simple change would make the whole game much more exciting. To me at least. Combined with interesting levels, maybe with elevated areas, it would force you to think strategically on how to best approach a level.
And then have a moment when you shoot enemies across the screen to clutch the countdown and would feel exciting if you manage to do so!
Maybe even limit the inventory space so you can't carry a lot of creeters at the same time. It would add to the game. I think.
I don't know what your conditions and experience are. But just something to consider as a feedback. The game made me have some fun and I love it for that!
just sad that there is no benefit to the red and green creatures and crushing also is just a juicy thing. I really liked the aesthetic of the game. One little thing, its sad that there was no Game Ending Screen or something final.
Thanks for playing and the reviews. :)
Would be cool, if you could shoot the collected creatures all at once.
Great entry!
When you get run over by the giants you should lose some jellies. Right now the flinched mechanic doesn't feel as punishing.
Something about the movement felt unexpected. I had a hard time being able to aim and shoot from distance, I really had to get close to the incinerator to increase my accuracy.
https://www.youtube.com/watch?v=YuddhZScWxo
Anyway, the game felt pretty polished! Great entry!
I think others have already stated my thoughts - needs a little more challenge whether its a timer, the monsters knock the blobs out of you or something. BUT honestly the polish is fantastic and game jams are hard to get all the features in you want so overall good work!
A short linear game (with about 7 levels).
The visuals are great! I really liked the lively animations. You can see that _burning_ passion that went into it!
Collisions in the tilemap seems little bit too big, not sure if that's intended but I'm guessing it was just caused by the jam's time limit :D
I always like to spot some little details in games so I can appreciate them. Here I found out that vacumed blobs are not just a number on the HUD but when we are shooting we can exactly see which blobs were vaccumed (you can see this after red ones are introduced). Also after some testing I can say controls are not so simple in this, the character controller is trying to imitate a droid movement that cannot turn that easy in motion and needs to stop first to turn more.
The core mechanic is simple and easy to understand. You suck -> you shoot. Gameplay core needs a little bit more polish but again.. I guess you know this very well and you just didn't have time to polish/implement more stuff.
In the current state game required from me a little bit too much waiting when I was shooting blobs (I was just staying holding 1 key and waiting for counter to reach zero). One way to fix it would be to gradually increase shooting speed while holding a shoot button. However shooting itself and vacuuming small blobs felt really nice to play with :D I can also hear that you made a sound little different based on the current speed of the robot.
Very clear concept and good foundation to make something more out of this. That was little nice experience with space alien vibes. I had fun playing this game, thank you for making it! :D
Audio was mostly ok, expect for the annoying tractor beam sound that unfortunately plays on a loop while sucking the enemies. The game could have used some music as well, but in away the silence kind of fit the cave environment.
Overall the game felt like a solid foundation that I imagine could be built upon in the future. Spritework and animation were the highlights, but the concept in general has promise, and the gameplay was functional with no noticeable bugs. Good work, keep it up!