The Monster Files by Literal Games
This is largely an interactive fiction game. You play as a detective solving monstrous crimes!
Play three exciting cases with 12 diverse and deep characters to solve the mysteries!
Follow the trail of clues and use your puzzle solving skills to reach the climactic conclusion!
Controls:
Mouse. Definitely just the mouse.
Click on people or bodies to interact with them.
Click on items then people or bodies to use the item.
Click to skip text typing.
Credits:
Nathan Patel (@gnatpat) - Programming
Felix Marrington-Reeve - Art
Tom Odell - Music
Archie Evans - Programming + SFX
Play three exciting cases with 12 diverse and deep characters to solve the mysteries!
Follow the trail of clues and use your puzzle solving skills to reach the climactic conclusion!
Controls:
Mouse. Definitely just the mouse.
Click on people or bodies to interact with them.
Click on items then people or bodies to use the item.
Click to skip text typing.
Credits:
Nathan Patel (@gnatpat) - Programming
Felix Marrington-Reeve - Art
Tom Odell - Music
Archie Evans - Programming + SFX
| Web | http://natpat.net/games/ludumdare/LD33 |
| Source | https://github.com/gnatpat/LD33 |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=26056 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 4.10 | 37 |
| Audio(Jam) | 3.80 | 90 |
| Fun(Jam) | 3.85 | 70 |
| Graphics(Jam) | 4.26 | 122 |
| Humor(Jam) | 3.95 | 62 |
| Innovation(Jam) | 3.66 | 121 |
| Mood(Jam) | 4.11 | 43 |
| Theme(Jam) | 3.51 | 488 |
I love the style and the choosen colors^^ (we have chosen the same color palette ;) )
COOL STORY! Really enjoyed playing it, it really got me! ;)
Great overall. Was not expecting it to morph into a fighting game.
The second part of the cases rekt'd me ;-;
I had some problems, like more dialog options than space though. I can't remember how I ended there and I can't reproduce it anymore.
The best case was the first one with The MONSTER CLOWN.
EPIC
WELL DONE!
Are you planning to release this game? I hope so :-)
Superb job!
The fights were frustrating at first, but after I approached it as solving the puzzle of their movement patterns vs. viewing it as a pure action sequence, I enjoyed them more.
A short finale sequence after solving all three cases would have been a nice capstone.
I also made a story game, maybe you'll like it
bit bummed that i was never the monster though.
-Loi LeMix
I definitely felt the beat-em-up sections at the end were the weakest part. But they were still plenty fun and each monster made me laugh.
Great entry, now words. Its brilliant polished game. All is done perfectly
The gameplay I wasn't totally happy with. The adventure part kind of has that all-too-typical adventure game story/puzzle disconnect where your character is a detective who solves mysteries but all you actually do is complete errands for people and rub objects on each other until something happens. But the stories were all pretty silly, so in that way it didn't really matter as much.
The boss fights kinda came outta nowhere with no fore-warning and I found them more irritating than fun. A boss battle is to a game level as a final exam is to the term's coursework, so this was like if I spent a term studying underwater basket weaving and then got to the exam and it asked me to write an essay on Shakespeare.
But I had fun with it nonetheless. :)
The fighting parts were a bit weak however, you can easily beat all three monsters with just one technique over and over again.
The dialog system was smooth and being able to skip text once you've finished reading prevented any frustration or unnecessary waiting around.
My only harsh critique is that the fight scene feels quite out of place and detracts from the main strength of the game which is the dialogue and story.
However, other than that, fantastic game! 5/5
funny and good graphics..
the point'n click part is maybe too linear but there are three cases: impressive work!
The cases were interesting. The fighting was a bit less fun, since the movement was not so smooth. The music is good. I like the art style. Well done!
I think I would have preferred a shorter, more compact experience to the amount of content you managed to make here. Sequences like the fight (which is blocking but results in no penalty but a time drain) were exciting but I feel could have been achieved using less intrusive designs (for instance, a short mini game that uses the mouse).
Otherwise great writing, art and ideas. Good stuff!
Still a great entry though, no question :)
Love how you turned the theme!
I can't believe that you could do all that in so little time... this is... monstrous! :D
A really fresh entry! Nice work.
To be honest the fight scene was probably a bit unnecessary but I guess it works well enough. Art style really works well here, good job with the palette and I think the manipulation of the sprites works well. Great job guys, looking forward to reading your blog posts!
Love to see a point&click adventure on LD!
Solved all three cases. 8)
The fights were hard to figure out because they are a bit unresponsive and it's hard to judge exactly what will land and what won't, thereby ending up in a bunch of restarts, at which point I have to listen to the instructions again. A faster retry would make fighting a lot more enjoyable.
That had to be described in a long text but it is an extremely minor complaint in an awesome entry. Well done!