The Devil's Misson by mathias234

[raw]
made by mathias234 for LD33 (COMPO)
You are the Devil's right hand, Your mission is to destory mankind. Are you prepared?

For some reason w dosnt always work as jump. So use space

Ratings

Coolness 42% 1537
Overall 2.38 909
Audio 2.57 532
Fun 2.48 799
Graphics 2.04 874
Humor 1.94 752
Innovation 1.95 897
Mood 2.38 789
Theme 2.30 892

Feedback

snusen
24. Aug 2015 · 10:23 UTC
Clean and simple is your trademark. Maybe a little higher tempo had made game yet enjoyable. Great that you have several different enemies and levels! Well done!
dhargan
24. Aug 2015 · 13:36 UTC
in 1024x768 full screen, your buttons are not clickable. i have figured it out by clicking a bit left of the buttons yet it is a problem you need to solve :)

besides that, very straightforward, nice entry. good job :)
tomdeal
24. Aug 2015 · 13:39 UTC
Nice game. One time I ran out of enemies, having to wait 45 seconds for the next spawn. Could be a bit faster paced.
congusbongus
24. Aug 2015 · 13:41 UTC
I loved the ambient music! It was very creepy.
ksanochka
24. Aug 2015 · 13:42 UTC
cool game , i like the timelapse :)
Nizl
24. Aug 2015 · 13:46 UTC
I kinda liked the apporach and the shooting feels also quite good but HELL have I to wait long sometimes.. Killed 2 people and had to wait 45 seconds for new spawn. If the game would be a bit faster, I think it would be atleast as twice as good as it is right now!
However great job!
Mizipzor
24. Aug 2015 · 13:49 UTC
It's way to long between spawning of waves, something like three seconds would be better. I ran around the level looking for enemies, the geometry to traverse didn't feel like it served a purpose like cover or places to hide/defend. The theme wasn't really anything more than another set of sprites. Text at the beginning was a bit much, maybe introduce the new concepts through different levels instead. A decent job overall, congratulations on completing it!
Aurel Bílý
24. Aug 2015 · 16:31 UTC
The laser sound gets quite annoying, it's too loud / high-pitched. Sometimes waiting for the next wave got a bit tedious, too long.
Elenesski
24. Aug 2015 · 16:33 UTC
Nice job. As others have said, a faster respawn rate would be an improvement. Loved the audio. Creepy. Good job for the theme.
gene-z
24. Aug 2015 · 18:19 UTC
Good work, Nice gameplay
Phil Strahl
25. Aug 2015 · 22:23 UTC
Enjoyed the upgrade mechanic and the menacing soundtrack, although here are some suggestions: Give the main weapon a different color, blue really vanishes in the background. Maybe ad some hit feedback on the guys (particles, sound effect) so I know I am doing the right thing. And perhaps crank up both spawn rate and gravity. Mostly I was waiting for guys to appear while flying through the air :) Still it was fun.
kaype
26. Aug 2015 · 18:59 UTC
The graphics are simple but could use some word. The audio is okay, and the sound effects are kinda loud though.

Also, I'm only able to jump with Space instead of W.
miro662
29. Aug 2015 · 11:17 UTC
Spawning time is too long.
Slashee the Cow
29. Aug 2015 · 11:25 UTC
Seems a bit boring. Would probably help if they spawned faster. Graphics were nice other than where I could see seams in the background texture. Audio was... a lot of laser squees and that's about it. Not sure I could have done too much better in two days myself though, so not bad overall.
michael.meadows
29. Aug 2015 · 11:55 UTC
Classic platform fun featuring a devil monster thing with death ray. Liked the death ray which was great, the ominous humming, and the skill level (not something that I've seen often in Ludum). Only real downside was that the time between spawning seemed too long - so found myself jumping around for a while.
baykush_figtree
03. Sep 2015 · 21:10 UTC
Cool game, liked the content amount