Immune Invasion by goldenXD
Premise
You are a virus, floating through your victim's body.
Your goal is to do as much damage as possible by destroying cells and infecting different areas!
But over time, the immune system notices your presence and ramps up attacks.
Fight them off and survive as long as possible.
Can you reach S rank, and become the master invader on a tiny scale?

Controls
WASD: Move
Left Click: Shoot
M: Mutate (when inside cell)
Move Cursor to aim
Cells
Find cells and enter them to hide from the immune system!
They won't be able to find or attack you, and you will heal while inside.
However, your presence damages the cell overtime.
Once it dies, it will explode sending a huge alert to the immune system.
Mutations
When inside a cell, you can mutate.
Line up the DNA strands to change your properties and gain powerful effects!
But if you misalign them, it will break, alerting the immune system!
Blood Stream
Find the blood stream and enter it to travel to a new area!
The more areas you infect, the better.
Made With
Unity
JSFXR
Play on Itch.io!
Bug Fixes
Oct 6: Fixed glitch where DNA strands sometimes rendered incorrectly.
Oct 6: Fixed glitch where you could go through bottom wall, and reset health properly.
Oct 6: Fixed glitch where you could not move on replay.
| Link | https://themagicapple.itch.io/immune-invasion |
| Source Code | https://github.com/platinumblock/ImmuneInvasion |
| Original URL | https://ldjam.com/events/ludum-dare/56/immune-invasion |
Ratings
| Overall | 200th | 3.375⭐ | 22🧑⚖️ |
| Fun | 96th | 3.65⭐ | 22🧑⚖️ |
| Innovation | 249th | 2.9⭐ | 22🧑⚖️ |
| Theme | 77th | 3.975⭐ | 22🧑⚖️ |
| Graphics | 225th | 3.175⭐ | 22🧑⚖️ |
| Audio | 228th | 2.725⭐ | 22🧑⚖️ |
| Humor | 281th | 1.971⭐ | 19🧑⚖️ |
| Mood | 241th | 3.026⭐ | 21🧑⚖️ |
| Given | 9🗳️ | 18🗨️ |
Glad to see someone else with the idea of using cellular level life with this theme. It was a fun twist to be on the "evil" side of the equation this time though!
The artwork is simple but well done - it looks really good and is clear to read!
I'm unsure how the mutations worked - lining them up awarded a mutation but do the colors mean anything? Was I supposed to lineup specific colors somehow? I only made sure to line them up. Good variation in the powerups, I think I got 4 different ones - nice variation in such a short time span.
Great work overall, had a good time with it until I died! Keep up the good work!
Overall, pretty fun. I got B rank on my run but then realized I probably was supposed to go into the red area I thought was a wall.
Add some nice music, and it would be even better.
Other than that I have nothing to say, I had fun with your game ;) Good job !
A couple bits of feedback:
- It wasn't clear to me if there was more to the mutation mechanic besides just generally lining up the bars, do the colors mean anything? Some additional player feedback there would be helpful.
- It also wasn't clear to me at first that if I had a mutation, I wouldn't be able to get another until it was gone and I wasted a few because of that :upside_down:
- Lastly I would test changing the shooting enemy bullets to be one hit and done - it seemed like if a bullet stayed on top of me it would damage continually which wasn't intuitive and also hard to track in more hectic moments
Nice work overall!