Solo Hamstering by purplexy
You are playing as a little hamster in a pet shop. The higher level you reach, the better your chances of being adopted, so YOUR GOAL is to make it to the top floor and become the most desirable hamster. However, the world of small creatures is not as friendly as you might think, and you must choose whether to fight and ascend or stay low.
CONTROLS:
A/D: Walk
E: Interact
Space: Make an effort
Programming, Gameplay, Level design: @purplexy
Art, Level design: @sashunyar
| Link | https://sashunyar.itch.io/solo-hamstering |
| Original URL | https://ldjam.com/events/ludum-dare/56/solo-hamstering |
Ratings
| Overall | 176th | 3.959⭐ | 39🧑⚖️ |
| Fun | 139th | 3.919⭐ | 39🧑⚖️ |
| Innovation | 516th | 3.338⭐ | 39🧑⚖️ |
| Theme | 317th | 3.932⭐ | 39🧑⚖️ |
| Graphics | 202th | 4.23⭐ | 39🧑⚖️ |
| Humor | 20th | 4.324⭐ | 39🧑⚖️ |
| Mood | 168th | 4⭐ | 39🧑⚖️ |
| Given | 27🗳️ | 53🗨️ |
Very funny game, some fun activities in their too!
Dangerously adorable hamsters, pixelart fits this game. All sprites and animations are made with love.
It engages in it's story and long enough just to make a great impression of itself.
I dig the minigames, and jokes. Complicated shit theme is covered well, adds a unique flavor to the narrative
100% I am going to remember this ending
Please be proud of your game <3
I can see a lot of efforts were put in the animations, they are awesome.
I really enjoyed the experience, the art and animations were certainly a highlight.
Great work!
i only wish for some more complicated tasks and more minigames! hitting space is nice, would love to hit some other buttons too :D
Really nice visuals. The animations of the characters, the overall mood and the ideas of the different levels, like the body building area, supported the overall mood of the game. The cutscenes added also a lot to this strong point of the game.
What I missed is more minigames. On the ground floor it would be nice to actually take the stuff of the ground (it was just a cutscene). On the other two floors there was only the "space bar minigame" in a different setting. I didn't need more levels (time in a Game Jam is rare), but I would have liked at least different things to do (and it wouldn't require to be complicated).
I felt that your team had a clear idea/vision of the game. You chose a "humor style", which was always noticeable from start to finish. I liked that and I think that's also a strong point of this project. Congrats for finishing your game! :)
Really nice art and story. Lets say i was not expecting the story go where it went after the level 1.
The mechanics are simple but for a story heavy jam game i think its okay.
It was short, really enjoyable and I am just stunned by the experience.
Thank you for bringing hamstering to me, it was a fun experience!
However keyboard felt violated and brought charges against me :laughing:
https://youtu.be/06TowAqL3Rw
~XpMonster