ECHOES OF THE GNOMES by meylish
Gnomes have become an integral part of many areas of human endeavor. Their incredibly flexible genome, a superior biomaterial, has been the key to human progress. But where do the 'wrong' gnomes go? Perhaps they are kept somewhere because they are of interest to scientists? Our game will tell you about this aspect of the mysterious gnome subject.
Our itch -> https://meylish.itch.io/echoes-of-the-gnomes
Ratings
| Overall | 351th | 3.736⭐ | 72🧑⚖️ |
| Fun | 586th | 3.343⭐ | 72🧑⚖️ |
| Innovation | 823th | 2.935⭐ | 71🧑⚖️ |
| Theme | 695th | 3.486⭐ | 71🧑⚖️ |
| Graphics | 305th | 4.029⭐ | 70🧑⚖️ |
| Audio | 110th | 3.942⭐ | 71🧑⚖️ |
| Humor | 361th | 3.373⭐ | 69🧑⚖️ |
| Mood | 116th | 4.101⭐ | 71🧑⚖️ |
| Given | 20🗳️ | 123🗨️ |
Basically its a really interesting game. I were at tension while playing this game). And that dwarf-speaker is really terrifying. I survived at 3 night))
Скримеры прикольные
there was a bug for me in which every night the music of winning wouldnt go, making me want to mute because of several music of the same being played at the same time...
but i enjoyed it, great job!
10/10
I found myself getting bored during gameplay as it was too slow and too easy. There was no tension after the first monster.
_creepy gnome appears in your face_: NOPENOPENOPENOPE
really good job! the atmosphere is really intense :)
I loved the newspaper articles about the gnomes in between shifts. They definitely added a lot to the atmosphere of the game and made me more invested in the game. Even though the gameplay was very simple I came away from it with some lingering curiosity about this world where gnomes have been discovered and used as test subjects for various things. Gnomes are such a weird concept for a horror game but it works because they are very strange but also familiar.
The creepy atmosphere is spot on and it really scared me (yes, I lost, but I swear I had my flashlight on!).
I played it all the way through and really liked the 'cutscenes' in form of newspaper articles and reports, gave it a lot of lore for a 72 hour game :grin:
So glad I didn't run out of tomatoes. The sound buttons on the walls helped me cope with fear of those gnomes sneaking up on me.
Very cool entry, fun idea and well executed :)
Good job! YOU JAMMED!
Very well executed! I love the graphics and the atmosphere
And the gnome music at the beginning hahahaha
Resolution of embedded version on LD website is wrong, but... it somehow forces you to go fullscreen, which is the correct way to experience it, isn't it?! Ahah
WP YOU STARTLED ME OK GET MY VOTE DAMNED
Amazing atmosphere and story!
Small advice for Itch, you should export the build with a resolution of 1280x720 so it displays nicely in windowed mode, then we can put it full screen 1920x1080 with the built-in button (in Itch I set the resolution to 1280x760 to include the unity bar at the bottom with said button).