ConquerAnts by Pierre-Marie

Conquer, survive and expand your lineage
Because of humans who destroy their environment, the lives of small creatures are indirectly affected. These creatures must do everything they can to survive, and ants are one of them. The ants have felt the need to unite and merge between different species to survive the changes caused by the superpredator.
Today, a new type of ant has emerged from these fusions: a species with no gender distinction, whose sole purpose is to create the best ant for their colony—the champion.
Play here : https://kazetheroth.github.io/LD56-ConquerANTs/
*Credits : *
*Development : * Pierre-Marie, lastuck & kazetheroth
*2D: * Pierre-Marie, lastuck, kazetheroth & Sykisu
| Link | https://pim-103.itch.io/conquerants |
| Original URL | https://ldjam.com/events/ludum-dare/56/conquerants |
Ratings
| Overall | 817th | 3.267⭐ | 47🧑⚖️ |
| Fun | 798th | 3.087⭐ | 48🧑⚖️ |
| Innovation | 374th | 3.511⭐ | 46🧑⚖️ |
| Theme | 231th | 4.033⭐ | 48🧑⚖️ |
| Graphics | 910th | 2.837⭐ | 48🧑⚖️ |
| Humor | 757th | 2.619⭐ | 44🧑⚖️ |
| Mood | 935th | 2.967⭐ | 48🧑⚖️ |
| Given | 67🗳️ | 125🗨️ |
Thanks for your feedback!
By the way, I believe Ladylprc isn't cited in the description's credit as I write
Ladylpcr is not mentioned because unfortunately she couldn't participate this time, and is present in the team because it was created before the jam started :/
It was challenging to get grips with the game's rules, but it is really fun! I'm amazed at how many mechanics you managed to come up with and implement. And it's refreshing to see those two different genres playing in harmony here. Thanks for the game!
Really really cool gameplay with basebuilding, strategy and even some fighting.
Love the artstyle! :D
One thing i would like to see is an arrow or some marker to see where i am aiming because my mouse cursor is pretty small.
Thank you for your feedback!
Thanks for your feedback ❤
Maybe the survival end menu lacks of a "take all" button, you must spam + button for each object.
A very good game :blush:
Great job! Good luck with your future projects!
- Improved tutorial and UI: I didn't even realize my ants were being lost between turns due to lack of rooms until a few turns in, since there was no tutorial about that. They do have a little icon that says so next to their name, but hovering over it to get the description was very finnicky.
- More actions to be taken each turn: being limited to only 2 actions, sometimes 1 or 0 depending on how you spend your ants, makes the management phase very short compared to the action phase. Maybe being able to build extra research labs to expand the number of actions? Or more buildings that allow you to consume ants.
- Some general QOL stuff would be appreciated, like being able to permanently give an ant a bedroom instead of having to do it every turn, a take all button at the end of the action phase, larger windows and more readable fonts sizes, etc.
- I didn't quite understand the ammo system, does the ammo I research only work for one action segment? If so, I don't disagree with the system, but it does make the action sections a bit more tedious if I have to give up on expanding the colony to get ammo, which slows down the pace of the management section. If making ammo was relegated to another building instead of the research lab, then that would alleviate the issue.
All that being said, don't mistake this review for a diss on the game. I really like what you've made here, and this has the potential to be even better!
What has to be improved for sure is the UI. At the moment it is very convoluted and you can barely see what is going on, since everything is layered with text and buttons, which made it very confusing to know what's going on.
I do definitely see the potential tho, so keep up the work!
I didn’t quite understand the food mechanics at first, so I think easing players into the game’s mechanics could help, especially since there’s a lot to take in. Sometimes less is more (and I’m just a bit jealous of the amount of content you have!). Overall, great game!
I got about 10-12 rounds into it before losing. When you don't get enough food, I think there should be one round of starving before you die and lose the game (if you don't manage to get enough food on the next round, you lose completely). Equivalently, you could have one round's minimum amount of food storage capacity.
I had a hard time figuring out the mechanics at first. I unlocked a new ammo type but didn't realize I needed to build the armory to equip it (maybe ammo should be researched in the armory). I was also sometimes confused about how conquerAnts disappear between rounds. I assigned one a bed and then sent it to battle, but it never returned (I think? Might be wrong about this).
The stats are a bit hard to read and contextualize since all the scales are different. A bar chart showing where each stat is on the distribution might help.
For the combat, I'd probably zoom out just a little bit (maybe 10-15%) and make the background pan at the same rate as the enemies when walking. Sometimes, I misjudge how quickly I'm moving and run right into an enemy who has just fired a wall of ants, killing me instantly (although my ants are just too weak).
Also I am curious is it possible to beat this game? Do I need to finish a special building/research in order to do that?
Here is my playtest:
https://youtu.be/iqmtfxLqjv8