Frogi by JEMH2K
relax...
left and right arrow to turn
space to shoot
Apologies to the folks having issues with the LudumDare embedded version of the game. I'd encourage you to play the itch.io version. To my knowledge there are no issues with this. I need to find out if I'm allowed to upload a patched version post-deadline.
| Entire Godot Project | https://github.com/jh2952/ludumdare56 |
| itch-io | https://jemh2k.itch.io/frogi |
| Font | https://ninjikin.itch.io/font-antiquity-script |
| Original URL | https://ldjam.com/events/ludum-dare/56/frogi |
Ratings
| Overall | 163th | 3.539⭐ | 40🧑⚖️ |
| Fun | 214th | 3.184⭐ | 40🧑⚖️ |
| Innovation | 286th | 2.697⭐ | 40🧑⚖️ |
| Theme | 162th | 3.632⭐ | 40🧑⚖️ |
| Graphics | 89th | 3.908⭐ | 40🧑⚖️ |
| Audio | 71th | 3.671⭐ | 40🧑⚖️ |
| Humor | 194th | 2.794⭐ | 36🧑⚖️ |
| Mood | 49th | 3.934⭐ | 40🧑⚖️ |
| Given | 44🗳️ | 51🗨️ |
I like how dithering was used here.
Too slow pointer for me, i pushed my buttons hardly
#teamrelaxing
The Music is definitely ethereal chill - love the background art and the frog ribbit is spot on :v:
Complementary audio and sfx, all together is an extremely clean design!
As with others, the pointer felt a bit tight even though you do settle into it more as you play on.
Love your game! Its very relaxing. The opening I said out loud: "oh wouw, dat paralax though!" I thought that was epic ;p
I remember thinking: this game reminds me of paratrooper (that old DOS game from back in the day). And then the crickets(?) came along by with their projectiles :grin:
Really well done! Love the graphics. With little details like the eyes of the frog blinking asynchronously and the background music is a delight
Love this even more because it reminds me of gold miner, one of my favorite game from childhood. And the first complete game I ever made myself was also a gold miner tutorial!
I may not add anything new, here but I liked the graphics (the intro in particular does a great job at immersing you in the pond scenery!) and the music track. It was lulling, and didn't get repetitive at all as it tends to be the case sometimes in short games you can replay multiple times in a row.
Gameplay was simple, but well executed except for the tongue rotation speed, where I agree with other reviewers that it was a bit too slow. Given the speed of some of the bugs there were cases where it wasn't possible to arrive from the last one's position, and that felt unfair, running counter to the overall chill vibes. On the plus side, I appreciated the generous collision detection, so you could still grab some bugs without perfect accuracy.
A great example of what a good compo entry can achieve. Congrats!
PS: 62 points has been my highest score so far.
I didn't have any issue with the embedded version on this ld page, in case you wonder if it is still an issue.
Great job for a compo! I was impressed by the sliding background at the beginning of the game.
Super cozy pixel art and music! I really enjoyed playing. My tongue stopped working when I got hit though, I'm not sure why! So here's my score with 1 life xD