Gnomageddon by Shasaur
A one-on-one stand-off between the most powerful gnomes known to history. Which one of you deserves retirement?
In this auto-battler, you play as the infamous green gnome (bottom-left), spawning tiny wizards to attack your old foe (top-right). By clicking on the buttons at the top of the screen, you can choose to upgrade the strength, health, speed, and range of the gnomes you spawn. Choose the right upgrades to overwhelm and defeat your enemy!
Music remixed by us into a few variants, sampled from the original gnome song: Blod Besvimelse - Misantrop.
| Link | https://shasaur.itch.io/gnomageddon |
| Original URL | https://ldjam.com/events/ludum-dare/56/gnomageddon |
Ratings
| Overall | 733th | 3.361⭐ | 20🧑⚖️ |
| Fun | 311th | 3.667⭐ | 20🧑⚖️ |
| Innovation | 817th | 2.944⭐ | 20🧑⚖️ |
| Theme | 777th | 3.361⭐ | 20🧑⚖️ |
| Humor | 127th | 3.861⭐ | 20🧑⚖️ |
| Mood | 507th | 3.556⭐ | 20🧑⚖️ |
| Given | 13🗳️ | 18🗨️ |
YOU'VE BEEN
GNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMED
I love everything about this. One challenge I've seen with really small-scale strategy games like this is the meta is almost always "greed economy as far as possible, then spam units", and the design challenge becomes how do you punish greed such that you can't freely do this. But idk, anyway I really enjoyed this :D
BTW, I think there is a bug where the money gets carried over if you immediately restart after losing.
It would benefit from a start menu, a tutorial, and some in-game hints to help guide the player. Adding these elements would make the experience much smoother and more engaging.
Overall, there's a lot of potential, but a bit more structure would go a long way!