GARDEN RUSH by Wyvex
PLEASE READ THE DESCRIPTION BEFORE PLAYING! TY :v:
If you want to leave additional feedback, use the following link.
(P.S. : PLAY THE ITCH VERSION! THERE IS A BUG THAT MAKES IT IMPOSSIBLE TO PLAY THE GAME ON THE LUDUM DARE WEBSITE)
GARDEN RUSH is an arcade, action card game where build tiny armies to fight a way bigger enemy. This game is a mixture between a card game and an action arcade game. Your main goal is to maximize your in game score, by gaining points. You gain points by completing clearing cards and performing special combos.

Your actions are placing tiny units called BIRBS on each car. Putting a BIRB on a card reduces the total value of that card (Special BIRBS have special conditions). When a card reaches 0 the card is flipped, giving you a defeat!

Every BIRB is special, but some BIRBS are even more special, having abilities that allow you to make special combos! Here is a list of every special BIRB:
- KNIGHT: Give +1 to all units placed on the card.
- KING: Flipping a card with a King on it deals 1 damage to all other cards, however the King themselves deals 0 damage.
- QUEEN: Flipping a card with a queen on it heals you from 1 damage, however the King themselves deals 0 damage.
- PAGE: The page deal double damage.
You don't like your current BIRB? Don't worry! You can always swap your current BIRB by the lonely BIRB that sits alone in the corner...

Unfortunately, every BIRBS' life runs on a timer. If you let it decrease to 0, it's because you are a monster, meaning you take one damage. You have three life points, if they reach 0 you are out.

Try to maximize your life and reach the score of 350! You might get a surprise... (You won't because didn't have time to implement it).
| Source Code | https://github.com/pmvalente171/LD56-AngelRush |
| Itch Page | https://wyvex.itch.io/ld56-tiny-creatures-garden-rush |
| Original URL | https://ldjam.com/events/ludum-dare/56/gnack-rush |
Ratings
| Overall | 259th | 3.846⭐ | 28🧑⚖️ |
| Fun | 560th | 3.385⭐ | 28🧑⚖️ |
| Innovation | 205th | 3.731⭐ | 28🧑⚖️ |
| Theme | 807th | 3.327⭐ | 28🧑⚖️ |
| Graphics | 231th | 4.173⭐ | 28🧑⚖️ |
| Audio | 267th | 3.66⭐ | 27🧑⚖️ |
| Humor | 149th | 3.792⭐ | 26🧑⚖️ |
| Mood | 224th | 3.92⭐ | 27🧑⚖️ |
| Given | 12🗳️ | 7🗨️ |
Really fun game that get's quite intense.
My question to you is now, can you beat my highscore in my game? (My Highscore is 34974) The fewer shots and the fewer creatures you use, the higher your score. You can restart levels from the pause menu. Love to hear from you.


I like the art and the game feel of moving the birbs is satisfying but I kept thinking whether I was missing something important while I was playing (and I read the introductory text). I think clarifying the objective would improve the onboarding and the overall experience. Sometimes the top numbers went negative and I was still able to play wich added to the confusion.
On the other hand, the art is cute and getting the hang of the system is interesting enough for its length. Thx for the game!
What I think could improve the experience:
- make it easier to read the effects of the birbs during gameplay. Could be a bigger text, text activation on hover (instead of when picking up), get rid of the transition and let it stay for longer, something along those lines.
- the bounding boxes felt a bit small, sometimes I was sure I would pick up/drop a birb, only for it to not work. Could be skill issues, though
- I liked the camera shake as extra difficulty, but it could be something that comes and goes, or builds up over time
If you're going to keep developing it, I can see it also having a level mode, with some progression, great potential!
Keep it up!
the gameplay is fun, I did have some problems at first with placing the birbs on the cards but eventually i got it. I got 348 on a run but I feel like if I gave it another try I could get more
good entry!

In any case good job!