Rescue The Tiny Creatures by cosmic_dust
"Rescuing The Tiny Creatures" was made for Ludum Dare 56 in 72 hours.
Playable in Web-Browser. Best played in full-screen-mode.
Controls:
Use WASD to move. Mouse to look around.
Double jump by pressing space twice. (DJs are pretty important, so master this skill)
Have fun while rescuing the tiny creatures!
Music and effects: myself
Level Design: myself
3D-Assets: myself and from online course Game Design and Development 4: 3D Platformer by Michigan State University
Programming: myself and scripts from online course Game Design and Development 4: 3D Platformer by Michigan State University
Programs used: Blender 4.1, Cubase Essential 5, Unity 2022, Audacity
| Link | https://cosmic-dust-games.itch.io/rescue-the-tiny-creatures |
| Original URL | https://ldjam.com/events/ludum-dare/56/rescue-the-tiny-creatures |
Ratings
| Overall | 1003th | 2.9⭐ | 22🧑⚖️ |
| Fun | 1013th | 2.6⭐ | 22🧑⚖️ |
| Innovation | 1054th | 2.2⭐ | 22🧑⚖️ |
| Theme | 1032th | 2.6⭐ | 22🧑⚖️ |
| Graphics | 842th | 3.075⭐ | 22🧑⚖️ |
| Audio | 571th | 3.026⭐ | 21🧑⚖️ |
| Humor | 879th | 2.278⭐ | 20🧑⚖️ |
| Mood | 913th | 3⭐ | 21🧑⚖️ |
| Given | 11🗳️ | 24🗨️ |
Camera rotation speed was very high though, making it harder to play than necessary.
Overall nice game, good job :thumbsup:
Well done
I enjoyed playing. The controls feel very nice and responsive - and that is, after all, the most important thing in platformers and not so easy to nail down. Well done! For me, the mouse sensitivity is set way too high; I had to turn the sensitivity on my mouse down quite a bit for the looking around.
I like the models, they are clean and pleasant. However, I'm not sure what is actually yours and what is from the course. I think the environment is too dark. It adds to the atmosphere and difficulty, but I'm not sure if in a good way. It feels a bit frustrating not to see the where you're jumping. But maybe it's just me :wink:
By the way, "Level 2" button in the "Level Select" section of the main menu does nothing. Overall, a solid entry and the music score was perfect for the atmosphere.

2. The darkness as a part of the mechanics is pretty smart. However, it's making you a little squinting, and suffering the contrast effect when you move around finding clues of light while also forcing to look at the high contrast. Not to mention the high sensitivity mouse movement makes you frustrated when you are at the dark area and in lost of angle from original intention.
3. Art-wise honestly this game could be way more different if you change the coloring scheme to greenish night vision style.
4. Let's talk about level design - Very good! It's smart, and you nail it. I have the feeling of achievement when getting keys and proud of it.
5. My thought: You put the theme at end of game, which is, if the player don't reach it, they won't know it. But this can be covered if you managed to add stories to each of level. A sense of directionality which user know how far they've made progress and how near they are to save the tiny creatures.
Great job!