Tailor Arena by DeerCat
Tailor arena is a creature battler. In this jam version you can fight with randomly generated characters versus AI opponents. Pick your ability and attack enemy body part in this tactical fighting system. Damaged part is disabled for the next turn and character looses stats granted by this part. Be wary of the threads durability as if they reach 0 your body part will fall. Tailor Arena is a combat system for a larger game we planned, we decided to release it as a "tech demo". We hope you will have fun playing it!
How to play
- Select attack.
- Select enemy body part (each body part has a default chance to be hit that is modified by your accuracy stat (your head) and opponent evasion stat (mostly their legs)
- See the results (attacked part will be disabled for the next turn) hands give attacks, legs are responsible mostly for speed and dodge, head is responsible for accuracy, tors gives damage resistances and is the easiest to hit but don't receive thread damage. When thread is destroyed body part falls of.
- You can defeat enemies by reducing their HP to 0 or by removing their limbs.
If you win you will face another opponent with your current rag doll
If you loose you will gen a new randomly generated doll



Credits
Design & Code - Daniel Sołtys (DeerCat)
Code - Piotr Gabrielski
Art - Anita Sołtys (my sister <3)
Sfx and Music - Wojciech Wójciak (Dantaro)
Attribution
Bewitched Forest by PeriTune | https://peritune.com
Applause 02.wav by kwahmah_02 -- https://freesound.org
knife slash 1.wav by beerbelly38 -- https://freesound.org
Ripping T Shirt 1.wav by F.M.Audio -- https://freesound.org
| Original URL | https://ldjam.com/events/ludum-dare/56/tailor-arena |
Ratings
| Overall | 774th | 3.32⭐ | 27🧑⚖️ |
| Fun | 919th | 2.896⭐ | 26🧑⚖️ |
| Innovation | 430th | 3.44⭐ | 27🧑⚖️ |
| Theme | 907th | 3.08⭐ | 27🧑⚖️ |
| Graphics | 63th | 4.5⭐ | 27🧑⚖️ |
| Humor | 462th | 3.18⭐ | 27🧑⚖️ |
| Mood | 294th | 3.82⭐ | 27🧑⚖️ |
| Given | 14🗳️ | 30🗨️ |
Also, I loved the animations and art! The theater vibe was also nice.
It would be nice to be able to see the enemy's parts and their status while you are still selecting your attack.
It's pretty cool how the parts can fall off when damaged too much. Good job! :)
First off, the artwork is so charming and well implemented. The patchwork stitching of the characters, and the little toy theater, make this feel like some child's cruel stage for a game. And the music is very whimsical and adds a nice touch.
The stats of the attacks were a lot to take in, but it just required some study and experimentation. I loved the mechanic of immediate reward for attacking a limb: it gets disabled one turn. Likewise, losing the associated attacks (or permanently when a limb was detached) made for great strategy.
The only thing I didn't understand well was missing attacks. It seemed like the chance was pretty high (maybe 20% of my attacks hit?), but it wasn't clear how much I effect my decisions had. I noticed some attacks had accuracy modifiers, but what is my baseline? It seemed a little low, to be honest. If you made hits more likely to hit, the fight might be over more quickly, but I would find that more satisfying.
Anyway, I am blown away. Instant favorite, and I would love to see more!
The combat itself i think it's a bit too complicated for my taste. I played a few matches and i didn't feel like I was developing a strategy aside from hitting with whatever has most hit %.
That said, I think there's a lot of potential, the animations and parts of the enemies falling look awesome!
Keep up the good work! <3
And the presentation here is phenomenal! Punches (when they land) are satisfying, the modular character sprites are cute and the whole "sock puppet theater" aesthetic is so fun. It is a great and creative submission, good job!
It is certainly underrated and needs more ratings!
A very nice action movie, finish it a little and you can take more into projects. A wonderful prototype of mechanics.
Attracted by the visual style))