CuteAlienSlaughter by Electron

[raw]
made by Electron for LD33 (JAM)
You found a planet that can sustain human life but there are cute aliens who you wan't to kill for fun and become a monster in this procedurally generated action packed game (note - sometimes the game doesn't make good levels or glitchy levels so just press esc to restart it AND this is our first game)a
The screen shake and the continuous gun glitch is fixed.

Controls
WASD Movement
mouse to shoot

Ratings

Coolness 100% 1
Overall(Jam) 2.62 995
Fun(Jam) 2.75 748
Graphics(Jam) 2.92 742
Humor(Jam) 2.19 823
Innovation(Jam) 2.06 1020
Mood(Jam) 2.28 997
Theme(Jam) 2.79 926

Feedback

Slashee the Cow
25. Aug 2015 · 09:38 UTC
I couldn't play this for too long. The screen rumbling when I shoot made me feel sick.
Eingya
25. Aug 2015 · 09:38 UTC
Yay for screenshake! Also pushing the character back a bit would have further enhanced the game feel.

I wish there was more game that the one level, it's quite fun in a visceral way.
Hjalte500
25. Aug 2015 · 09:41 UTC
Pretty cool game but please a little less camera shake damn. That random generation is pretty nice. Good work!
DoggyDog
25. Aug 2015 · 09:44 UTC
It is a bit confused and buggy. But the graphics is quite good.
Vem
25. Aug 2015 · 09:46 UTC
First things first: the menu font is near-unreadable.

The aliens are indeed cute.

The game is decent, if dull. I got frequent issues with the gun not firing when I wanted it to.
AzureAspect
25. Aug 2015 · 09:47 UTC
I guess you might have some comments about the camera shake (made me feel some sickness too, maybe its feature to stop people from shooting)

Otherwise well done :)
congusbongus
25. Aug 2015 · 09:56 UTC
I like the shaking plants when you walk near them, nice touch! Although I guess many have said this already, now I know what too much screen shake is like! :)
davidcmcdonald
25. Aug 2015 · 09:56 UTC
Cool little game, had more than a few goes before stopping to write this. The randomised levels mean that some are quite hard, others very simple. Not a bad thing, shakes it up a bit.

The camera shake was a bit much, a good idea but a bit overused, save it for the big stuff perhaps. I like all the particle effects and how everything seems a bit explodey though.

All in all, good fun.
-T
Maramasa
25. Aug 2015 · 09:59 UTC
The use of screenshake is a bit overpowering and not subtle enough in my opinion. Found it fairly difficult to read the menu. Game was pretty good though. Good job!
Mister_Melon
25. Aug 2015 · 10:02 UTC
I thought this game was not bad but not great either, the whole shoot em' up style of play wasn't really innovative (shoot em' ups can be innovated example: Hotline Miami), the gameplay was repetitive and the camera shaking was hell (I don't want to feel like I'm in a city experiencing an earthquake while playing your game) also the player is pretty slow so navigating around the map is annoying and when you kill all the aliens nothing happens, It suited the theme perfectly in a rather hilarious way and I really liked the cute simplistic art style, but the fonts on the menu screen are really hard to read. It was a really funny concept but the mood was tanked by no audio. Overall I think this game was a nice entry but could really do with some polish here and then, still well done all the same.
gene-z
25. Aug 2015 · 10:06 UTC
Interesting, keep working
GameQuester
25. Aug 2015 · 10:10 UTC
I think it was everything said about the camera. Beside that it was quite fun to play. Good job!
wesley werner
25. Aug 2015 · 10:10 UTC
I killed all the cute aliens and became a monster :D
🎤 Electron
25. Aug 2015 · 11:29 UTC
Sorry for the whole camera shake , We would improve it in a new version , all at once , Thank you all for playing .
🎤 Electron
25. Aug 2015 · 11:36 UTC
And as I said it was our first game and needs a ton of polishing
HiVE interactive
25. Aug 2015 · 14:05 UTC
I was confused but still, had some fun with this
🎤 Electron
25. Aug 2015 · 14:06 UTC
The link is updated !
SecularBaron
25. Aug 2015 · 14:07 UTC
Good graphics. The slime violence in this game is against everything I stand for. Truly we are the monsters.
Vaida
25. Aug 2015 · 14:26 UTC
Nuclear Throne much? :p Good job on implementing procedurally generated levels, and I noticed some nice uses of screenshake, particles and movements. It felt satisfying to play! However, the lack of audio can be really felt in a game like this. I was also disappointed that there was only one level, as I was enjoying myself. Overall, I can see that you have the skills to make something great, good luck! :)
Team Klappermann
25. Aug 2015 · 17:26 UTC
Nice work. Sometimes there are some aliens encaved so that you cant reach them. What kind of procedural generation are you using?
Togimaro
25. Aug 2015 · 19:16 UTC
Feedback are here but sadly there is a slight lack of challenge and the absence of audio make the game a little sad, but overall it's a sympathic game!
Mark Venturelli
26. Aug 2015 · 03:00 UTC
I think you got the camera implementation wrong... it gave me a bit of motion sickness
crucknuk
26. Aug 2015 · 09:10 UTC
Camera shake killed my brain. For a next version, you should add some audio to improve immersion. Good job!
glerikud
26. Aug 2015 · 13:03 UTC
Man shame there was no sound! Some metal with weapon sounds would totally give this one a fun atmosphere. There were some places where I couldn't move. Anyway, It's good fun for a few minutes, and I liked the camera shake too.
🎤 Electron
26. Aug 2015 · 13:56 UTC
Thanks for you all people for playing and commenting on our game , we would update with all bug fixes and sound , and other things , in v1.1 , by the way , Enjoy LD jam
Mantlair
26. Aug 2015 · 16:39 UTC
Procedural generation! Everywhere. Someone throw some procedural generator to me plz. Anyway cool graphic effects. Plants shaking! Good job!
eemmbbeerr
28. Aug 2015 · 09:44 UTC
I also had some motion sickness from that camera shake; in a game where continuous shooting is a good tactic that seems a little counter-productive.
kunzbe
28. Aug 2015 · 14:39 UTC
i loved the physic-based animations on the plants. At the end a was constantly shooting at the plants just to see it bend '^^ good job
The Walking Kiwi
28. Aug 2015 · 15:05 UTC
The lack of music kind of kills the mood, but it has pretty nice graphics and with some work the game could be a lot more fun.
vikpek
30. Aug 2015 · 12:42 UTC
There cannot be enough screenshake. Never!
reiknight
13. Sep 2015 · 12:40 UTC
Not bad. I found a bug in the map generation in one run (the map didn't have solution)
Jupiter_Hadley
13. Oct 2015 · 15:37 UTC
Cool game! I included it in my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/K5Eh9xNFJGY