Circuit Breaker by Silas Reinagel

Trailer
https://www.youtube.com/watch?v=KwNRC-JkU-U
About
Dive into the digital depths of Circuit Breaker, a thrilling cyber action-RPG set in a stylized server world. You play as a sassy robot heroine on a daring mission to infiltrate the heavily-guarded MegaCorp server and take down the oppressive Quantum Dominion Corp from the inside. Armed with your wit and an arsenal of cyber skills, you'll navigate through a labyrinth of security protocols and battle against relentless anti-virus defenses.
Explore a vibrant, neon-colored server landscape filled with treacherous firewalls and cunning malware. Discover and combine code snippets to create unique abilities that will aid you in your quest. Match wits against diverse enemy types, from sneaky Trojans to evolving AI bosses. It's a race against time to upgrade your skills, unlock new server areas, and prevent a total system meltdown.
Created with passion (and lots of caffeine) during the intense 72-hour LDJam game jam. Can you rise to the challenge and become the ultimate Circuit Breaker? Boot up and find out!
Screenshots


Controls
- Mouse Pointer - Aim
- Arrow Keys or WSAD - Move
- Left Mouse Button - Shoot
- Right Mouse Button - Explosion
- Left Shift - Mobility
- Spacebar - Shield
Windows Installation Instructions
- Download the Zip file
- Extract to a folder
- Run CircuitBreaker.exe
| Link | https://enigmadragons.itch.io/circuit-breaker |
| Original URL | https://ldjam.com/events/ludum-dare/56/circuit-breaker |
Ratings
| Overall | 65th | 4.157⭐ | 37🧑⚖️ |
| Fun | 83th | 4.044⭐ | 36🧑⚖️ |
| Innovation | 595th | 3.242⭐ | 35🧑⚖️ |
| Theme | 544th | 3.676⭐ | 36🧑⚖️ |
| Graphics | 123th | 4.371⭐ | 37🧑⚖️ |
| Audio | 136th | 3.882⭐ | 36🧑⚖️ |
| Humor | 573th | 2.984⭐ | 33🧑⚖️ |
| Mood | 267th | 3.864⭐ | 35🧑⚖️ |
| Given | 38🗳️ | 55🗨️ |
It's a bit weird to have the red line of sight in the profile pic (bottom left) but not a problem.
And I find a bug: sometime after level up, enemy completely stop moving.
But otherwise the game is really good
Intense background music, cute android girl main character.
It's a bit difficult to aim, but it works and its fun.
Awesome game!
YOU JAMMED! GOOD JOB
In the beginning it was rather hard to hit the enemies at all, but then shooting got upgraded to do explosions and it was much more satisfying. That early progression can be a bit tricky in a game jam, there's a risk of people giving up before the weapon turns satisfying. However, while I was feeling powerful, it was quite sad that with more projectiles, there was no aim anymore. The shots just flew at fixed angles and that feels like a breach of the introduced early game logic.
The next thing that didn't feel great on byte level, maybe it isn't the same on the harder ones, was that I got level up for every second or third enemy shot. And that really interrupted the flow of the game. I would much rather have had more powerful upgrades or get 5 upgrades in a row at larger intervals, if more powerful upgrades would have been too difficult to pull off during the jam.
Since I got rather overpowered, it also was a bit annoying that there was a dead-end to the level and that it wasn't a linear gauntlet. The layout of each segment was open and the early parts were all in a line so it taught that it's just going straight to get to the end. And then I had to backtrack. It might have helped if the map was a bit more zoomed out, or if there had been some reward for going to the dead end. What were the white things on the map mean to indicate by the way? I didn't at all understand those.
The big boss was a really cool asset and I liked how there was a progression in the boss fight with the smaller mobs appearing and making things harder. However the boss was quite the bullet sponge, and being over leveled, I could just run around it keeping to its rear end and not care too much about what was happening.
All in all, a really stylish game, a lot of content and very good work!
Environments are amazing, there are some moments very moody that work super well (I loved the credits).
The gameplay wasn't very balanced, but well, for a game jam is only natural, and difficulty levels might limit the problem a bit. Plus, I don't mind being Over-Powered Haha
There is definitely a tremendous amount of work that went into this game, I think it mostly suffered from overscoping. There is a lot of content, but with rough edges that I see you didn't have time to smooth out.
But this entry is definitely amazing.
Loved the environment design and overall style, but I *will* say that enemies should react more (or at all) when hit. The lack of feedback gets covered up by your higher firepower later, but at the start it feels a lot like I'm just plinking at things with a peashooter until they inexplicably drop dead. (I thought the bigger bruiser enemies were completely invincible at first until I tried the bomb on them!)