{"author_link":"\/author\/kirbytails7\/","author_name":"kirbytails7","author_uid":"4767","comments":[{"author_name":"tigerrenko","author_uid":"30928","time":"Aug 25, 2015 @ 2:13pm","epoch":1440511680,"text":"Love the idea"},{"author_name":"Kizler","author_uid":"50771","time":"Aug 27, 2015 @ 6:14am","epoch":1440655740,"text":"I like the general idea behind it. I'm sure a great game can be pulled out of this."},{"author_name":"Slapunas","author_uid":"3215","time":"Aug 27, 2015 @ 7:30am","epoch":1440660300,"text":"I didn't understand what i was supposed to be doing."},{"author_name":"abcdef65g","author_uid":"29151","time":"Sep 5, 2015 @ 1:20am","epoch":1441415700,"text":"Innovative concept indeed. A little bit off the theme, but seriously interesting idea, I could see this developed as a complete game."},{"author_name":"Vaclav","author_uid":"43581","time":"Sep 6, 2015 @ 8:51am","epoch":1441529160,"text":"Please add a short description how to play."},{"author_name":"Demy","author_uid":"44801","time":"Sep 6, 2015 @ 1:08pm","epoch":1441544580,"text":"It wasn't quite obvious when and where should I click the rythm."},{"author_name":"kirbytails7","author_uid":"4767","time":"Sep 8, 2015 @ 4:11am","epoch":1441685160,"text":"Not sure why I didn't include instructions, but they're there now. Anything UI related would be non-trivial to fix or describe, but I'd be happy to hear all complaints."},{"author_name":"MercuryXGames","author_uid":"56141","time":"Sep 8, 2015 @ 5:37am","epoch":1441690320,"text":"nice game!"},{"author_name":"Skoggy","author_uid":"7478","time":"Sep 8, 2015 @ 5:39am","epoch":1441690440,"text":"Cool idea, a little confusing at first though."}],"images":["ld33\/4767-3e2183b4e90a77913acd67e3602ba53c.jpg"],"links":[{"url":"http:\/\/sketchhousegames.com\/BeatEaters\/BeatEaters.zip","text":"Windows (source included)"}],"metadata":{"g_key":"9541","g_author":"4767","g_event":"LD33","g_eventkey":"29","g_subevent":"COMPO","g_urlkey":"9574","g_title":"Beat Eaters","g_status":"UCHK1","g_place":"99999","g_commentcount":"9","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/4767-shot0-1440358791.png-eq-900-500.jpg"],"text":"It is important to recognize not only our successes but our failures, which are successes in their own ways.\r\n\r\nBeat Eaters is a rhythm-action game. Build your monster squad, fight opponents with rhythm minigames, and steal the rhythm of their souls.\r\n\r\nCollect music notes to summon new monsters. Each monster will randomly kick off a short minigame; win to attack your opponents. If attacked by an opponent, you can click the attack to block it.\r\n\r\nLessons (re)leared:\r\n- Don't base a rhythm game on an event system. Things that need to act on the beat should check against it themselves, rather than be notified on the beat; this facilitates adding a tolerance around the beat. (This doesn't mean you shouldn't have some central beat manager!)\r\n- Plan. Even for a jam game, take a half-hour or hour and just plan and research. Some people spend the whole first evening planning.\r\n- Source control is useful, even for a 48-hour jam. It's basically as long as a work week, so expect the see a lot of changes.\r\n- Double your estimates. Maybe triple them. I know I tend to scope out a game that I technically could finish in time but it's a tight fit, so any major hang-ups throw things off.\r\n\r\nSource is included in the download, if you're interested. It's very sloppy. Coded in C# with Unity 5 and Visual Studio 2013.","title":"Beat Eaters"}