Karma Keepers by Nazariglez
Guide the tiny souls, balance the forces of light and shadow, and preserve the fragile harmony of the spiritual realm.

Your mision is to reach at least 98% influence (blue) before it drops to zero! Move the camera with WASD, and use the left mouse button to guide the good souls to follow you, turning other souls blue. Keep an eye on your spiritual energy to unlock blessings (top-left) for extra perks. Manage the balance between light and shadow, and don’t let your influence fade away!
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Blessings

:warning: Note: I ran out of time and wasn't able to include audio for this version.
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Stack: * Rust Language * Aseprite
Font: * Arcade Legacy
Changelog: * Performance update. (No more lag). * Typo fixes on end menu and blessing icon.
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Ratings
| Overall | 140th | 3.586⭐ | 107🧑⚖️ |
| Fun | 162th | 3.379⭐ | 105🧑⚖️ |
| Innovation | 90th | 3.714⭐ | 107🧑⚖️ |
| Theme | 161th | 3.635⭐ | 106🧑⚖️ |
| Graphics | 185th | 3.467⭐ | 107🧑⚖️ |
| Humor | 224th | 2.59⭐ | 91🧑⚖️ |
| Mood | 216th | 3.136⭐ | 101🧑⚖️ |
| Given | 157🗳️ | 188🗨️ |
-YES
Visually, the spiritual theme is beautifully conveyed, and the atmosphere of the game helps immerse you in the task of preserving this delicate balance.
Overall, it's a meditative yet challenging game that kept me engaged throughout, constantly thinking about how to keep the influence bar high. Great job on creating a unique and thoughtful experience! :thumbsup:
After getting the last upgrade, I wonder if the shadow realm also once had a god, who once upgraded for them, but then abandoned them.
Was there any audio? I see that you didn't opt out of the category but I couldn't hear anything - maybe I did something wrong.
The graphics were nice. Very easy to read once I understood how the game worked. The soul collection animation was confusing at first though - I thought my guys were trying to shoot at the enemies and I thought it was a bug that they kept "shooting" to the top right of the screen. Might be because I was missing audio cues. I liked the invulnerable dudes at the end, they looked cool.
Good work!
It would be nice if you had an explanation for available powerups outside of game, it can be stressful to spend some time reading their description and leaving the creatures alone during that time. Some shortcuts to buy them would be nice too.
I really liked how after I thought everything was lost I came back and triumphed :)
PS: Is music/sound working ? You didn't opt out of the category but I didn't hear anything, either on MacOS or Windows.
It was messy in the end

I love the progression of being almost overwhelmed and then reverse the steam !
Took me a little while to understand how to play, but once you do, the game has a fun game loop, and is very engaging. Audio would've been amazing!
Ingenious mechanic and implementation!
Do I see something? No. Was it fun. Yes!
@bad-fetus I’ve just uploaded a performance update, so the lag should be fixed now. I think you were the first in end the game. Thanks!
@rpgwanderer No sound, sorry! That’s on me, I opted out after release. Thanks for playing and for the feedback!
@dhim @crishnate Awesome screenshots, thanks for sharing!
A big thank you to everyone! I know it can be frustrating at first and tough to know what to do, but it’s amazing that many of you played through to the end. I really appreciate your patience and all the feedback. I’m planning to expand the game beyond the Ludum Dare version, and I'll be incorporating your feedback into that.
The blessings all felt meaningful, and I was constantly looking forward to the next one. Though, I feel like the Graceful Pause and Spiritual Gate should have come earlier. I didn't feel their benefit, since soon after they were available I had eternal grace, which let me lay back and enjoy. Really satisfying to see it on autopilot for the last bit.

@lightningst Appreciate it!
@pincushion That’s awesome! Thanks for the feedback! I definitely need to rethink the blessings to make them better and more balanced!
the performance fix you mention in the comments. That's the version I played, so the
real challenge for me was to beat the game before running out of RAM :P. I tried playing
again on the jam page version and found the game much more satisfying, so
I think the performance really makes a difference.
It took me a couple tries to realize that you have to ignore almost all
the upgrades until you can get "eternal grace", since the game is basically
unwinnable until you've gotten that one.
Great work!
I love the graphics, sounds would have been nice though :-)
@aligator Thanks!!


This was a super fun and addicting game! My main strategy was to perform encirclements around the enemies, and swarm them -- which felt super satisfying!

Nice little game! It took me a while to understand how no to get overwhelmed but once you get to the last upgrade it gets much easier.
I noticed the blessings can still be purchased after the 10th, tho the number doesn't increase so I'm not sure I realy purchased them.
I also wish the game maybe paused when I was hovering the blessings so that I could read the tooltips calmly.
Cheers!

The pixel art is good, the game runs surprisingly smoothly for how many characters are on screen near the end. Good job!
Super super minor things: when you click on the upgrades to select them, it also triggers the sacred circle to start rearranging the guys as well, which probably it shouldn't. Also, the prayer particles show up on top of the percentage bar at the top, which makes it a bit hard to read sometimes.
Overall, great work! I don't know if I've ever seen a game quite like this before.