Candyland by GonnaFlyMethod

[raw]
made by GonnaFlyMethod for Ludum Dare 56 (JAM)

Save your castle from tiny creatures!

The amount of building points are constantly increasing, you can spend those points in order to: 1. Build towers; 2. Heal towers;

As mentioned above, you should protect your castle from tiny little creatures.

If you want to remove your tower, you can use the most upper-right button in the game.

Enjoy!

Authors: 1. Alex Husakou (GonnaFlyMethod) Email: alex.husakou@gmail.com

2.Rick Chow (rickyokita) Email: rickchow.uk@gmail.com

Note: If web variant is not working, you can download the .zip file with the game!

Screenshots: 1: Screenshot 2024-10-06 233155.png 2: Screenshot 2024-10-07 005546.png 3: Screenshot 2024-10-07 005617.png

Ratings

Overall 1064th 2.526⭐ 21🧑‍⚖️
Fun 1058th 2.3⭐ 22🧑‍⚖️
Innovation 1035th 2.35⭐ 22🧑‍⚖️
Theme 946th 2.95⭐ 22🧑‍⚖️
Graphics 875th 2.974⭐ 21🧑‍⚖️
Audio 622th 2.8⭐ 22🧑‍⚖️
Humor 882th 2.265⭐ 19🧑‍⚖️
Mood 1012th 2.625⭐ 22🧑‍⚖️
Given 11🗳️ 16🗨️

Feedback

stormburpee
07. Oct 2024 · 16:56 UTC
Might wanna lower the resolution on the itchio page and player settings in unity - bit hard to play it on anything other than a large monitor.

Always like playing a good tower defense game - felt it was a bit hard to get into this at the start, but after messing around for a bit it came together pretty well.

Few bugs with the camera movement when on the page, but I think this is to do with a few things.

It's good! Good work mate.
imberny
08. Oct 2024 · 03:40 UTC
It's giving me ideas for my Halloween setup. Damn kids!
CamComDuck
08. Oct 2024 · 03:42 UTC
Unfortunately the game and camera controls don't work on my browser, but the graphics look adorable and I enjoyed watching the shooting from the small portion I could see! If there is a patch then I'd love to re-rate.
🎤 GonnaFlyMethod
08. Oct 2024 · 15:27 UTC
@stormburpee @imberny @camcomduck thank you guys for your feedback! Resolution on itch.io was updated to the lower one for the better experience
rachjn
09. Oct 2024 · 05:35 UTC
Art and music are super cute! A little difficult to tell what was happening in the very beginning, but soon settled into the gameplay. Castle is really well rendered!
Webberiel
09. Oct 2024 · 14:15 UTC
I would be glad to fully test the game, but unfortunately the camera control behaves strangely. Regardless of where my mouse is, the camera is moving all the time and it is difficult to put towers
tanis
09. Oct 2024 · 19:57 UTC
Nice take on the tower defense genre. I had some issues with the camera and I believe it's due to the web version and moving the mouse cursor near the edges doesn't always work correctly.

Something like being able to use the right mouse button to pan around could have helped.

At the beginning it feels a bit overwhelming as it is not entirely clear what each building does and what the patterns of the creatures are and why they would go towards one tower or another. It kind of "clicks" after a while.

Good work.
scott.redrup
11. Oct 2024 · 18:38 UTC
I found moving the camera pretty tricky, it moves even if the mouse isn't in the game window. I wasn't sure what I was doing to be honest, I was just putting towers down and hoping for the best. I do accept that balancing these types of games is super hard though, especially for a jam. The towers look awesome, nice work!
Vittima
13. Oct 2024 · 09:16 UTC
I liked the concept of the game and it's very cute, but unfortunately I can't move the camera, it moves on its own when it wants to, it makes it a bit hard to play.
DesiBragg
13. Oct 2024 · 12:59 UTC
I like the idea of defending my castle. I would have liked the cool down to be a little bit faster. These little guys were coming from everywhere. Overall cute and fun game.
Riv
13. Oct 2024 · 20:53 UTC
I like the premise! Maybe a bit shorter CDs would be better, but nice game anyway!
NeoAwesomeon
13. Oct 2024 · 21:48 UTC
While the game was cute and the art was charming, it took a couple tries for me to understand just what was happening. It doesn't seem possible to survive for too long, as you can get swarmed pretty fast. Honestly if the enemies either had some more variation to them or the game ramped up a bit slower, this would probably get a higher ranking in my book. Only real problem was just the game feeling one note. Good job overall.