Ego by Calcopod
Ego giveth and ego taketh away...
Egocentrism
The milkman is gone. Kongle is gone. Gamedev is gone. Game itself, is no more. This is the only way it could have ended. Dev lost its ultimate practitioner. It had become a self-sustaining system. Dev was crushed under the wheels of a game created to create the game to crush the game. Samsara of cut content and crushed ideas. Development without life. Null ouroboros. All that remained is:
Game Without Reason.
Theme Interpretation (Tiny Creatures))
The tiny creatures were supposed to be represented by all the little nagging thoughts that keep pestering one as they try to engage with / create any creative media. I over scoped. I failed miserably at doing this, and got nothing.
Notes
This game, if it can be called as such, lacks gameplay.
Even so, do play it. There is a GODMODE to let you experience everything without the pain of actually playing the game lmao.
THE MAZE HAS OBJECTIVES ON ALL 4 SIDES
Controls
- WASD / Arrows - Move
- E / Space - Interact
- X / Enter - Next Dialogue
- Z / Shift - Skip Dialogue
- F11 / Alt+Shift+Enter - Toggle fullscreen
- G - Toggle Godmode (noclip ; THE MAZE HAS OBJECTIVES ON ALL 4 SIDES)
- ESC - Settings Menu
Screenshots





Credits
The website the game opens (spoiler) was NOT MADE DURING THE 72 HOUR PERIOD.
Logo is an edited version of Risk of Rain 2's Egocentrism
- Light ray texture similar to mz_eth's
- "Nah, I'd Win" photo from Jujutsu Kaisen by Gege Akutami
- Menace by visioner https://www.youtube.com/watch?v=41Y-inDev5o
(last 2 appear in a secret ending)
Everything else was made by me and friends:
- MUSIC MAN COMPOSER (friend) = TUDYSLAIER (main menu theme + gameplay background track)
- Choir recording of me and friends (credits to friends?)
Ratings
| Overall | 660th | 3.433⭐ | 54🧑⚖️ |
| Fun | 885th | 2.933⭐ | 54🧑⚖️ |
| Innovation | 686th | 3.115⭐ | 54🧑⚖️ |
| Theme | 994th | 2.808⭐ | 54🧑⚖️ |
| Graphics | 396th | 3.885⭐ | 54🧑⚖️ |
| Audio | 344th | 3.51⭐ | 54🧑⚖️ |
| Humor | 576th | 2.98⭐ | 53🧑⚖️ |
| Mood | 95th | 4.163⭐ | 54🧑⚖️ |
| Given | 41🗳️ | 87🗨️ |
Terrain was a little inconsistent. The dialogue is a little excessive as it keeps stopping your progress (maybe that's thematically intended). Think there was also a repeated message or two on the signs.
This game feels too big for its concept. The loop wears thin and the atmosphere fades. I get that it's probably for building tension, but it takes away from the experience after a while.
I also don't think this fits under the little creatures theme. At least from what I played. I wasn't looking forward to this theme either.
I did focus "a bit" too much on atmosphere / look sound and concept and because of that failed at ... actual game design.
The initial plan was to have RoR2-style egocentrism "balls" that acted as tiny creatures speaking to you and having the entire narrative related to that, but I overscoped massively and had to rush everything to try and get it to work. I 100% agree that the theme is ... less than incorporated.
The dialogue before the maze is incredibly annoying, unintentionally. I too kept getting stumped by it while debugging :skull: . Additionally, a LOT of the sign messages are repeated (towards the end they all say the same thing), again, due to the rush of trying to at least submit something.
Thank you for trying out the game!
I definitely did have issues coming up with a good control scheme. Tried following Undertale (to some degree) and only now do I realise Z works both as interact AND as processing.
Edit: I presume you met the enemies and their ... "soundeffects" :skull: :skull: . I am sorry for that :skull:
Also, I do share some of the sentiment echoed in the dialogue, it's always a challenge in those first few hours trying to brainstorm something cool and on-theme, while also being fun and interesting. Our own team was also hoping for another one of the themes in the list, we were surprised to see Little Creatures. So it made for an appealing hook when that came up in your game.
I am glad the visuals and effects were at least funky.
Indeed, the meta narrative was supposed to be the main point, the game being its own devlog in a way, culminating with the final dialogue box closing the game and reopening itself as a "let me show you what I've done" situation.
Alas, I didn't get anywhere near that :skull:
Thank you for the kind words!
But I think the strengths of this project lie elsewhere. The atmosphere is great. It's clear that the visuals received a lot of love. They are moody and consistent. The music goes very well and enhances the mood further. The narrative itself leave you with this frantic, fragmented and uneasy feeling - and that also fits the mood.
By the way, I tried to go to the youtube video found on one of the thought plaques, but it was unavailable. Sad, I thought I've found a secret :wink:
Indeed, while the gameplay is lacking I do think the combination of the graphics, sounds and a bit too heavy post processing made for an interesting atmosphere.
Frankly, the narrative was cobbled toghether as I was trying to at least submit something, as the original plan was VASTLY different, but I am glad at least some of it managed to convey through.
Also, in regards to the link, there is only 1 link in the dialogues, taking you to one an [unlisted video](https://youtu.be/HEAzSDCFO6s) of jam progress. (The link from the source code seems to be working, not sure what happened in the actual game, however.)
The only "secrets" were the 2 portals on the top and bottom edges, both in reference to older games I have made for a game jam.
Thank you again for the thorough review!
Anyway, this is a good job. It's pleasure to read and explore. Well done))
Text effects is working work on the atmosphere and convey the mood.

The simple but surreal art style has deeply attracted me to the game itself!The pullze in the dialouge is also attractive and thoughtfulm.The special effect and the step audio was simple but successfully immerse my self in a surreal,strange and a litte terribly atmosphere.It also combines a seriees of puzzles in both the dialouge and the map.Sometimes I even make no scene of the functions of the settings,but when I finally figure it out,WOW, it was reallly attractive,immpressive and amazing.
However,I have been trapped in the maze for REALLY a super long time,IT IS TOOOOOO DIFFICULT FOR ME.A good and unique game in total.Expecting for your next game
My ears broken BTW XD
"Pshhhh mimimimimimimi" indeed!
I am aware the maze was rather poorly designed, so you might have actually gotten soft locked. That was why I decided to add Godmode just in case.
Thank you for the review!
Indeed, it is a maze, and there are 3 exits out of it, (top bottom and right sides respectively, each with a small event at the end, but nothing much / significant).
The blocks turn white to show you better where you previously went and what path you took. (My attempt at balancing the abhorrent design of the maze)
Thank you for the review!
Indeed, the game doesn't offer too much in terms of gameplay, and, frankly, all dialogue and map designs were WAAY more rushed. When I started out I had an interesting storyline in mind, with different character represented by the way they spoke and their dialogue visuals, but as you could tell, over time, I completely lost sense of that.
Perhaps that is fitting, considering the interpretation and lore I had in mind :skull:
Indeed, the maze is very poorly designed, with Godmode and the white path trail thing being added as ways to try and mitigate that.
Thank you again for the kind words and appreciation of the game. I'll be sure to try and "cook more" next time around, and in the meantime. Anything that I'll do and feel is worthy, I'll upload to Itch, so keep an eye out there!
Indeed, lots of things to explore, but still less than I would have hoped initially...
Tank you for the review and comment!
I am glad you liked the graphics!
Thank you for the compliments based on the aesthetic!
Overall, a solid effort! I look forward to seeing more from this creator.
I realised way too late that I even bypassed Godot 2d lights count limit, so I certainly will take that into account for the next game, especially for web entries 💀
Thank you for the review and the kind words, I am glad you enjoyed the game!
P.S. I thought I should add some obvious positivity right there, to show that I indeed liked this game, was it a bit redundant? Should I continue adding my thoughts layer by layer as they go? Am I going too far with this? Help...
Also, indeed, while the game was submitted as a Jam game I was initially intending to submit it to the compo, so everything was made from scratch. Only when I realised I certainly wouldn't have time did I add some SFX from a friend and linked to some external things.
Hoping I'll manage my time better next time around!
Thanks again for the review and the kind words!
I am glad you enjoyed the game!
That is a really odd issue, no one seems to have experienced it thus far. I am sorry, restarting the game after every dialogue must have been rough. I'll look into it and fix it for future reference!
Thank you for the review!
( I am glad you enjoyed the game, even though scope creep got the better of me )
For a game like this, you'd probably need someone with a little more writing experience. Definitely was reminiscent of my own writing, which I'd also categorize as the dev-art of writing.
I appreciate the thought that was put into your entry though. The graphics are pretty good and the little effects like the footsteps, or the distortion around the doors had enough impact to make the game feel polished.
I thought the little quips and conversations around joining a game pretty charming, although of course they don't let them self that much to the horror atmosphere the game is going for.
Sadly I hard locked my self after finding the doors in the south and thinking I had to return to the entry which led to me being stuck between two doors.
Should've read the description before hand. ^^
I can see myself coming back to this one to discover the other endings. :slight_smile:
"Serious" games are quite the rarity in LD. Always happy to see 'em!
Indeed, much more writing experience was necessary, alongside dedicating more time to it. (the entire dialogue / signs were paced within the span of ... 2 hours I believe, when I wasn't even too certain if I'll submit a game at all)
I did realize one easily get locked, I just hoped it wouldn't happen / godmode was added as a sight fix :skull:
I am glad you enjoyed the art and VFX. I'll do better at writing and actual gameplay next time!
(Also, considering my track record, as you said, even submitting a game is amazing already 💀)
Thank you for the review!
I enjoyed B&W visuals mood and style, and these extra shaders and noise were perfect in the context ;)
It was also really cool to feel implicated in the game somehow on a "meta" level (no spoiler), some stuff was quite unexected and nicely surprising :)
As this personal/meta part is assumed, i'd like to get a little deeper in my thoughts in return to what the game offered, not sure it's relevant but it's a game about sharing thoughts right ?
Nagging thoughts can be a pain, hope you're fine if you may had some during jam; I believe such art can help releasing them ; also i'd say you don't have to be sorry neither for loud noise or anything else :) It even have volume options so... Some like it, some may not, personnaly i wouldn't care so much, the SFX in question and words about it made me smile :) Also hope you don't get exhausted switching from jam to compo, even if that can be satysfying to add some polish in my case it often gets my mood and sanity worse for a small benefit aha. It's quite a relief for me to have learning / fun as a goal during jams instead of the eventual player's or even my own expectation from a "game". In other words, it's neat to have some introspection induced by a game, congrats for that.
what a cool game indeed
cheers!
Awesome audio, really well polished vibe and overall great work.
https://youtu.be/WByKtP-GQwk
https://www.youtube.com/watch?v=VJXygc0PNGM
~XpMonster