Against All Odds by JuanRod707
Against All Odds
!!!WARNING!!!: Mild arachnophobia trigger.
Against All Odds is a strategic defense game where the player controls a command blimp and deploys tiny squads of extremely disposable toadmen into the battlefield to defend against giant arachnids.
Controls: * WASD: Move * 1: Deploy footmen squad * 2: Deploy archers squad
While archers do more damage, footmen can prevent the spiders to move so freely. Combine your forces and look for flanking opportunities to defeat the invaders.



| Gitlab | https://gitlab.com/game-jams7/ld56-tiny-creatures |
| itch.io | https://juanrod707.itch.io/against-all-odds |
| Original URL | https://ldjam.com/events/ludum-dare/56/against-all-odds |
Ratings
| Overall | 534th | 3.568⭐ | 39🧑⚖️ |
| Fun | 510th | 3.446⭐ | 39🧑⚖️ |
| Innovation | 540th | 3.311⭐ | 39🧑⚖️ |
| Theme | 709th | 3.459⭐ | 39🧑⚖️ |
| Graphics | 747th | 3.311⭐ | 39🧑⚖️ |
| Audio | 512th | 3.181⭐ | 38🧑⚖️ |
| Humor | 765th | 2.603⭐ | 36🧑⚖️ |
| Mood | 818th | 3.189⭐ | 39🧑⚖️ |
| Given | 22🗳️ | 57🗨️ |
The map feels a little too big with no info on where the spiders and castles are. The delivery method for the troops doesn't seem ideal as it does not allow precise tactical placement.
The spiders might also be too tanky for the amount of units you can place (maybe I just suck at this).
Try spamming 1 and 2 to place a lot of squads at once :)
Take that creepy spider bastards!
I like the direction you took with this. I found that it was a bit rough to not have any information about where the spiders were coming from with how large the map is. The footmen seem kinda useless since they just get blasted if they get anywhere near the spiders. But the archers... mmm... archers. Gotta get them to surround the spiders in a circle. Then the targeting AI would get confused and they'd just enter a death spiral. Bug? Feature? Either way. I found it super satisfying to kill them all with one castle remaining
I had a bug withe controls, but was fixed with a restart.
The ship is a bit hard to control.
Had a great time.
Yes
:D great game!
Very good job!
Some spiders would get stuck against destroy tower.
If you can add more unit and some economical aspect, it would be a great game.
Great Job.
I'll concur with other commenters, the spiders can feel a bit too tanky, making it feel like you're just waiting around spamming archers for them to die at a couple points. It does increase their feeling of inevitable doom, which i'll mark as a point for mood :)
I like the visual style and atmosphere, the kinda lo-fi aesthetic works well, i love the way the little units are presented.
This spider seemed to be a little stuck! They also REALLY wanted that easternmost castle haha 3-4 of them were going for it so I had to concentrate a lot of time there.
All in all this was a fascinating and very enjoyable experience. Nicely done!

I do also wish it was a little more difficult to trap the spiders in a circle of archers. Once I figured out you could do it it became fairly trivial. Lastly, the footmen should probably be a fair bit better than they are right now - I never saw them do any damage unless I had an entire army of them, and I ended up just using archers pretty quickly.
Overall though it's a really solid game! Thanks for making it :)