Depthcaller: The Seahorse's Revenge by Tatuvasara

[raw]
made by Tatuvasara for Ludum Dare 56 (JAM)

A Family Game Jam Project

"Depthcaller: The Seahorse's Revenge" is our entry for Ludum Dare 56, created by a family team over a weekend.

Team & Roles

  • Helmi (9): Pixel art and sprites
  • Joonas (17): Coralblade artist and Dark Souls expert consultant
  • Heikki (50): Programming and music composition

Development Stack

  • Engine: GameMaker

  • Art: Pixage (iPad)

  • Music: FL Studio with orchestral sound packs (BBC Symphony orchestra from Spitfire Audio)

  • Tileset + Tinyfish Assets: "Tiny Blue Shark Assets" from itch.io for tilesets and small fish

Files

  • Depthcaller-Seahorses-Revenge.zip (Windows version - play with keyboard)

  • Depthcaller-for-portmaster.zip (For Portmaster, supports retro-handhelds like R36S, upzip the game microsd "ports" directory. (B) maps to (X) button in the game)

  • Sea-Horses-Rvenge.zip (the same windows version, uploaded with old name, for some reason cannot delete it)

Game Overview

In the depths of the ocean, the line between predator and prey is blurred. But today, vengeance calls from the deep.

Vade, the Abyssal Fisher, casts his line into the dark, hunting and capturing your tiny friends—creatures too small to fight back but too important to lose. As the last of your kind, it is up to you, a lone seahorse, to face this nightmare from the depths. Armed with nothing but courage and the call of the sea, your journey begins to uncover the legendary Coralblade, a weapon of ancient power hidden deep within the coral forests.

Explore the deep, vibrant underwater world, uncover the Coralblade's resting place, and confront Vade in an epic showdown. Fail, and you and your friends will meet a tragic fate—served up as mere sushi.

In this quick but intense adventure, every second counts. Can you rise to the challenge, or will you be just another lost soul in the depths?

Theme Interpretation: "Tiny Creatures"

We approached the "Tiny Creatures" theme from a fun angle:

  1. Protagonist: The player controls a seahorse, one of the ocean's tiniest predators.

  2. Reversal of Roles: We flipped the typical "big fish eats small fish" narrative, empowering a tiny creature to fight back against a much larger threat.

  3. Scale: We emphasize the size difference between the tiny seahorse protagonist and the looming presence of Vade, the human-sized antagonist.

  4. Collective Power: While individually small, the captured sea creatures represent a significant ecological importance, driving the narrative.

  5. Mechanics: The game's tight, pixelated visuals and constrained movement options reflect the limitations and agility of a tiny creature in a vast ocean.

Screenshot (4).png

Screenshot (6).png

Screenshot (9).png

Ratings

Overall 804th 3.278⭐ 20🧑‍⚖️
Fun 768th 3.139⭐ 20🧑‍⚖️
Innovation 1022th 2.444⭐ 20🧑‍⚖️
Theme 554th 3.667⭐ 20🧑‍⚖️
Audio 529th 3.139⭐ 20🧑‍⚖️
Humor 351th 3.389⭐ 20🧑‍⚖️
Mood 372th 3.722⭐ 20🧑‍⚖️
Given 13🗳️ 17🗨️

Feedback

AlezJL
07. Oct 2024 · 21:39 UTC
The vibrant underwater world and the unique mechanics make for an exciting adventure. Great job bringing this intense story to life over a weekend—can't wait to see where you take it next!
MistaGiggles
07. Oct 2024 · 22:56 UTC
Fantastic entry, and a surprisingly difficult boss fight. Loved the dave the diver/souls references. Had to keep playing until I beat him! Great artwork and sfx/music
Chocolat-Endive
08. Oct 2024 · 13:20 UTC
I had a nice time playing! The beginning reminded me a bit about Ecco (the dolphin), with all the protagonists' friends kidnapped.
I also needed a few tries to defeat the boss (which is good, since it's most of the playable part). It was fun trying to find the right timing and distance to attack and dodge. Nice job! :)

(side note: the windows version works well on debian linux using wine staging)
Kirass
08. Oct 2024 · 17:17 UTC
Funny game! I liked it!
AlbionBrown
08. Oct 2024 · 18:11 UTC
Fun game! hard boss fight but still cool
AthosPap
08. Oct 2024 · 20:51 UTC
Fun game! Dave the Diver has competition... Nice job
Sviborg
09. Oct 2024 · 08:41 UTC
The vibrant underwater world immediately drew me in, with its stunning visuals and immersive atmosphere. 🌊✨ The unique mechanics really set it apart, making gameplay both engaging and enjoyable. I loved the references to "Dave the Diver" and "Souls," which added an extra layer of depth to the experience.

The boss fight was surprisingly challenging! 😅 I found myself fully invested, needing several attempts to conquer it, which only added to the thrill. The combination of strategy and timing in attacking and dodging made each attempt rewarding. 🎯

Additionally, the artwork and sound effects complemented the gameplay perfectly, enhancing the overall experience. 🎶 I couldn't help but feel nostalgic, especially when the story unfolded, reminiscent of classic titles like "Ecco the Dolphin." 🐬

Overall, this game is a fantastic entry for the Ludum Dare, showcasing impressive creativity and skill. Keep up the great work! 👏🎉
🎤 Tatuvasara
09. Oct 2024 · 08:48 UTC
@sviborg I'm sensing feedback from chatgpt. Did YOU play the game? (I played and liked your Flea Patrol)
T C
10. Oct 2024 · 00:25 UTC
Hey there, nice submission! Agree with a lot of the previous comments. One major thing I'd add for Quality of life: Having some kind of delay on when you can take damage. Having the boss slowly waddle in to you and you die from full health cause you're stuck in an attack animation is brutal. Canceling the attack, damaging you once, and giving you some immunity so you can flee would certainly make the times you do make mistakes feel better. Also found it humorous that you could still attack on the You Died screen :laughing: But I thought the references to the other games were great, the sound and music added to the amusement and overall feel you were going with on the game, so it came together really well. Good work!
Langotriel
10. Oct 2024 · 00:29 UTC
Wow. Surprisingly good! It had an engaging story with fun writing. I have to imagine the weapon attack delay was intentional, considering the dark souls expert! One had to be precise with each attack, picking the right timing, distance and angle! Impressive stuff.

Love that you encourage younger ones to create! We also had some younger ones on our team! 16 and 18 year old artists. We also made an underwater game like you! :D How fun!
🎤 Tatuvasara
10. Oct 2024 · 18:30 UTC
@t-c Thank you! Agree on the boss mechanism/hit registration. Simply ran out of time to do it in a way we would have liked to. The boss fight is full rng and the hit mechanism is not great. But it works, so "ship it" :D (Opted to spend the last hour to make the music for the win and lose screens instead.)

@langotriel Thank you so much. Your underwater adventure was amazing!
FireFalls
12. Oct 2024 · 05:46 UTC
I am always a fan of funny writing! Really heartwarming to see this was a family project :) Kudos!
LDJam user 243193
15. Oct 2024 · 09:44 UTC
Nice short game. The intro isn't necessary IMO and it's best to be replaced by regular levels to let player get used to controls and the blade.
asfdfdfd
15. Oct 2024 · 16:42 UTC
This game is SO dramatic!