You are What You Beat by Sabrina_Ross
A boss rush game with a simple twist! You become whatever you kill!
!! LUDUM WEB VERSION DOESNT WORK : USE ITCH.IO LINK !!
Controls:
Movement - WASD
Dodge - Space
Action - Left click (can be held in stage 3)
Actions:
Stage 1 - Slash
Stage 2 - Deflect
Stage 3 - Shoot




Changes: Altered music and sound effect balancing Fixed a game breaking bug that caused the final boss to not attack Fixed a bug that caused the web version to crash because of gpu particles
| github | https://github.com/SabrinaRoss/Ludum-Dare-56 |
| HTML | https://sabrina-ross.itch.io/you-are-what-you-beat |
| Original URL | https://ldjam.com/events/ludum-dare/56/you-are-what-you-beat |
Ratings
| Overall | 273th | 3.829⭐ | 40🧑⚖️ |
| Fun | 254th | 3.731⭐ | 41🧑⚖️ |
| Innovation | 200th | 3.744⭐ | 41🧑⚖️ |
| Theme | 43th | 4.375⭐ | 42🧑⚖️ |
| Graphics | 389th | 3.9⭐ | 42🧑⚖️ |
| Audio | 257th | 3.675⭐ | 42🧑⚖️ |
| Humor | 441th | 3.203⭐ | 39🧑⚖️ |
| Mood | 454th | 3.608⭐ | 39🧑⚖️ |
| Given | 39🗳️ | 57🗨️ |
The boss before you play as it vs. after lol. The boss fights were really good, and the art is great as well. Showing the HP of the boss would have been nice. Aside from a few QOL stuff this game was really good!
Great game! It was really cool to see and use all the attacks yourself after you beat the boss. Would loved if there was boss hp bar, but it adds tension, I guess. The final boss fight drags for a little too long, but it's cool
Second boss theme is an undisputable banger, enjoyed it very much! Didn't understood at first that you deflect acorns in the direction of your mouse tho

I think enemy hp bar isnt necessary like some others suggested, but some flashing when you deal damage like on the first boss would be nice. The last boss took me a few tries and I was thinking maybe I was missing something like I needed to make the explosions hit the beaver, but it wasn't clear if that was helping or probs not

Could do with a little bit of feedback when you damage a boss. 2nd stage wasn't obvious (I only realised my mistake when re-reading the page), and I'm still not sure about the damage for the 3rd boss. Despite shooting continuously, I had a few runs that ran into much later stages, but my winning run I won before it got too crazy?
Also, was I hearing *that* "oof" in the 2nd stage soundtrack?
I only wished the bosses had a health bar and that the player's (admittedly juicy) health bar was a little smaller. The parasite takeover animation was nice.
It took a while to figure out how to beat the squirrel. It was very much not clear what the attack was supposed to do.
I always died instantly on the effect that splits the screen into quaters. The attempt I managed to win did not do that one.