Ratscue by Eugen Rantev

[raw]
made by Eugen Rantev for Ludum Dare 56 (JAM)

You're just a little creature that will have to face a big monster to save your kind from being eaten. Do you have what it takes to defeat it?

Controls:

WASD and Arrow Keys to move

Ctrl or X or LMB to shoot

Space to Jump

E to interact

M to mute sounds

Credits​:

Ranțev Eugen - Game Design & Coding

Pînzaru Vladislav - Coding & Animations

Iacomachi Iustinian - UI/UX & Level Design

Banciu Daniel - Project Manager & Audio Design

Sculea Vasile - Level & Character Design

External Credits:

​Sounds:

​​​​​​https://freesound.org/people/Nightflame/

https://freesound.org/people/kyles/sounds/454072/

Font:

https://www.dafont.com/pixellari.font

Ratings

Overall 682th 3.412⭐ 36🧑‍⚖️
Fun 486th 3.471⭐ 36🧑‍⚖️
Innovation 980th 2.591⭐ 35🧑‍⚖️
Theme 650th 3.561⭐ 35🧑‍⚖️
Graphics 631th 3.544⭐ 36🧑‍⚖️
Humor 273th 3.529⭐ 36🧑‍⚖️
Mood 668th 3.382⭐ 36🧑‍⚖️
Given 62🗳️ 45🗨️

Feedback

bertobui
07. Oct 2024 · 18:36 UTC
I like the Cuphead feel. I was frustrated because it felt like half of my bullets were going right through the boss as there was only hit detection every so often.
🎤 Eugen Rantev
07. Oct 2024 · 18:56 UTC
@bertobui Thank you for your comment! Before, the boss would get a blinking indicator when his health could be divided by 20, but I will change it so it will be more responsive!
Emelme
07. Oct 2024 · 18:56 UTC
cool game, too bad there's only one boss
iron_head
07. Oct 2024 · 19:00 UTC
I guess I don't posess the skill...
🎤 Eugen Rantev
07. Oct 2024 · 19:21 UTC
@emelme @iron-head Appreciate it! Hope you guys enjoyed the game!:D
Waterflow
07. Oct 2024 · 20:16 UTC
Rato-boshy time! Pretty neat, did a lot of damage all the time of the fight, but there was no red hit markers and no sound for throwing bullets was the saddest flaw :C Overall good job, glgl next time!
Kabura
07. Oct 2024 · 20:18 UTC
haha nice! The idea for the theme is pretty cool, I especially like the small dialogues before the fight lol. One note: I was able to beat the cat quite easily by standing in the very far left corner, as most of its moves couldn't reach me there. That way I only had to dodge the trash to win. Still a very nice game though!
tuism
07. Oct 2024 · 20:29 UTC
There's a lot in the game but they don't add up to a lot - I think there's so much diffused effort on various parts that there wasn't enough time to make any single thing truly shine, which is a shame.
- Rudimentary character controls doesn't feel very good. Jumping is floaty and doesn't feel like a jump. Attacking doesn't have much nuance and just leads to the player repeatedly smashing the shoot button/mouse click.
- The boss's hitpoints/energy is not shown to us, which really makes it difficult/impossible to judge how long it's still going to take. At least your attacks are visibly registering as hits.
- The boss having different attacks is good. But they're so slow and predictable that it just doesn't feel enough of a challenge.
- The bits of dialogue at the start sets the tone story-wise, which is cool, but it didn't feel like an entire JRPG dialogue section was worth spending time on as much.
🎤 Eugen Rantev
07. Oct 2024 · 20:51 UTC
@waterflow You're right wish we would've added a bullet sound as well! Appreciate it, gl as well!

@kabura We had some limitations on the punches so we couldn't move them that far to punch, but I wish we had more time to iron out the moves and limit the places the player could CHEESE the boss. Thank you for the comment!

@tuism Great criticism overall! And true we would've needed to work more on the movement and add more variation to the shooting as well. I wish we had more animations for the boss being hit and being more damaged but we overworked the artists quite a lot so we just decided to leave it at this. We had some testing and the ideas were mixed on either increasing the difficulty or decreasing it, but we still could've done better with more moves on the boss and a randomisation of attacks as well as attacks that would target the player more. We weren't really intending the bits to be taken serious and more light hearted, and the NPC's could've been implemented better by implicating them for example in upgrading the player's arsenal. In any case, thank you for your comment and goot points, and I hope you still enjoyed playing the game!
Jvinaysar
07. Oct 2024 · 21:58 UTC
THAT MUSIC IS FIRE!!! Who made it???

Short but sweet bossfight, maybe could've used some more variation in the move set and a dodge type mechanic, but overall good.
Dywanix
08. Oct 2024 · 00:21 UTC
Fun idea! Reminds me Cuphead bosses!
Ascenial
08. Oct 2024 · 00:59 UTC
fun little cup head boss fight! wish there were more stages to it but I really enjoyed learning the mechanics and the 2d pixel art was pretty cool [Screenshot 2024-10-07 175743.png](///raw/2ad/a5/z/67a59.png)
Daniela
08. Oct 2024 · 08:27 UTC
Fun, gives me Cuphead vibes:)
inre-dan
08. Oct 2024 · 12:30 UTC
Nice! Some visual and gamefeel polish would put this pretty firmly in the 4-5 star range for me. Pretty well designed boss and some good vibes.
GrUt607
08. Oct 2024 · 12:54 UTC
Very good game, I especially like the visual part of the game
🎤 Eugen Rantev
08. Oct 2024 · 13:03 UTC
@jvinaysar @dywanix @ascenial @daniela @inre-dan @grut607 Appreciate all of your feedback! And we are really glad to hear you are enjoying playing our game, thank you a lot ^^
Kirass
08. Oct 2024 · 18:15 UTC
Cool game idea! I liked it! Good job!
Irene02
08. Oct 2024 · 18:36 UTC
Love the atmosphere of the game, great art and smooth gameplay! (I died way too many times xD)
Irene02
08. Oct 2024 · 18:36 UTC
Love the atmosphere of the game, great art and smooth gameplay! (I died way too many times xD)
AthosPap
09. Oct 2024 · 06:51 UTC
Loved it! Great job!
bacalear
09. Oct 2024 · 20:39 UTC
A very funny humorous game. The boss looks great. This cat is awesome.
LDJam user 403938
10. Oct 2024 · 06:26 UTC
Fun little game, the speed of the attacks had us on our toes, also the intro set dressing set up the mood/stakes really well, good job!
macar0ni1
10. Oct 2024 · 15:57 UTC
Too easy to beat, but fun:) I wish you all the best in your future projects! <3
🎤 Eugen Rantev
12. Oct 2024 · 16:52 UTC
@kirass @irene02 @athospap @bacalear @swanboat @macar0ni1 Thank you guys a lot for your support!
LDJam user 373269
18. Oct 2024 · 17:45 UTC
It's a fun game, but I quickly got the hang of hiding from the boss attacks
wisstopher
18. Oct 2024 · 21:59 UTC
Everyone is saying Cuphead, but it really reminds me of Kraid form the Metroid series. Really liked it, good attack patterns and variety of attacks. The only thing I feel like I needed from both the boss and me was more feedback. Other than that a really impressive effort. Even the build up was entertaining :smile:. Great Jam!