Electro Magnetic Purge by Kuchalu
A first person action game based in space.
You are a mech from an unknown location, who's objective is to seek out life in the local solar system and destroy it. Be careful though, because one of the planets has intelligent life, and they have riddled the local solar system with defensive ships.
Programming, game design and 3D models made by Ryan Javanshir in under 72 hours.
Music and sound effects created by Matthew Javanshir in under 72 hours.
Controls:
WASD to move.
Space Bar to Jump.
F to fly (when you have thrusters). Then use WASD and Space Bar.
E to show UI (Tells you where thrusters and weapon is).
LMB to fire (when you have the weapon).
Tips:
Pick up the fuel near where you spawn and go find your thruster (E)!
Known Bugs:
- Big ships don't shoot properly
- Collision errors
- Camera changes when pulled by new planet
Hope you enjoy the game!
You are a mech from an unknown location, who's objective is to seek out life in the local solar system and destroy it. Be careful though, because one of the planets has intelligent life, and they have riddled the local solar system with defensive ships.
Programming, game design and 3D models made by Ryan Javanshir in under 72 hours.
Music and sound effects created by Matthew Javanshir in under 72 hours.
Controls:
WASD to move.
Space Bar to Jump.
F to fly (when you have thrusters). Then use WASD and Space Bar.
E to show UI (Tells you where thrusters and weapon is).
LMB to fire (when you have the weapon).
Tips:
Pick up the fuel near where you spawn and go find your thruster (E)!
Known Bugs:
- Big ships don't shoot properly
- Collision errors
- Camera changes when pulled by new planet
Hope you enjoy the game!
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.10 | 622 |
| Audio(Jam) | 3.36 | 278 |
| Fun(Jam) | 2.49 | 928 |
| Graphics(Jam) | 3.94 | 256 |
| Humor(Jam) | 1.89 | 917 |
| Innovation(Jam) | 2.99 | 556 |
| Mood(Jam) | 3.54 | 225 |
| Theme(Jam) | 2.52 | 1007 |
Reminds me of a game called Mirror Moon.
Didn't managed to find nothing to destroy though.. better luck on my next play. I'll keep searching!
- graphics, kinda
- general mood
The nay:
- very, very clunky gameplay
- low mouse sensitivity
- hard to figure out what to do after collecting gun and thrusters parts
- movement feels really slow, especially when flying between planets
If you were to go on with this project, you really need to refine the gameplay. ^^"
Technical foibles:
- You should lock the cursor to the center of the screen with the Cursor.lockState variable.
- There should be a key to toggle fullscreen. The right click menu just about works, except if you need that for something else.
- Fullscreen should be supported. At the moment the HUD is cut in half in fullscreen mode.
- The thruster sound is way too loud and annoying.
Design and gameplay:
- The first few enemies near the spawn are very annoying as they constantly shoot at you (and make an annoying sound to boot) and you cannot shoot back right away.
- This might just be me but I totally missed the fuel canisters the first time around as I was running away from the aforementioned enemies. They could be mentioned on the HUD alongside the other components.
Apart from these complaints I really like it, don't get me wrong. I'd love to see an improved and expanded post jam version.
The only problem is that the game is to big and it can become boring at some point.
But good job overall!
Your game is very ambitious, it's amazing you got a playable version in 72h. They are lots of things to fix and improve, but this entry is definitely among the most interesting I have seen so far!
Overall, there is potential here, but unfortunately the bugs and/or unfinishedness of the game keep it from being a gratifying experience. I did enjoy the mood quite a bit though!
The Camera effect was neat!
The game should also somehow indicate you are doing damage to the enemies when you shoot at them. I actually walked away from the first enemy I tried shooting at after a few shots thinking I probably can't kill it.
The camera switches when being pulled by new planets were super disorienting. I get motion sickness easily in games where the controls don't feel quite right or the game does something funky to disorient you and after about 10 minutes of playing this I was starting to feel it come on and had to stop playing.
The controls would need to be tighter and the camera switches would absolutely have to go for me to be able to play a game like this for a prolonged period of time. I may be an extreme case in this sense, but people that get motion sickness is an important group to think about when you are making a game that could in one way or another be disorienting. Generally first and third person games, that don't have a fixed up axis, fall under this category. There really is no bigger buzz kill than a game you cannot play because it makes you feel physically ill.
Don't get me wrong. I like what you have created here. I simply cannot play it for long.
However, music and graphics are really cool.
Gj
One strange thing I noticed was that if I try to go to some planets, I cannot walk there normally like I could on the first planet. I can only move with the thrusters.
Very interesting entry!