Soot & Stinker by CodeRaurus
"Soot & Stinker" is a 2D arcade game where you try your best to survive! Get rid of that dirty sock!
You'll need a MOUSE TO PLAY this one.

UPDATES 20/10/2024: - Fixed colliding game states (win and lose at the same time when out of blocks) - Fixed colliding between player and foot (hopefully for good...)
| Itch.io | https://coderaurus.itch.io/ld-56 |
| GitHub | https://github.com/coderaurus/LD-56 |
| Original URL | https://ldjam.com/events/ludum-dare/56/soot-stinker |
Ratings
| Overall | 121th | 3.651⭐ | 45🧑⚖️ |
| Fun | 132th | 3.477⭐ | 45🧑⚖️ |
| Innovation | 108th | 3.628⭐ | 45🧑⚖️ |
| Theme | 108th | 3.833⭐ | 44🧑⚖️ |
| Graphics | 52th | 4.151⭐ | 45🧑⚖️ |
| Audio | 45th | 3.869⭐ | 44🧑⚖️ |
| Humor | 38th | 3.825⭐ | 42🧑⚖️ |
| Mood | 104th | 3.628⭐ | 45🧑⚖️ |
| Given | 43🗳️ | 61🗨️ |
I LOVE the graphics for this one, it's very pretty. The little soot splats left behind are great and something I wish I'd done for my entry BOILERMEN.
the collision can be a bit finnicky at times but overall this is super impressive and VERY nice to look at
@claudeliu Thanks for playing!
The foot collisions were a bit weird, but overall I had fun playing.
I also liked that you just respawn, so it's not so frustrating when you die - especially important for a game jam title to keep people playing :)
Liked the music and sound effects though!
@sviborg I'm sure I've experienced some blocks under my feet in my youth.. Thanks for playing!
@guadalupe-murgo Hey, thanks for playing!
@waterflow Something like that :D Thanks for playing.
@olddog Haha, just don't get stomped (unless you want to). Thanks for playing.
@tete Thanks for the feedback. Yeah, the collision was a challenge. Thanks for playing.
@sheepolution Superstition can do a lot to a soot, I guess. Thanks for the feedback and playing! Not sure what the other soot would be doing in your idea.
@skyystorm Thanks for playing and the feedback! Yeah, there were some odd cases. I feel I want to figure it out.
@yorsh Thank you for playing and the feedback. It's a fickle sock, what can I say (nah, I'm aware of the issue).
@rynti Thanks for playing! The foot's collision behaves weirdly, didn't find a stable way for it. I'm glad you appreciate the respawning.
@cruise-elroy Thanks for the feedback and playing!
@jack-d-taylor That's my bane in jams, really. Gameplay being repetitive. Then again, maybe this could be said about almost every entry. Thanks for the feedback and playing!
We reached the 20s, thanks all!
@coderaurus What I meant was an extra enemy you need to avoid. Because right now you can stay in one place as you wait for the foot to drop. Gives you a bit more reason to roam around.
@magopian Thank you for playing, glad to hear mobile plays well (excluding the breaking audio)!
On a note: on my 3rd run I had it hit all blocks, both completing the level and having a "you ran out of blocks, more careful next time) at the same time.
@torte478 Thank you for playing!
@bentglasstube Thanks for playing! The gameplay has some rough edges for sure.
@rezistor Thank you for playing!
@crocidb Thank you for playing, feedback and your patience! :D
Everything feels really polished and it was really enjoyable, great job! -Swan