Immune Defense by fnelix

[raw]
made by fnelix for Ludum Dare 56 (COMPO)

_ Play on itch.io _

Screenshot_20241007-111249.png

How to play

Try to survive the waves of intruders

  • Tap Energy Orbs to collect them
  • Drag & Drop your helpers from the top left panel
  • They cost Energy Points and have a cooldown

  • Mitch "The Powerhouse" creates Energy Orbs over time

  • Also works nicely on mobile with touch controls !

_ Play on itch.io _

If you want to keep playing after rating the original version, go here:

_ Post-Jam Version on itch.io _

Controls

  • Click or tap enery orbs, drag and drop units from panel
  • P: Pause game
  • F10: Toggle fullscreen

Ratings

Overall 110th 3.674⭐ 25🧑‍⚖️
Fun 94th 3.659⭐ 24🧑‍⚖️
Innovation 293th 2.63⭐ 25🧑‍⚖️
Theme 83th 3.938⭐ 26🧑‍⚖️
Graphics 109th 3.771⭐ 26🧑‍⚖️
Audio 92th 3.565⭐ 25🧑‍⚖️
Humor 156th 3.045⭐ 24🧑‍⚖️
Mood 129th 3.522⭐ 25🧑‍⚖️
Given 15🗳️ 18🗨️

Feedback

ROBOWARRIOR1982
07. Oct 2024 · 04:42 UTC
This game reminds me plant vs zombies, this is really well done. The game is very tight/hard, i think the first level can be more easier to learn the role of different unit, and think about a stratégy. When the orb appear it can be hidde behind by the creature, maybe a trasnprency effect can be solve this, and the collision to collect it can be larger it think.
Zz1p
07. Oct 2024 · 14:46 UTC
Very cool game and great graphics! It would be worth adding the ability to dig up bacteria or whatever. On the last waves, the meaning of blue people's existence is lost, because they almost immediately die.
LDJam user 76491
07. Oct 2024 · 15:32 UTC
Nice game! We had similar ideas for our entries :smile:

It was very fun to play, had interesting visuals, and distinct structures. I got to wave 15, the game froze but I think it has something to do with something I discovered along the way: You can kinda cheese a bit of the incoming damage by holding a structure in place without actually putting it on the field. I didn't use it really until wave 15, but then I used it to hold the fort with Barry R without having to replace it before it died.

Mr. T was my favourite helper, I always built a bunch of them before the start of the waves.

My strategy was to build 3 columns of powerhouses and then 2 Buddy B, 2 Barry T, 2 Buddy B, 2 Barry T, etc. And the empty spaces would be spammed by Mr Ts.

Great job on this one!
LilieBagage
07. Oct 2024 · 22:25 UTC
Thew! This game is too hard for me, but im never good at tower defense games, then i really can't assess the difficulty balance. I like how the theme is developped here! (love immunology sciences ahah!) - the graphics are cool. Well done!
LDJam user 357656
07. Oct 2024 · 22:44 UTC
Well executed! The coughs and sniffles added to your game's theme, too.
Tad I Guess
08. Oct 2024 · 22:25 UTC
Really fun! Love the designs and functionalities of the units, Buddy B. was my favorite. The sound design is really great too, all the little coughs were an excellent detail.
martonel
09. Oct 2024 · 14:45 UTC
Great idea, I like the music and the design. Great work!
silkworm_sweatshop
09. Oct 2024 · 19:46 UTC
Nice tower defense game! Polished graphics and sound. Not sure how much it the difficulty ramps up but after I had built up a solid defense line the enemy had a difficult time to break through. I got up to wave 16 but then the game crashed on me :sweat_smile:.
SdCorpse
09. Oct 2024 · 21:12 UTC
Everything is great here) Reached 7.
Game-mon
10. Oct 2024 · 12:10 UTC
Very very fun! Being a plant vs zombies enthusiast, I enjoyed your game which has very good theming I thought (like the bones and stuff, very clever). I also liked the 2.5D aesthetic. Not much to criticize, very well made!
manabreak
11. Oct 2024 · 05:11 UTC
Nice work! It was quite challenging to beat the waves, and took a few tries to figure out a good starting formation - which is a good thing! Quite often, these games end up with being far too simple, so it was refreshing to have a challenging one. Everything tied up nicely here. :)
Levi
12. Oct 2024 · 03:28 UTC
Dang going strong, Wave 11, then game froze up and crashed. No bother, though! Retried like 4 times before I hit that perfect curve you've setup where you can just about trigger and awesome flow of blue orbs and get those T-cells flying while those power houses be spittin! Great balance, great visuals, great submission. You did it! Favourite game so far.
Miku
13. Oct 2024 · 05:40 UTC
I love PvZ and it features the Powerhouse of the Cell, makes it even more awesome! Looking specifically at the jam version, I think that the virus units are a bit strong and it felt like the resource regen rate was slow and the immunity cells that you were able to summon felt squishy, even though one was meant to be like a defensive wall type. Overall though, I love the graphics and presentation of this game and could see myself getting deep into it!
cliva
13. Oct 2024 · 12:22 UTC
Pretty good, the coughing music reminded me of plague inc. game

![изображение_2024-10-13_152229482.png](///raw/40f/e5/z/68c28.png)
zimny11
14. Oct 2024 · 18:53 UTC
Cool game! Art is great, music fit the game nicely, game mechanic and controls are clean and easy to pick up. All I wish is that there was more. I think my favorite is Mr. T. Reminds me of Cookie Monster from Sesame Street... om nom nom :D Well done!
Papaver
26. Oct 2024 · 00:26 UTC
Cute defense game! I was quite bad at it at first, but slowly got better and better. Quite addictive, got to wave 10!
I like the cute art.

I would have liked if the energy blobs were easier to see (often they would fall behind some character) and easier to click (they are quite small!) Sometimes an enery orb would land outside the playing area, and was even harder to click. Maybe just moving your mouse nearby could be anough to collect the orbs?

Big fan of mr. T, very useful.

Great job!

Edit: also played the Post-Compo version and got to Wave 22! Here's a screenshot just before the end...

![Schermafbeelding 2024-10-26 025229.png](///raw/4a0/2/z/69206.png)