SHIPWHACKED by deadjolly

These tiny land lubbers don't respect your true seaborn magnificence! Annihilate the foolhardy dirtwalkers before they grow too powerful and conquer your ancient seas!
These teeny humans are no match for your mighty tentacles!
Destroy their vessels above & below the waves!
They keep building bigger boats! They'll stop at nothing to return you to the ocean floor!
Don't forget to post your high score in the comments below!
CONTROLS - Left-Click & Drag to destroy enemies!
CREDITS: - Art & Design | @deadjolly - Programming | @cody-raethke - Music & Sfx | @trevor-lentz - Programming | @voraciousghost
KNOWN ISSUES: - Helicopters sometimes get stuck on round restart - Health sometimes becomes invulnerable on round restart
CHANGELOG:
10.10.24 - Added web player version. We recommend downloading for improved graphics and performance!
10.7.24 - Fixed helicopters getting stuck
| Windows/Linux builds | https://stickyshift.itch.io/shipwhacked |
| Original URL | https://ldjam.com/events/ludum-dare/56/shipwhacked |
Ratings
| Overall | 606th | 3.483⭐ | 32🧑⚖️ |
| Fun | 475th | 3.483⭐ | 32🧑⚖️ |
| Innovation | 368th | 3.517⭐ | 32🧑⚖️ |
| Theme | 621th | 3.583⭐ | 32🧑⚖️ |
| Graphics | 375th | 3.917⭐ | 32🧑⚖️ |
| Audio | 577th | 3⭐ | 29🧑⚖️ |
| Humor | 458th | 3.185⭐ | 29🧑⚖️ |
| Mood | 448th | 3.617⭐ | 32🧑⚖️ |
| Given | 35🗳️ | 35🗨️ |
In terms of gameplay, I felt that the tentacle didn't have as much of a satisfying "smack down" as I would've hoped. Also, after realizing that I can cheese the game by straightening the tentacle like a sword and waving it up and down the game was trivially easy which reduced the enjoyment for me.
Great job on the game, you guys should be really proud to have released a great working product in such a short time :smile:
Try this: use keyboard(4keys) to control and speed up:)
The tentacles are a bit awkward to aim, i do really like the way you separated them out into the 4 different parts (i thought that was very well done), however seeing when they were aiming felt like I was constantly missing where i thought it was about to hit, the helicopters were a prime example.
It would also be nice to know what my goal was, I'm assuming just survive as long as possible. It would have been good to make the game a bit more difficult earlier so I could get a good sense of survival and want to beat my best score.
Maybe a bit more feedback on getting hit would also be nice.
Overall though, really well put together.
It's a bit hard to effectively hit the helicopters from that perspective, but I had a fun time overall!
Sometimes it felt a bit hard to get the right tentacle to slap in the way you want it to, and it sometimes was also hard to determine where a helicopter or submarine is relative to a tentacle. But other than that, I enjoyed the destruction I caused. Good stuff!