sobeloɯ by Coderah
NOTE: Embed is broken for GLB assets unfortunately. Click the banner to play!
sobeloɯ is a puzzle game where you'll find differences in reflections with the help of fireflies.
How to Play:
- Rotate the camera: Click and drag to explore the environment from different angles.
Interact with differences: Hover your cursor and wait for fireflies to trigger actions and solve puzzles.
Gamepad support: left stick acts like a mouse, right stick rotates camera.
HINTS SPOILER click to reveal !> * Think "find the difference"
!> * If something seems off in a reflection, you can probably interact with or gain knowledge from it.
!> * Similarly if something exists not in a reflection, you can probably interact with or gain knowledge from it.
If you liked it please follow! I plan to do a lot more with this! Discord or Itch
This prototype showcases the potential of puzzle-solving through reflections. Although limited in scope, it demonstrates the foundation for a more expansive experience. I've focused on building robust systems and tools to support future puzzle development.
Originally, I envisioned a more minimalist approach where you'd only see fireflies lights (and their actual bodies in reflections). However, to ensure a smooth gameplay experience, I made some adjustments to enhance intuitiveness.
Overall, creating SOBELOW has been a rewarding experience. I've had the opportunity to practice 3D skills and further refine my game engine. I'm excited to see where this project can go in the future.
CREDITS * Alex DiBerardino - code, concept, 3d art (photography based materials), puzzle design, engine * Ellie DiBerardino - level title, hype, love & support <3 * Swardy - music <3 * Sarah & Dan - name and logo idea!
| Link | https://sprixle.studio/sobelow |
| Itch | https://sprixle.itch.io/sobelow |
| Original URL | https://ldjam.com/events/ludum-dare/56/sobelo |
Ratings
| Overall | 284th | 3.816⭐ | 21🧑⚖️ |
| Fun | 383th | 3.579⭐ | 21🧑⚖️ |
| Innovation | 23th | 4.237⭐ | 21🧑⚖️ |
| Theme | 663th | 3.526⭐ | 21🧑⚖️ |
| Graphics | 96th | 4.417⭐ | 20🧑⚖️ |
| Audio | 122th | 3.917⭐ | 20🧑⚖️ |
| Humor | 887th | 2.233⭐ | 17🧑⚖️ |
| Mood | 96th | 4.158⭐ | 21🧑⚖️ |
| Given | 15🗳️ | 13🗨️ |
@oysterhey Thanks so much for playing and the feedback! Is there anything in particular about the controls you're thinking about? I definitely have a few ideas myself but would love to hear more if you wanna share!
The graphics are very nice. The music is pleasant! All in all, great job!
Definitely something that should be pursued.
Congratulations on your work.
Great atmosphere.
@enchaec Wow those are big comparisons for me :D Thanks for your time and feedback! Will definitely be continuing on this one, follow on discord or itch if ya like!
@plusonerabbit Appreciate the nudge on the fireflies, definitely coded their movement last minute haha, I need to play around a bit if they actually fit the game or if its unecessary.
@mikeandtherest Amazing thanks for the feedback! Definitely one of the main things I've been thinking about "how best to onboard and teach the player" I want to respect the different kinds of players, so I might give a choice up front how hand held you want, and then provide an optional hint for each level that becomes available after some time.
@imberny Ah yeah I noticed the audio level might've been a little high in the song at one point too. Thanks for the note. Appreciate the very idea that this evoked Monument Valley in the slightest haha :D Happy to chat on Discord (@coderah) about engine if you want but the gist is that it's a web based (for portability) game engine that is rendering-system agnostic, many games start out using html and easily swap to their ideal approach later. At its core is a multi-threadable ECS with archetypes, with a focus on plugins, and tight APIs with minimal boilerplate. I have found myself using Three.js for most games (even 2D) so it has some plugins for that. The part I've been really focused on lately is tools to allow any 3D (or similar) editor to be its visual editor. So the puzzles here were all made in Blender and when exported just work. essentially uses a tag system. I find this lets me tailor the tools to the game, rather than trying to force existing patterns into the game. It seems like more work at first, but every time I do it I move much faster, and adding content in the long run is easier (despite appearances with this game hahah).
(FYI the Itch link (https://sprixle.itch.io/sobelow, not https://sprixle.studio/sobelow though) in "If you liked it please follow! I plan to do a lot more with this! Discord or Itch" and down below in links gives a 404)