Catacombs by Soul Grinder
Find your way around the haunted maze-like catacombs to collect all the mice to win the game and try to survive the ghosts and fireball traps. I usually use GDevelop for game jams but wanted try creating a Unity game for this one. So this is my first Unity game jam and took the 72hr challenge. Hope you enjoy it and good luck to your games too.

| Link | https://thesoulgrinder.itch.io/catacombs |
| Original URL | https://ldjam.com/events/ludum-dare/56/catacombs |
Ratings
| Overall | 679th | 3.417⭐ | 32🧑⚖️ |
| Fun | 694th | 3.224⭐ | 31🧑⚖️ |
| Innovation | 998th | 2.533⭐ | 32🧑⚖️ |
| Theme | 979th | 2.862⭐ | 31🧑⚖️ |
| Graphics | 774th | 3.233⭐ | 32🧑⚖️ |
| Audio | 421th | 3.362⭐ | 31🧑⚖️ |
| Humor | 779th | 2.571⭐ | 30🧑⚖️ |
| Mood | 591th | 3.467⭐ | 32🧑⚖️ |
| Given | 17🗳️ | 38🗨️ |
I think the main issues I have with it gameplay wise is that having to catch that many mice doesn't feel very warranted or rewarding. A few to begin off was fine, but 40+ for level 2 is really crazy!
Also, just general mouse (computer mouse!) sensitivity feeling pretty low.
I did like how you added little mouse holes and the traps! Good job on this.
@glassar Thanks haha, well the mice need hunting so they don't destroy the coffins and the dead can rest in peace. Also, the mice are the tiny creatures part of the theme :smile:
However, the music was a bit loud, and volume sliders would help. Catching mice was tricky—felt like the collider was too small. The door placement was a bit awkward too.
It would also be nice to find health items or ways to fight the ghosts. Despite these small issues, the game’s creativity really shines!
interesting idea and execution