Bug Warz by hotaloca
Goal
Attack or charm enemy bugs so you can grow your bug colony to be the biggest and single colony in the world! (Now ok, in this local hive or something).

How to play?
I left a detailed how to play in the itch.io webpage. Please read the instructions, because I had to finish the jam early so could not polish the game too much.

Developer Notes
For some time I wanted to test whether I can greate a game where you cannot just kill your enemies but you can also charm them. And I was thinking how this latter option would be the only way to make your enemies stronger - so you get fighters but really bad at charming/giving birth to new generation of leaders but you still need them... Now I could not fully exploit this concept, but I did a try with this game. My focus has been on game mechanics, less so much polishing or making the game more fun. I hope it still works as a reasonable entry. I would be interested in your feedback, whether this is an idea which worth investigated more - or how could this be improved / simplified.
Developer Tools
Unity for Game Dev Affinity Designer for Graphics JSFXR for Sound Effects
| Link | https://hotaloca.itch.io/bug-warz |
| Link | https://hotaloca.itch.io/bug-warz |
| Original URL | https://ldjam.com/events/ludum-dare/56/bug-warz |
Ratings
| Overall | 320th | 2.423⭐ | 28🧑⚖️ |
| Fun | 322th | 2.058⭐ | 28🧑⚖️ |
| Innovation | 171th | 3.308⭐ | 28🧑⚖️ |
| Theme | 215th | 3.365⭐ | 28🧑⚖️ |
| Graphics | 288th | 2.76⭐ | 27🧑⚖️ |
| Mood | 309th | 2.135⭐ | 28🧑⚖️ |
| Given | 21🗳️ | 33🗨️ |
Yet somehow I managed to "complete" a world.
A very promising idea and concept for sure!
However, I felt that the levels were a bit too much random: you have to play with probabilities but you are frequently in a 50/50 situation or even worse.