Microstrike by TheSand
This is my Ludum Dare 56 entry!
You are a lone microbe fighting for survival in a hostile, microscopic world. Battle through waves of attacking microbes, using your shooting abilities to fend off enemies and absorb their nutrients. Each kill grants you XP, allowing you to level up and choose from a range of powerful upgrades—boost your attack speed, increase damage, become faster.
Prepare yourself for the ultimate challenge: a massive boss microbe that will test your strength and strategy. Adapt, mutate, and survive—or become just another meal in the microbial ecosystem.
Keyboard shortcuts
- Move Around -> WASD
- Shoot -> Mouse
- Dash -> Spacebar (Currently has no indication when off cooldown)
- Restart game -> R
- Quit game -> Q
Info
The green following microbs are the ones with the most health, and can only hit you by touch you. Then the blue ones are ranged, they will try to shoot you back. The red ones will try to bomb rush you, while they are the fastest, they are the ones with the least amount of health.
Screenshots

You can choose upgrades everytime you level up!

Ratings
| Overall | 266th | 3.045⭐ | 46🧑⚖️ |
| Fun | 244th | 3.045⭐ | 46🧑⚖️ |
| Innovation | 318th | 2.216⭐ | 46🧑⚖️ |
| Theme | 256th | 3.136⭐ | 46🧑⚖️ |
| Graphics | 257th | 2.966⭐ | 46🧑⚖️ |
| Humor | 266th | 2.192⭐ | 41🧑⚖️ |
| Mood | 302th | 2.453⭐ | 45🧑⚖️ |
| Given | 33🗳️ | 65🗨️ |
The upgrade UI was feeling a bit bad, like missing feedback on click and it faded out too slow while the game had already unpaused.
With more effect and sound etc...it be really good and better !
The final boss was a nice surprise and accidentally cheezed it by standing still and shooting as the projectiles missed me. Maybe rotating the spawn points might help with this?
Also the camera was nicely used in the game! Well done!
I am bit sad there was no sound for the game (unless I had an issue, if so I apologize!), it would really add tons of feedback.
All in all, a solid entry with potential!
+ I really liked the animation of enemies taking damage and eating up the xp.
+ I didn't like the green enemies because they were closely color related to the player and xp which was confusing at first, collect the green stuff, the green stuff hurts.
+ The red guys weren't too much of a problem, but they didn't seem to drop xp when exploding, which was sad, also a missed opportunity of having them damage the other enemies.
+ For the upgrades, there wasn't that much of them but for the length of the game it was ok, although that could make the extra xp upgrade a trap for the players.
+ Another thing about the level up is I think the flavour text and the mechanics should be more separated (like with an empty line, or have the effects at the bottom and the description at the top) as sometimes it was a bit confusing, like double efficiency giving you 15% boost.
Some audio really would have helped this as the graphics on their own probably need something to complement them to give the game a bit more juice.
I really like the little chunks that were taken off the enemies each time you hit then, a nice small detail.