Squirrel Insulation Thieves by runningopenloop
Please note: press and hold ❎ to chew.
More back story to come... Second cut release in before the jam end! Still hastily done. Will I get 2-player in? Update: YES! Never got the bad guy rats in and therefore need for the sword.
The kids were very excited about the tiny creatures theme, but it took us quite a while to arrive at what we were going to make. I was tempted to do Godot this time, but we aren't use to the flow... so we decided to use Pico-8 again. Thanks to the kids for the help with this one in terms of levels, art, sounds, even the spark code!
Short story: you need to chew off insulation from the wires without getting shocked to collect enough to make squirrel ice-cream with.
Full story: The squirrels of the squirrel city of Treehaven have an idea for a new squirrel treat; insulation nut ice-cream. They already love wire insulation, nuts, and ice-cream, so why not mix the three? They compose a mission to gather wire insulation and to bring it back to Treehaven. You are one of the squirrels the mission has been placed upon. You must go and gather insulation, which means successfully bringing back insulation from cars, without being killed by rats or zapped by electricity. But from these cars no other squirrel has come back from. What hides in this maze of electricity and monsters that is not just lore invented by other squirrels waiting for the return of those gone before? Will you survive... or not?
Instructions: Run around and chew up wire by standing on the wire, then pressing X (with chew inventory option selected - which is default). Hit your quota of 100% to advance.
Push ⬅️⬆️⬇️➡️ to move.
Hold 🅾️ and push ⬆️⬇️ to shift levels. only when arrow in top right allows (can't move up/down onto blocking object). Hold 🅾️ and push ⬅️➡️ to shift between chew and sword. (Although sword doesn't do anything at this time... we were going to have you fight rats.. Didn't happen, opted for 2-player option as didn't have to worry about AI/path-finding). Press and hold ❎ to chew. ~~or use sword.~~
x or m=❎, z or n = 🅾️
When playing 2-player: s=⬅️, e=⬆️, d=⬇️, f=➡️ TAB=🅾️, q=❎
Keys may be reconfigured. It confuses me why pico-8 defaults x=❎ and z=🅾️. Really makes to player not possible.. unless you use a controller or re-configure. Just learned a few things. * Seems you cannot re-configure keys using menu. I thought you could. * Found out that m=❎ and n=🅾️ which is much more friendly for 2-player keyboard. 2-player with controllers would be better. (Or at least one person on controller).
I think next time we are going to go for Godot so we can have a bit more expressive freedom.
Ratings
| Overall | 796th | 3.286⭐ | 23🧑⚖️ |
| Fun | 844th | 3⭐ | 23🧑⚖️ |
| Innovation | 437th | 3.429⭐ | 23🧑⚖️ |
| Theme | 554th | 3.667⭐ | 23🧑⚖️ |
| Graphics | 705th | 3.4⭐ | 22🧑⚖️ |
| Audio | 615th | 2.842⭐ | 21🧑⚖️ |
| Humor | 320th | 3.45⭐ | 22🧑⚖️ |
| Mood | 907th | 3.026⭐ | 21🧑⚖️ |
| Given | 40🗳️ | 18🗨️ |
@loveschach: controller came for free with Pico-8! :)
@codechomper: Pico-8 is fun. I was tempted to try their Voxatron, but decided to stick with what we knew from LD55. Plus they don't have HTML5 export for Voxatron yet.
We meant to make more levels... on the right is your level indicator. We had a small, medium, and big. With intention for easy/medium/difficult. But due to time constraints we went with a simple 4 sparks active at anytime.. so I flipped it around and the big level is the easy level as you can avoid the sparks better.
Didn't get the outside bounding box in either. :)
Up/down is 'disabled' for 2-player since didn't make sense to switch up/down level for one person.
@enchaec Thanks... we're definitely still learning (and using it as an educational vehicle with my kids) - but technically this is our second go. See Pack Goat Hero from LD55 :)
This is really nicely designed. I liked the opportunistic gameplay pattern it puts you in, watching the current roll towards you, and trying to nibble off a bit more insulation before having to retreat. The sprites are clear and effective, which can be hard in such a confined palette.
Really well done!
If those issues were fixed, this could be a good game.