Gnome Cargo by ArcherOfFaith

[raw]
made by ArcherOfFaith for Ludum Dare 56 (COMPO)

ThumbnailResult.png

Ludum Dare 56's "tiny creatures" theme inspired me to create Gnome Cargo, a chaotic delivery game where you're a truck driver in a gnome-filled garden

Your mission: deliver goods, but watch out! This garden is quite fragile

Gnome Cargo is a blend of destruction and delivery, with a touch of whimsical chaos. Get ready to experience the thrill of wreaking havoc in a miniature world!

Controls are simple: WASD moves the truck, Space lets you jump, and Shift honks the horn

I recommend using PC build from itch.io, because web is too heavy for some reason

P.S. This jam was quite a challenge! It was my first time using Godot and I pushed myself to create a complete game rather than stick to minimalism for the sake of simplicity. Last hour was real rush, and I didn't have enough time to make level properly

Ratings

Overall 242th 3.175⭐ 22🧑‍⚖️
Fun 163th 3.375⭐ 22🧑‍⚖️
Innovation 255th 2.875⭐ 22🧑‍⚖️
Theme 271th 3.025⭐ 22🧑‍⚖️
Graphics 189th 3.45⭐ 22🧑‍⚖️
Audio 202th 2.95⭐ 22🧑‍⚖️
Humor 61th 3.65⭐ 22🧑‍⚖️
Mood 210th 3.175⭐ 22🧑‍⚖️
Given 35🗳️ 14🗨️

Feedback

William Corrin
07. Oct 2024 · 00:16 UTC
Congrats on making your first game in Godot!
EpiFai
07. Oct 2024 · 13:28 UTC
I liked this one. The car physics are funny and enjoyable. If it didn't get stuck on sloping areas, it would be great. You also can't feel the height a bit.
Overall I liked the game, there is also potential for development after the jam. You can come up with a lot of cool things if you keep going! Here is bros swimming)![BrosSwimming.png](///raw/8d9/06/z/662f6.png)
GrUt607
07. Oct 2024 · 15:32 UTC
Good game, although the controls are not very convenient and it is quite good anyway
BigDippers
08. Oct 2024 · 16:18 UTC
Nice car physics, took me a minute to get used to it all. Nice game overall though!!
marknormington
08. Oct 2024 · 16:45 UTC
Reminds me of the old GTA games like GTA and GTA 2 when you're creating havok in the Ice Cream Truck. Nice little game, congrats!
Bobap
08. Oct 2024 · 17:21 UTC
I just wanted to run over the gnomes the whole time.
rkhadder
08. Oct 2024 · 21:02 UTC
This gave me crazy taxi style vibes. I had a hard time getting across the water. Seems the gnomes don't care when I'm honking :laughing: Congrats on your submission
Mackelvin
09. Oct 2024 · 10:05 UTC
Even though everyone knows they don't exist
There is a certain pleasure in running over them
Congratulations on your game

Signed:
A Gnews member
Oxropy
09. Oct 2024 · 19:55 UTC
i was a happy truck, bouncing, honking and banging into gnomes until i noticed the arrow to my destination :D
Tetrergeru
13. Oct 2024 · 15:54 UTC
Kinda chaotic and fun! The only thing that's missing is dome kind of progression or maybe just fail/win states. But the time in compo is realy harsh, especially when is't your first time with the engine :green_heart:
CiaranW
15. Oct 2024 · 19:02 UTC
Very pretty graphics, although I did find the flat background quite difficult to navigate as it was difficult to see the slopes and water depth - also made me feel a bit motion sick weirdly!

The sound is also very nice, makes the game feel complete - you didn't really leave anything out even with the compo constraints!

I also found the controls a bit difficult (I think I was expecting 'steering' controls where W accelerates you and A/D turn you left/right). Coupled with the short 'look-ahead' distance I often found myself running into a gnome that I didn't really feel I had any chance to avoid.

Really impressive compo entry though (especially as a first time using godot) it feels very complete!

(Also before quitting the game I went on a mad gnome killing spree racking up loads of debt and that was fun too :P)
jk5000
16. Oct 2024 · 19:16 UTC
Funny and a bit weird. Had fun playing it. Could have used an end goal, or perhaps a way to lose. But overall a pretty well made compo game. Well done.
Levi
16. Oct 2024 · 22:17 UTC
Tricky driving, but: I think that's what made it. The controls are interesting enough too that once I figured them out, it became part of the game. You got in quite a bit of polish, and setting up any physics-based game takes a lot of time tweaking these parameters so I appreciate it. Great work!
tinykidtoo
17. Oct 2024 · 02:13 UTC
I like how the truck leans precariously as it corners. I think I racked up too much debt to come back from before fully understanding anything. Thought I had to run over the gnomes.....
tanis
20. Oct 2024 · 12:45 UTC
It's kinda weird. Driving the truck is really fun and enjoyable... I actually had more fun driving through the gnomes than fulfilling the actual deliveries :smile:

You should have probably used a different color than yellow for the indicator of the place where you need to deliver your cargo, and eventually make that indicator bigger as it gets lost in the truck itself.

Cool idea!