{"author_link":"\/users\/nimolas","author_name":"Nimolas","author_uid":1371931,"comments":[{"id":1088790,"author_name":"LDJam user 383212","author_uid":"383212","epoch":1728380029,"text":"I think you have a really good base for a game here! I wish there was a bit more to do between spawns like upgrades or some way to make the nanites spawn a bit faster. I appreciate the UI as well. Good job :)","format":"md","likes":2,"spam":"N"},{"id":1091117,"author_name":"DocGeraud","author_uid":"docgeraud","epoch":1728398231,"text":"This is a good start for a game, and drawing new paths is super satisfying! But I think it would be better if there was a more direct menace and bit more things to do. Keep up the good work!","format":"md","likes":2,"spam":"N"},{"id":1091129,"author_name":"panicmore","author_uid":"panicmore","epoch":1728398295,"text":"I really like the idea of this - but maybe include a \"fast forward\" button option. The art is really nice and it's satisfying building the most effecient routes ","format":"md","likes":2,"spam":"N"},{"id":1091163,"author_name":"komarebi","author_uid":"komarebi","epoch":1728398578,"text":"I really like the design and the poise of the style. You are very good at creating atmosphere even within such narrow confines. The only thing I thought was that the game is a bit long and lacks dynamics and speed. ","format":"md","likes":2,"spam":"N"},{"id":1091183,"author_name":"PickyDogFish","author_uid":"pickydogfish","epoch":1728398772,"text":"I agree with the other commenters, it's a decent foundation, but lacks quite a bit of polish and more things to do. Good job though, pretty good base!","format":"md","likes":2,"spam":"N"},{"id":1091187,"author_name":"j_rara","author_uid":"j-rara","epoch":1728398809,"text":"Reminds me of an old game called Lemmings. I like the concept and would like to see it expanded. The pacing feels a bit slow to me. Might improve experience to speed things up gradually.","format":"md","likes":2,"spam":"N"},{"id":1091188,"author_name":"rincat","author_uid":"rincat","epoch":1728398844,"text":"I enjoyed this game, the strategy of it. it said I breached the mainframe, I'm gonna guess I won","format":"md","likes":2,"spam":"N"},{"id":1091217,"author_name":"cliva","author_uid":"cliva","epoch":1728399059,"text":"It looks very interesting, but unfortunately, the game has poor feedback, meaning I very weakly understand when I am taking beneficial actions and when harmful ones.\n\nNanites spawn, numbers grow, firewalls block paths, but I still don't understand what's happening. %)","format":"md","likes":2,"spam":"N"},{"id":1091218,"author_name":"rmgraham","author_uid":"rmgraham","epoch":1728399067,"text":"The idea is there with a good baseline for a fun gameplay loop. ","format":"md","likes":2,"spam":"N"},{"id":1091224,"author_name":"captainzo","author_uid":"captainzo","epoch":1728399101,"text":"Really good game and funny ! Good job !","format":"md","likes":2,"spam":"N"},{"id":1091261,"author_name":"JHax","author_uid":"jhax","epoch":1728399305,"text":"Took me a little while to put together exactly what the numbers in the left panel were, but got there eventually!\nThe mechanics work really well - the nanites taking any available path and any adjacent tiles forming a path adds a really good level of complexity to how you need to approach drawing paths. Gets some great depth out of an easy to understand premise!","format":"md","likes":2,"spam":"N"},{"id":1091293,"author_name":"LDJam user 142503","author_uid":"142503","epoch":1728399533,"text":"Cool game.I like it.\n\nNeed a speedup button.","format":"md","likes":2,"spam":"N"},{"id":1091328,"author_name":"nikor","author_uid":"nikor","epoch":1728399759,"text":"I really like the aesthetics of the game!","format":"md","likes":2,"spam":"N"},{"id":1093283,"author_name":"Kirass","author_uid":"kirass","epoch":1728411477,"text":"Cool game idea! I liked it! Good job!","format":"md","likes":2,"spam":"N"},{"id":1099185,"author_name":"marknormington","author_uid":"marknormington","epoch":1728480837,"text":"This was quite cool once I got the hang of it, reminds me of the hacking you have to do on the more recent Deus Ex games which is something I always enjoyed. Music was cool and definitely fit the art style, good job!","format":"md","likes":2,"spam":"N"},{"id":1099466,"author_name":"eerongal","author_uid":"eerongal","epoch":1728484658,"text":"Interesting little \"reverse tower defense\" in a way. The graphics are great, the music gets a bit repetitive, but otherwise its a solid entry! nice work!","format":"md","likes":2,"spam":"N"},{"id":1099696,"author_name":"codeserk","author_uid":"codeserk","epoch":1728487119,"text":"SUPER fun game ! took me some time to understand how to play with the new spawns, but it's addictive once you get it! \nI beat the system!! the sad part was that I was getting good at it and I had to start over if I wanted to play again.\n\nThe only aspect to improve I'd say is that for me the camera was not great: I played with trackpad and it was super difficult to just zoom-out one step, I ended with full-zoom-out all the times. And it would be nice if it was possible to move the camera (sometimes I missed new stuff because I had too much zoom)\n\nGREAT JOB! :)","format":"md","likes":2,"spam":"N"},{"id":1101587,"author_name":"Nimolas","author_uid":"nimolas","epoch":1728510108,"text":"@codeserk Thanks for the feedback :heart:.\n\nThe game was designed with mouse in mind, so movement and zooming is done with the scroll wheel moving back and forth, and being held down while you move the mouse. We didn't take into account the different type of peripherals when designing the game. That is something we will consider for next time.\n\nWe also plan to rework the game and hopefully get a better more usable version up at some point. Stay tuned ","format":"md","likes":2,"spam":"N"},{"id":1112370,"author_name":"Andriana Mantidfly","author_uid":"andriana-mantidfly","epoch":1728893540,"text":"It's a cool game, I don't even have much to say, the only thing is that I would somehow diversify the background track, it really starts to annoy over time","format":"md","likes":2,"spam":"N"},{"id":1114252,"author_name":"eugene-b","author_uid":"eugene-b","epoch":1729022453,"text":"Really nice and almost complete game. IDK what to add besides other commentaries. Maybe will be good to add some enemies, walking nearby on certain routes","format":"md","likes":1,"spam":"N"},{"id":1114301,"author_name":"Recher","author_uid":"recher","epoch":1729024890,"text":"Nice graphics and idea, and nice way to use the theme.\n\nI would have liked that arrow keys worked to move in the world. The middle button is not very convenient.\nThe start button does not work after I played once, but I just had to refresh the page.\n\nIt would have been clearer to separate the processing power in 2\u00a0distinct variables: \n\n - the resources, used to generate nanites\n - the processing power, you need to have 2000 to win.\n\nIt's not clear how the resources are generated. I guess we have a little of them regularly, and we can get more each time we send a nanite to a processor node. But I'm not sure of this.\n\nThere is no real use to connect to all the processor nodes. You get the same benefit from sending 100 nanites to a processor and from sending 50 nanites to two processor each. A cooldown on the processors, or processor with limited resources, would have added more incentive to connect to more of them.\n\nThe file bases are really particular to manage. A captured file base generate nanites, but nanites who goes into it do not walk backward. So, when you capture a file base, it is strongly advised to connect at least 2 paths to it, or nanites will die into it.\n\nFile base don't spawn nanites when no paths are connected to them. But if you are unlucky, a firewall spawns just next to a captured file base. Then, nanites spawns from the base and get burnt in the firewall. You can't stop them.\n\nFirewall randowny spawns on existing paths. So I just cheated and created a big zone of useless paths. Then I could chill while creating my real paths. Because the firewalls would all fall in the useless zone. Below is a screenshot of the end of my game.\n\n![nani_nanites.png](\/\/\/raw\/034\/43\/z\/68df1.png)\n\nOverall, the game is a really nice idea. But there are multiple details to improve in the game mechanics, to reduce bad luck, cheating and unfairness.","format":"md","likes":1,"spam":"N"},{"id":1115522,"author_name":"Planetary","author_uid":"planetary","epoch":1729171155,"text":"This game is really fun to play, especially for who loves computer sience! I played a lot and is fun! \n\nCreating circuits is a bit awkward because:\n- I can't draw a circuit with curves, only straight;\n- If I want to go near the firewalls or another circuits, the new build that I create will automatically makes the intersections with those and sometimes I don't want this.\n\nAlso, @recher is right about the spawning of firewalls. A solution I would offer you is that to check each circuit for the frequency of passing nanites and pick one of the highest frequency positions to place the firewall. So the player should build another path more often!\n\nOverall, is a great game! Keep developing this, is quite fun!!!","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld56\/wayback-placeholder.png"],"links":[{"url":"https:\/\/56-scran-studios-game-jams-ludum-dare-c611c3d054e37c601589973c8.gitlab.io\/","text":"Link"},{"url":"https:\/\/gitlab.com\/scran-studios\/game-jams\/ludum-dare\/56","text":"Link"},{"url":"https:\/\/gitlab.com\/scran-studios\/game-jams\/ludum-dare\/56\/-\/packages\/29952150","text":"Link"},{"url":"https:\/\/gitlab.com\/scran-studios\/game-jams\/ludum-dare\/56\/-\/packages\/29952150","text":"Link"}],"metadata":{"g_key":"95017","g_author":"1371931","g_event":"LD56","g_eventkey":"115","g_subevent":"JAM","g_urlkey":"443818","g_title":"Viral Nexus","g_status":"WAYBACK","g_place":"484","g_commentcount":"22","g_site2_node_id":"396714","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"396714","n_urlkey":"443818","n_parent":"395186","n_path":"\/events\/ludum-dare\/56\/viral-nexus","n_slug":"viral-nexus","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"371931","n_created":"1727130512","n_modified":"1779220587","n_version":"1278983","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":9,"_trust":1,"author":371931,"body":"# \ud83d\udcd6 Introduction\n**Viral Nexus** is a strategy game where players take control of a computer virus as it spreads through a digital system. Starting from an infected node, your mission is to grow in power by drawing paths and sending out Nanites to gather resources from various Processor Nodes. As your network expands, the challenge intensifies: enemy firewalls appear to halt your progress and destroy your Nanites.\n\nWith a limited number of resources and increasing threats, you must carefully navigate the system, managing your viral spread to dominate the grid. Can you infect the system and outsmart its defenses, or will your viral nexus be contained?\n\n# \ud83c\udf93 How To Play\n\n## \ud83c\udfaf The Objective\nThe aim of the game, is to use your **Nanites** to collect enough **Processing Power** from the target system, to gain access to the mainframe - to do this you'll need to gather **2000** power.\n\nThe host system will be trying to quarantine you however, avoid the spawning Firewalls as they will destroy your Nanites. If you are left with no Nanites and not enough power to spawn anymore, you will be kicked out of the host and will have to find a new target.\n\n## \ud83d\udc63 Paths\nTo **create paths**, left click on any existing node or path and draw in the direction you want.\n![draw-path.gif](\/\/\/raw\/c00\/b5\/z\/67d4e.gif#left)\n\nTo **remove paths**, right click and drag over the paths you want to delete.\n![remove-path.gif](\/\/\/raw\/c00\/b5\/z\/67d51.gif)\n\n## \ud83e\udeb2 Nanites\nYour **Nanites** are how you take over the system. At a cost of **3 Processing Power**, they are automatically created and sent on any available path. The Nanites are simple in design and will randomly take any path available to them, even if it means certain destruction. A Nanite can be killed either by **Firewalls** or walking off a empty path.\n![nanite-walk-off.gif](\/\/\/raw\/c00\/b5\/z\/67d64.gif)\n\n## Nodes\n\n### \ud83e\udda0 Virus Base\nThe **Virus Base** is the center of the world, this is where your Nanites initially spawn from. Draw paths from here to **Processor Nodes** to collect Processing Power.\n![chrome_4YLFRgM9pL.gif](\/\/\/raw\/c00\/b5\/z\/67d94.gif)\n\n### \u26a1 Processor Nodes\nDirecting your Nanites to **Processor Nodes** will award you with Processing Power which is used to spawn more Nanites. Processor Nodes spawn randomly in the world as the game progresses.\n![processing-power.gif](\/\/\/raw\/c00\/b5\/z\/67d54.gif)\n\n### \ud83d\udcc2 File Bases\n**File Bases** will also spawn randomly in the world. They have a counter next to them that represents how many Nanites are needed in order to capture the base.\n![filebase.gif](\/\/\/raw\/c00\/b5\/z\/67d56.gif)\n\nOnce a File Base has been captured, Nanites will spawn from there.\n![ezgif-5-43d5be946a.gif](\/\/\/raw\/c00\/b5\/z\/67d96.gif)\n\n### \ud83d\udd25 Firewalls\n**Firewalls** are deployed by the system to stop your Nanites. They are only placed on path tiles and if your Nanites run into they, they will be destroyed.\n![nanite-firewall.gif](\/\/\/raw\/c00\/b5\/z\/67d5a.gif)\n\n### \ud83d\udd79\ufe0f Basic Controls \n\n- **Left Mouse Button** to draw paths.\n- **Right Mouse Button** to remove paths.\n- **Middle Mouse Button** to pan the camera.\n- **Scroll Wheel** to zoom in and out.\n\n\n","comments":22,"comments-timestamp":"2024-10-17T13:19:15Z","created":"2024-09-23T22:28:32Z","files":[{"author":371931,"id":34406,"name":"$$embed-34406.zip","node":396714,"size":12123258,"status":64,"tag":0,"timestamp":"2024-10-07T21:25:07Z"},{"author":371931,"id":34420,"name":"56-Windows.zip","node":396714,"size":35069831,"status":0,"tag":0,"timestamp":"2024-10-07T21:26:28Z"},{"author":371931,"id":34423,"name":"56-Linux.zip","node":396714,"size":28811963,"status":0,"tag":0,"timestamp":"2024-10-07T21:26:40Z"},{"author":371931,"id":34428,"name":"56-Web2.zip","node":396714,"size":12123258,"status":0,"tag":0,"timestamp":"2024-10-07T21:26:51Z"},{"author":371931,"id":36343,"name":"$$embed-36343.zip","node":396714,"size":38373892,"status":64,"tag":0,"timestamp":"2024-10-08T00:12:09Z"},{"author":371931,"id":36344,"name":"$$embed-36344.zip","node":396714,"size":38373892,"status":64,"tag":0,"timestamp":"2024-10-08T00:12:37Z"},{"author":371931,"id":36347,"name":"Linux.zip","node":396714,"size":57928886,"status":0,"tag":0,"timestamp":"2024-10-08T00:16:06Z"},{"author":371931,"id":36348,"name":"Web.zip","node":396714,"size":41240277,"status":0,"tag":0,"timestamp":"2024-10-08T00:16:12Z"},{"author":371931,"id":36349,"name":"Windows.zip","node":396714,"size":64186812,"status":0,"tag":0,"timestamp":"2024-10-08T00:16:19Z"},{"author":371931,"id":36643,"name":"$$embed-36643.zip","node":396714,"size":15883004,"status":73,"tag":0,"timestamp":"2024-10-08T14:07:10Z"},{"author":371931,"id":36644,"name":"Linux.zip","node":396714,"size":32742358,"status":9,"tag":0,"timestamp":"2024-10-08T14:07:24Z"},{"author":371931,"id":36645,"name":"Web.zip","node":396714,"size":16053624,"status":9,"tag":0,"timestamp":"2024-10-08T14:07:33Z"},{"author":371931,"id":36646,"name":"Windows.zip","node":396714,"size":39000235,"status":9,"tag":0,"timestamp":"2024-10-08T14:07:40Z"}],"files-timestamp":"2024-10-08T14:07:40Z","grade":{"grade-01":34,"grade-02":34,"grade-03":34,"grade-04":34,"grade-05":34,"grade-06":33,"grade-07":31,"grade-08":34},"id":396714,"love":0,"magic":{"cool":97.861754924603,"feedback":41,"given":31.125,"grade":33.5,"grade-01-average":3.609,"grade-01-result":484,"grade-02-average":3.172,"grade-02-result":749,"grade-03-average":3.375,"grade-03-result":481,"grade-04-average":3.641,"grade-04-result":576,"grade-05-average":3.719,"grade-05-result":511,"grade-06-average":3.081,"grade-06-result":554,"grade-07-average":2.328,"grade-07-result":866,"grade-08-average":3.172,"grade-08-result":828,"smart":2.9418035851963},"meta":{"author":[371931,372748],"cover":"\/\/\/content\/c00\/b5\/z\/67a2e.png","link-01":"https:\/\/56-scran-studios-game-jams-ludum-dare-c611c3d054e37c601589973c8.gitlab.io\/","link-01-tag":[42336],"link-02":"https:\/\/gitlab.com\/scran-studios\/game-jams\/ludum-dare\/56","link-02-tag":[42332],"link-03":"https:\/\/gitlab.com\/scran-studios\/game-jams\/ludum-dare\/56\/-\/packages\/29952150","link-03-tag":[42337],"link-04":"https:\/\/gitlab.com\/scran-studios\/game-jams\/ludum-dare\/56\/-\/packages\/29952150","link-04-tag":[42341]},"meta-timestamp":"2026-05-19T19:56:27Z","modified":"2026-05-19T19:56:27Z","name":"Viral Nexus","node-timestamp":"2024-10-26T11:10:35Z","parent":395186,"parents":[1,5,9,395186],"path":"\/events\/ludum-dare\/56\/viral-nexus","published":"2024-10-07T21:27:49Z","scope":"public","slug":"viral-nexus","subsubtype":"jam","subtype":"game","type":"item","version":1278983},"text":"# \ud83d\udcd6 Introduction\n**Viral Nexus** is a strategy game where players take control of a computer virus as it spreads through a digital system. Starting from an infected node, your mission is to grow in power by drawing paths and sending out Nanites to gather resources from various Processor Nodes. As your network expands, the challenge intensifies: enemy firewalls appear to halt your progress and destroy your Nanites.\n\nWith a limited number of resources and increasing threats, you must carefully navigate the system, managing your viral spread to dominate the grid. Can you infect the system and outsmart its defenses, or will your viral nexus be contained?\n\n# \ud83c\udf93 How To Play\n\n## \ud83c\udfaf The Objective\nThe aim of the game, is to use your **Nanites** to collect enough **Processing Power** from the target system, to gain access to the mainframe - to do this you'll need to gather **2000** power.\n\nThe host system will be trying to quarantine you however, avoid the spawning Firewalls as they will destroy your Nanites. If you are left with no Nanites and not enough power to spawn anymore, you will be kicked out of the host and will have to find a new target.\n\n## \ud83d\udc63 Paths\nTo **create paths**, left click on any existing node or path and draw in the direction you want.\n![draw-path.gif](\/\/\/raw\/c00\/b5\/z\/67d4e.gif#left)\n\nTo **remove paths**, right click and drag over the paths you want to delete.\n![remove-path.gif](\/\/\/raw\/c00\/b5\/z\/67d51.gif)\n\n## \ud83e\udeb2 Nanites\nYour **Nanites** are how you take over the system. At a cost of **3 Processing Power**, they are automatically created and sent on any available path. The Nanites are simple in design and will randomly take any path available to them, even if it means certain destruction. A Nanite can be killed either by **Firewalls** or walking off a empty path.\n![nanite-walk-off.gif](\/\/\/raw\/c00\/b5\/z\/67d64.gif)\n\n## Nodes\n\n### \ud83e\udda0 Virus Base\nThe **Virus Base** is the center of the world, this is where your Nanites initially spawn from. Draw paths from here to **Processor Nodes** to collect Processing Power.\n![chrome_4YLFRgM9pL.gif](\/\/\/raw\/c00\/b5\/z\/67d94.gif)\n\n### \u26a1 Processor Nodes\nDirecting your Nanites to **Processor Nodes** will award you with Processing Power which is used to spawn more Nanites. Processor Nodes spawn randomly in the world as the game progresses.\n![processing-power.gif](\/\/\/raw\/c00\/b5\/z\/67d54.gif)\n\n### \ud83d\udcc2 File Bases\n**File Bases** will also spawn randomly in the world. They have a counter next to them that represents how many Nanites are needed in order to capture the base.\n![filebase.gif](\/\/\/raw\/c00\/b5\/z\/67d56.gif)\n\nOnce a File Base has been captured, Nanites will spawn from there.\n![ezgif-5-43d5be946a.gif](\/\/\/raw\/c00\/b5\/z\/67d96.gif)\n\n### \ud83d\udd25 Firewalls\n**Firewalls** are deployed by the system to stop your Nanites. They are only placed on path tiles and if your Nanites run into they, they will be destroyed.\n![nanite-firewall.gif](\/\/\/raw\/c00\/b5\/z\/67d5a.gif)\n\n### \ud83d\udd79\ufe0f Basic Controls \n\n- **Left Mouse Button** to draw paths.\n- **Right Mouse Button** to remove paths.\n- **Middle Mouse Button** to pan the camera.\n- **Scroll Wheel** to zoom in and out.\n\n\n","title":"Viral Nexus","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/396501+396502+396503+396504+396505+396506+396507+396508+396509+396510+396511+396512+396513+396514+396515+396516+396517+396518+396519+396520+396521+396522+396523+396524+396525+396526+396527+396528+396529+396530+396531+396532+396533+396534+396535+396536+396537+396538+396539+396540+396541+396542+396543+396544+396545+396546+396547+396548+396549+396550+396551+396552+396553+396554+396555+396556+396557+396558+396559+396560+396561+396562+396563+396564+396565+396566+396567+396568+396569+396570+396571+396572+396573+396574+396575+396576+396577+396578+396579+396580+396581+396582+396583+396584+396585+396586+396587+396588+396589+396590+396591+396592+396593+396594+396595+396596+396597+396598+396599+396600+396601+396602+396603+396604+396605+396606+396607+396608+396609+396610+396611+396612+396613+396614+396615+396616+396617+396618+396619+396620+396621+396622+396623+396624+396625+396626+396627+396628+396629+396630+396631+396632+396633+396634+396635+396636+396637+396638+396639+396640+396641+396642+396643+396644+396645+396646+396647+396648+396649+396650+396651+396652+396653+396654+396655+396656+396657+396658+396659+396660+396661+396662+396663+396664+396665+396666+396667+396668+396669+396670+396671+396672+396673+396674+396675+396676+396677+396678+396679+396680+396681+396682+396683+396684+396685+396686+396687+396688+396689+396690+396691+396692+396693+396694+396695+396696+396697+396698+396699+396700+396701+396702+396703+396704+396705+396706+396707+396708+396709+396710+396711+396712+396713+396714+396715+396716+396717+396718+396719+396720+396721+396722+396723+396724+396725+396726+396727+396728+396729+396730+396731+396732+396733+396734+396735+396736+396737+396738+396739+396740+396741+396742+396743+396744+396745+396746+396747+396748+396749+396750+396751+396752+396753+396754+396755+396756+396757+396758+396759+396760+396761+396762+396763+396764+396765+396766+396767+396768+396769+396770+396771+396772+396773+396774+396775+396776+396777+396778+396779+396780+396781+396782+396783+396784+396785+396786+396787+396788+396789+396790+396791+396792+396793+396794+396795+396796+396797+396798+396799+396800+396801+396802+396803+396804+396805+396806+396807+396808+396809+396810+396811+396812+396813+396814+396815+396816+396817+396818+396819+396820+396821+396822+396823+396824+396825+396826+396827+396828+396829+396830+396831+396832+396833+396834+396835+396836+396837+396838+396839+396840+396841+396842+396843+396844+396845+396846+396847+396848+396849+396850+396851+396852+396853+396854+396855+396856+396857+396858+396859+396860+396861+396862+396863+396864+396865+396866+396867+396868+396869+396870+396871+396872+396873+396874+396875+396876+396877+396878+396879+396880+396881+396882+396883+396884+396885+396886+396887+396888+396889+396890+396891+396892+396893+396894+396895+396896+396897+396898+396899+396900+396901+396902+396903+396904+396905+396906+396907+396908+396909+396910+396911+396912+396913+396914+396915+396916+396917+396918+396919+396920+396921+396922+396923+396924+396925+396926+396927+396928+396929+396930+396931+396932+396933+396934+396935+396936+396937+396938+396939+396940+396941+396942+396943+396944+396945+396946+396947+396948+396949+396950+396951+396952+396953+396954+396955+396956+396957+396958+396959+396960+396961+396962+396963+396964+396965+396966+396967+396968+396969+396970+396971+396972+396973+396974+396975+396976+396977+396978+396979+396980+396981+396982+396983+396984+396985+396986+396987+396988+396989+396990+396991+396992+396993+396994+396995+396996+396997+396998+396999+397000?authors&parents&superparent"},"object":"objects\/sha256\/18\/18f1b0ab7e839cb872b657d2d039eebe4ba10b916f74f7d9df9e80f92012c998","record":"shard-2\/json-live-urgent-v3\/records\/7b697dbba272683682a086907d95aaac4e48f795fb4993dd231f7c7192b9f449.json","sha256":"18f1b0ab7e839cb872b657d2d039eebe4ba10b916f74f7d9df9e80f92012c998","source":"https","stored_at":1784022515}}