WE LOVE THE BOYS! by Brain Siege Gameworks
We Love the Boys is a game where you, Proto - an animal control 'expert', manage The Boys in your great quest of defeating crime. It's a little rough around the edges, but I was surprised we got as much done as we did. Even in spite of the mess.
We Love the Boys!
The Boys Love Us!

Controls: WASD to move Q to interact Move mouse to aim Left Mouse Button to raise barrier
| Link | https://brain-siege-gameworks.itch.io/we-love-the-boys-ld56 |
| Original URL | https://ldjam.com/events/ludum-dare/56/we-love-the-boys |
Ratings
| Overall | 933th | 3.073⭐ | 50🧑⚖️ |
| Fun | 803th | 3.076⭐ | 48🧑⚖️ |
| Innovation | 605th | 3.234⭐ | 49🧑⚖️ |
| Theme | 784th | 3.351⭐ | 49🧑⚖️ |
| Graphics | 736th | 3.33⭐ | 49🧑⚖️ |
| Audio | 371th | 3.457⭐ | 49🧑⚖️ |
| Humor | 229th | 3.609⭐ | 48🧑⚖️ |
| Mood | 835th | 3.16⭐ | 49🧑⚖️ |
| Given | 50🗳️ | 80🗨️ |
Sound design switching when being eaten or under lamplight was cool.
I thought the variable mix thing would be easy... but... nope, it took my younger brother 7 hours of torment...!
My sound design was just me making wretched noises into a microphone. No seriously.
Oh, and The Boys appreciate your compliment.
Thanks, both of you, and I respect what you both created, good time.
@eerongal
I distinctly remember mentioning that to bro, but he completely forgot...! Good to hear from you, and your own
entry kicked ass...!
Unfortunately, punching the Boys isn't a safe option, they like their finger food...
Animations are nice and controls feel great
a restart button and a leave game button at the end would be nice but the game is fine as is !
No rules against patching some of the shoddier bits of the project. Consider adding a reset, menu, provide an actual
indicator so the player knows what button to press for the notebooks, etc. Just some quality of life things. Would be ideal for the itch.io build.
When you're ready of course.

Really liked the art. Very reminiscing of flash times. The boys looked cute and derpy. The music was pretty cool too, though I think it likes to glitch out and stack and play multiple duplicates at times. Sound effects fit the mood of the game well too, just could of used a bit more of em in my opinion.
The idea of the game was fun too and quite unique. Could easily build more interesting mechanics on top of these ideas to stretch out and polish the game more.
Sadly though, the controls and the base gameplay were a bit lackluster. Aiming was borderline impossible with the boys bouncing all over the place. Hitboxes were inaccurate as hell, sometimes the criminals swung at me from like quarter of a screenful away. And sometimes they seemed to do absolutely nothing even if I was kinda close. The boys very often phased out of visible existence but still were there which made it very annoying.
The shield mechanic to bounce the boys was neat but would need some more work. There is no downside to having it on all the time so why if bind it to a button? It'd need some usage meter, "parryish" thing where it'd be more effective at the start of using it or something along those lines.
Also having to press "interact" on those tutorials was pointless. Could have just activated when stepping on them. Hiding rest of the tutorial messages behind the most obscure button of them all was weird choice. And no restart option at all was also not great. Having to refresh the page every fail to try again did not feel great.
Anyways, fun game, good job! 👍
Also if any of you lot want to know how some of the mechanics were made ask away.
It took me a while to figure out the shield mechanic, but once I did, it was really fun. The bois are the best :)

I was cheering to the dogs all the time... hahah
Crime has been Defeated!
Nice