SOKOBEETLES by ghettobastler
Link to the HTML5 version on itch.io
Goal
Guide the beetles to the goal by placing arrows on the grid.
You must bring all the beetles to the goal!

Controls
Click and drag to place arrows. You can switch arrow types from the toolbar.

Note
There are currently only eight levels. The difficulty can be all over the place, so feel free to skip them if you get stuck (all the levels are unlocked). Also there's no ending screen, and no music.
Credits
SFX made using SFXR-Qt
This game uses the font Labrada by Jáuregui & Omnibus-Type Team (SIL Open Font License, 1.1)
Made with LÖVE
| Link | https://ghettobastler.itch.io/sokobeetles |
| Link | https://github.com/GhettoBastler/LD56 |
| Original URL | https://ldjam.com/events/ludum-dare/56/sokobeetles |
Ratings
| Overall | 205th | 3.92⭐ | 27🧑⚖️ |
| Fun | 99th | 4⭐ | 27🧑⚖️ |
| Innovation | 412th | 3.46⭐ | 27🧑⚖️ |
| Theme | 627th | 3.58⭐ | 27🧑⚖️ |
| Graphics | 705th | 3.4⭐ | 27🧑⚖️ |
| Audio | 646th | 2.5⭐ | 25🧑⚖️ |
| Humor | 908th | 2.125⭐ | 22🧑⚖️ |
| Mood | 987th | 2.773⭐ | 24🧑⚖️ |
| Given | 18🗳️ | 25🗨️ |
My one piece of feedback is that the exact timing of how the beetles moved was pretty difficult for me to grok - For example, there was a lot of trial-and-error on this puzzle where I knew the general shape of the solution (have one beetle go up to catch up with the log and push it down), but I couldn't figure out the exact timing of how to get that to happen.

This also led me to wish that there was a fast-forward button, so that I could more quickly see if my placement of arrows led to the timing that I was hoping for.
These are just minor nitpicks with the UX though - Overall, this is a really cool game! :)
I'm currently stuck at tis level but i may will come back later
