Get in ma Blunderbuss by Logic Monkey

The yard is full of varments. They can get in ma blunderbuss.
Poppy's got a varment problem, and to make matters worse, her trusty blunderbuss is out of ammo! Fortunately, those pesky critters will fit down that barrel just fine!
Crush a field of critters beneath your feet, and fire your defeated foes upon their friends and family with the power of your blunderbuss!

| Link | https://bunnytrail.itch.io/blunderbuss |
| Original URL | https://ldjam.com/events/ludum-dare/56/get-in-ma-blunderbuss |
Ratings
| Overall | 388th | 3.694⭐ | 38🧑⚖️ |
| Fun | 454th | 3.5⭐ | 38🧑⚖️ |
| Innovation | 462th | 3.403⭐ | 38🧑⚖️ |
| Theme | 750th | 3.403⭐ | 38🧑⚖️ |
| Graphics | 301th | 4.042⭐ | 38🧑⚖️ |
| Humor | 417th | 3.258⭐ | 35🧑⚖️ |
| Mood | 397th | 3.686⭐ | 37🧑⚖️ |
| Given | 26🗳️ | 41🗨️ |
The jumping felt a bit floaty. And I couldn't figure out how to kill the rabbit.
Overall - solid entry

I'm not sure if I missed something or there really is just one level. I'm guessing the time limit hit you hard in this project.
The artstyle is sooo goood.. I mean.. just look at those details on the ending screen! Also I'm really fan of the color palette :D The characters are clean and everything is animated (even jump has a different animation frames).
There is exceptionally a lot of polish in the main menu. There is a nice fading animation when switching between screens and you even added options panel with audio sliders. And for some reason that panel with credits looks aesthetically so good!
I really like the idea of using beaten enemies as an ammo. I wasn't sure where I can use it because it didn't work for enemies (but didn't try it in the boss fight). This game is a little bit short in comparison to how many mechanics it introduces at the start but has a lot of potential for possible future development.
I'm always focusing on the details in jam games because that way I can appreciate them more. Here I was able to notice that jump has a different jump height based on the key holding time. That's a nice touch and very useful feature that helped with killing enemies.
Feels little bit incomplete as a game but it's a really nice prototype with unique mechanics and well executed art direction! Good job for making it! :D