Little Defenders by Ty Victorson

[raw]
made by Ty Victorson for Ludum Dare 56 (JAM)

You may be the last of humanity, defend against then endless onslaught of creatures build and expand your base and survive as long as you can!

​Forgot to add a few controls in game here's all of them:

Move: [W][A][S][D]

Bost: [Left Shift]

Select: [Left Click]

Command: [Right Click] when selecting

Focus on base: [F]

Pause: [ESC]

Zoom: [Scroll Wheel]

To enter build mode click the button on bottom left.

LittleDefenders2.png

LittleDefenders1.png

Ratings

Overall 707th 3.375⭐ 22🧑‍⚖️
Fun 765th 3.15⭐ 22🧑‍⚖️
Innovation 851th 2.895⭐ 21🧑‍⚖️
Theme 975th 2.875⭐ 22🧑‍⚖️
Graphics 854th 3.05⭐ 22🧑‍⚖️
Audio 484th 3.237⭐ 21🧑‍⚖️
Humor 673th 2.789⭐ 21🧑‍⚖️
Mood 837th 3.158⭐ 21🧑‍⚖️
Given 21🗳️ 16🗨️

Feedback

luckix
08. Oct 2024 · 17:10 UTC
Congrats for finishing your game! I go back to the game, building more turrets to protect my oil!
groennisse
13. Oct 2024 · 19:56 UTC
great music :) amusing sounds effects, had me chuckling
CGraen
14. Oct 2024 · 13:09 UTC
Fun game, would have liked some visual feedback on the health of my stuff and the enemies.
🎤 Ty Victorson
14. Oct 2024 · 23:39 UTC
@cgraen glad you liked it, I agree I had plans to add health bars but ran out of time!
Agent__Maxwell
17. Oct 2024 · 17:16 UTC
Pretty fun, although waves seemed to come too infrequently to pose me any threat.
Baturinsky
19. Oct 2024 · 20:16 UTC
Group select would be great.
oller125
19. Oct 2024 · 21:14 UTC
A good start. As others have mentioned, some health bars and group select would be really useful.
JojoPalambas
19. Oct 2024 · 23:03 UTC
Nice game! Very hard to make a RTS in 3 days, congrats for that!

If I may, it would be great to have a little more feedback on attacks, it can be hard to see / understand if troops or tanks are firing or not, and maybe understand why sometimes they seem to miss the target
David Zhao
20. Oct 2024 · 01:07 UTC
Pretty fun, I like the design of the mini troopers. Let me remind of my childhood time👍
smilewood
20. Oct 2024 · 02:51 UTC
Cool RTS game, well done in a game jam. I liked the music and the sound effects made me laugh. The fighters have really bad aim, but piling enough of them together made up for it. I did find a bug where clicking the building select button would immediately build that building under where the button was regardless of if I had the resources for it, but otherwise the game worked great, great job!
Iaroslavik
20. Oct 2024 · 07:58 UTC
Good job
🎤 Ty Victorson
20. Oct 2024 · 10:31 UTC
Thanks to everyone for playing!

@agent-maxwell I agree there is a 40 second wait between waves it could be shorter for sure!

@baturinsky & @oller125 We had planned to add group select but it didn't make it in in time, totally agree though!

@jojopalambas Yep having some shooting effects would be a good addition, and yeah, I didn't have time to fix the little guys aim!

@smilewood Glad you enjoyed it! And oh no a cheese!!
Onoin_King
22. Oct 2024 · 16:12 UTC
i think the idear is nice but its kinda clunkey to play with a nodebook
FireFalls
23. Oct 2024 · 00:34 UTC
Good ol' tower defense-like gameplay! I ran into a bug where when I put down one of the buildings, the model stuck to my cursor. I could still buy and place other units though, so it wasn't game breaking, but it definitely covered a portion of the screen. I liked the music!
simex
23. Oct 2024 · 08:36 UTC
I'd really like to try this, but on an ultra-wide monitor the UI disappears :cry: if you ever make a build with windowed mode, or a web version. give me an @ :heart:
🎤 Ty Victorson
24. Oct 2024 · 10:57 UTC
@simex Just added a new build to fix the UI issues, its not windowed so if you are still having issues let me know!
simex
24. Oct 2024 · 11:25 UTC
@ty-victorson UI fix worked like a charm!
Ended up playing until wave 8 (but I think I could have gone indefinitely) drills are a really good investment :sweat_smile:

I love games where you end up with a lot of units fighting around in pure chaos, so I had a really good time. I started exploring the map (which is HUGE btw) and maybe there is a missing mechanic I didn't understand, but I found little reason to expand away from the HQ, I was also unable to interact with the bunkers that where found about on the map.

![ld1.png](///raw/de6/3/z/6910b.png)

![ld2.png](///raw/de6/3/z/6910c.png)