Little Defenders by Ty Victorson
You may be the last of humanity, defend against then endless onslaught of creatures build and expand your base and survive as long as you can!
Forgot to add a few controls in game here's all of them:
Move: [W][A][S][D]
Bost: [Left Shift]
Select: [Left Click]
Command: [Right Click] when selecting
Focus on base: [F]
Pause: [ESC]
Zoom: [Scroll Wheel]
To enter build mode click the button on bottom left.


| Link | https://ty-victorson.itch.io/little-defenders |
| Original URL | https://ldjam.com/events/ludum-dare/56/little-defenders |
Ratings
| Overall | 707th | 3.375⭐ | 22🧑⚖️ |
| Fun | 765th | 3.15⭐ | 22🧑⚖️ |
| Innovation | 851th | 2.895⭐ | 21🧑⚖️ |
| Theme | 975th | 2.875⭐ | 22🧑⚖️ |
| Graphics | 854th | 3.05⭐ | 22🧑⚖️ |
| Audio | 484th | 3.237⭐ | 21🧑⚖️ |
| Humor | 673th | 2.789⭐ | 21🧑⚖️ |
| Mood | 837th | 3.158⭐ | 21🧑⚖️ |
| Given | 21🗳️ | 16🗨️ |
If I may, it would be great to have a little more feedback on attacks, it can be hard to see / understand if troops or tanks are firing or not, and maybe understand why sometimes they seem to miss the target
@agent-maxwell I agree there is a 40 second wait between waves it could be shorter for sure!
@baturinsky & @oller125 We had planned to add group select but it didn't make it in in time, totally agree though!
@jojopalambas Yep having some shooting effects would be a good addition, and yeah, I didn't have time to fix the little guys aim!
@smilewood Glad you enjoyed it! And oh no a cheese!!
Ended up playing until wave 8 (but I think I could have gone indefinitely) drills are a really good investment :sweat_smile:
I love games where you end up with a lot of units fighting around in pure chaos, so I had a really good time. I started exploring the map (which is HUGE btw) and maybe there is a missing mechanic I didn't understand, but I found little reason to expand away from the HQ, I was also unable to interact with the bunkers that where found about on the map.

