Tiny Flings by Shoalmuse

[raw]
made by Shoalmuse for Ludum Dare 56 (COMPO)

Fling tiny space people to their deaths - or glory!

Created for the Ludum Dare 56 Compo in 48 hours. Tools used: - Unity - AseSprite - PixQuare (iPad) - Affinity Photo - cfxr - OcenAudio

Ratings

Overall 179th 3.475⭐ 22🧑‍⚖️
Fun 45th 3.95⭐ 22🧑‍⚖️
Innovation 174th 3.275⭐ 22🧑‍⚖️
Theme 245th 3.175⭐ 22🧑‍⚖️
Graphics 241th 3.075⭐ 22🧑‍⚖️
Audio 210th 2.868⭐ 21🧑‍⚖️
Humor 26th 3.921⭐ 21🧑‍⚖️
Mood 190th 3.25⭐ 22🧑‍⚖️
Given 14🗳️ 6🗨️

Feedback

Cobear25
07. Oct 2024 · 02:22 UTC
Haha, great game. The little camera view in the corner cracks me up for some reason. Also, this has the perfect amount of challenge I think, you can keep trying so it's not overly frustrating.
LDJam user 238500
07. Oct 2024 · 05:49 UTC
Very fun! The camera in the corner is great. I think gravity pull could have been a bit stronger. Great job!
Wren Erickson
07. Oct 2024 · 17:23 UTC
I love the death counter and the sounds, it really hits a good vibe!
lantto
07. Oct 2024 · 21:34 UTC
I really liked this! The gravity factor makes every puzzle interesting and it feels satisfying to see your guy move along the trajectory you're aiming for. It would make a great mobile game.
MaximeG
11. Oct 2024 · 15:18 UTC
hahahah nice game, I love the camera close up, it was really fun to play.
Good job!
Tudvari
16. Oct 2024 · 09:02 UTC
Awesome game, one of the games where I really wish that it would be longer! But really, I always like gravity mechanics, it felt so good once I managed to hit the target. A few bugs: 1, When the projectile was too fast, it didn't collide with portals. 2, Sometimes the protal ejected projectile with a 90 degrees offset.
Anyway, really good entry, let me know if there are more levels! :) EDIT: the blood was a really good touch!
NinjaBurger
16. Oct 2024 · 09:05 UTC
Really enjoyed that, got a lot of laughs out of it. Smart mechanic and implementation of the theme.
Mal
16. Oct 2024 · 13:48 UTC
Cool game! I do think it was a little difficult to tell how much (if at all) gravity was going to affect the launch, and I won a few levels, I think, by just launching him so fast that gravity wasn't even a factor at all, but I had fun! Great job
LLlarsO
16. Oct 2024 · 14:15 UTC
Enjoyed that little physics game.
The addition of multiple planets and the teleporters kept the game fresh.
The splashed blood was a nice detail, also the camera in the corner.

The sound effects fitted to the visuals, my only wish here would be a little soundtrack (some calm background "space music"). But apart from that, I really liked this game. Congrats! :)
magus77
16. Oct 2024 · 18:10 UTC
love the little cam, but things get weird if you pull the band further than the side of the screen, offscreen :p
Levi
16. Oct 2024 · 22:12 UTC
87 at final! That was so simply executed and clean, that you left yourself plenty of time to make the levels. A great touch of humor and just enough polish that it wasn't the polish that made the game, but the game design itself. Thanks for the experience! Nice work.
coltonphillips
16. Oct 2024 · 22:26 UTC
I thought this game was fun. I had the best time when I was spawning dozens of tiny humans, and the human-cam was an innovative touch.