Leafkin Quest by Ethernal Tech

[raw]
made by Ethernal Tech for Ludum Dare 56 (JAM)

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Leafkin

Leafkin are magical creatures born from the forest itself to defend against the threats of pollution. In Leafkin Quest, you embark on a quest to save your home by exploring dungeons and recovering sacred leaves from an ancient tree, using the power of a magical grimoire to confront the enemies that threaten your woodland sanctuary.

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Controls

  • WASD: Move
  • E: Heal
  • Q: Cast Spell
  • Left Click: Attack
  • Space: Dash

Features

  • Explore enchanting dungeons.
  • Collect Sacred Leaves.
  • Engage in fast-paced combat with various enemies.
  • Experience a charming art style and immersive soundscapes.

Assets

Please consider voting for the graphics in Leafkin Quest! Remember to exclude any assets that are not mine.

While Leafkin Quest is a product of my creativity, it incorporates several assets created by talented artists whose work enhances the game:

  • Tree Tileset: A beautifully designed set of tree assets that brings the environment to life.
  • Green Spell: An enchanting projectile effect that adds a magical touch to the gameplay.
  • Wand: A delightful representation of the character's magical abilities.

These assets are not my own, but I am grateful to the creators for their incredible contributions. Their work has been instrumental in shaping the visual experience of Leafkin.

External Resources:

Acknowledgments

A special thank you to the creators of the external resources for their fantastic work, which helped bring Leafkin to life.

Unimplemented Mechanics

Due to time constraints, several features had to be scaled back or removed from Leafkin Quest:

  • Shop System: A shop where players could use the collected coins to purchase items, potions, or upgrades for their character was planned but not realized.

  • Skill Enhancements: There was a concept for enhancing abilities or unlocking additional spells using Sacred Leaves, which would have added depth to the gameplay.

  • More Missions: The initial design included various side missions that would provide additional lore and context to the game world, enhancing the player's experience.

  • Expanded Areas: Additional zones to explore were envisioned, each with unique challenges and enemies, contributing to a richer and more varied world.

  • Diverse Enemies: More enemy types were planned to offer varied combat experiences and strategies, increasing the game's challenge and engagement.

Despite these omitted features, Leafkin Quest still offers an engaging adventure, and feedback is welcome to enhance future updates and expansions!


We hope you enjoy playing Leafkin Quest as much as we enjoyed making it!

Patch Notes - v0.1

What's New in Leafkin Quest:

  • Fixed typo: 'Go to Twon' -> 'Go To Town'.
  • Added an icon to the left button attack.
  • Polished skill icons for better clarity.
  • Recolored the Thorn Spell ability for a fresher look.
  • Balanced abilities and enemies for a smoother gameplay experience.
  • Various bug fixes for improved performance and stability.

Ratings

Overall 366th 3.72⭐ 43🧑‍⚖️
Fun 404th 3.561⭐ 43🧑‍⚖️
Innovation 714th 3.088⭐ 42🧑‍⚖️
Theme 288th 3.964⭐ 44🧑‍⚖️
Graphics 250th 4.134⭐ 43🧑‍⚖️
Mood 210th 3.94⭐ 44🧑‍⚖️
Given 86🗳️ 31🗨️

Feedback

sirblazealot
07. Oct 2024 · 22:04 UTC
This is the best polished game I've played so far! I really liked the art style and meeting all the little guys in the main screen! the gameplay was fun too
Mitsukoy
08. Oct 2024 · 11:25 UTC
Such a cute game, i really liked it ! Just a bit sad that there is no feedback/event for the accomplishement of the task. Also i didnt see that i had the left click to do some spells so i did the levels only with the others x)))
Bobap
08. Oct 2024 · 16:46 UTC
The game is cute. Town has a great feel to it and the character models are fantastic.

Attacking felt good, though the spell didn't seem to do much. Also, aside from a bit of max hp, it didn't feel like leveling up did anything either.

Fighting the monsters was fun, but most of my time in the game was spent walking around the empty dungeon afterward trying to find which direction the sacred leaf was in. Would be nice to include an indicator pointing the way.

Lastly, I haven't worked with GameMaker in a while, so I'm not sure if it's the only export method, but the installer felt like overkill.
🎤 Ethernal Tech
08. Oct 2024 · 17:35 UTC
@bobap Thank you so much, really! <3

I've just added the portable format option. I usually export it as an installer, and I had forgotten about it, so thanks for the feedback.

Regarding the game, there’s still a lack of feedback when leveling up. I couldn't polish everything as much as I wanted, but I'll make a note of it and upload an update once the JAM is over (so that what is played now remains just for the JAM).
🎤 Ethernal Tech
08. Oct 2024 · 17:38 UTC
@mitsukoy Thank you so much, I'm really happy that you liked it!
You're right, there’s a lack of feedback when completing tasks. I didn’t have enough time to implement everything I wanted, but I’ll keep it in mind for a future update.
And regarding the controls, I’ll try to provide more visual information, as well as for the abilities.
Thanks for your feedback!
🎤 Ethernal Tech
08. Oct 2024 · 17:39 UTC
@sirblazealot Thank you so much! I'm really happy that you enjoyed the game and its art style.
I'm also glad that you found the gameplay fun. Thanks for giving it a try!
Ronn Fever
09. Oct 2024 · 05:19 UTC
What a great 'little' game! And it wouldn't be a game jam without a bunch of things you had to cut before the deadline, hah. There's always next jam :)

Great use of theme, being a berry is great. And such a nice little option to be able to pick your color - I made sure to be grape (clearly the best berry soldier).
AverySimmons
09. Oct 2024 · 06:01 UTC
very cute and polished! could easily see this as a fully fledged game
peachee-lychee
09. Oct 2024 · 07:21 UTC
I really loved the hub and the artstyle! It definitely felt like something I would play. Overall I think your player character feels good, though maybe the dash needs some refinement. That said, I don't think the enemies felt very well developed - even the very basic enemies felt like they wouldn't die to my attacks at all, and they didn't enter hitstun ever either. If you end up developing this into a full game definitely give some more love to the dungeons and enemies.
Oren Hope
09. Oct 2024 · 08:20 UTC
Artstyle feels nice, the way text appears too !
The Q spell doesn't seem quite efficient. You can use it to hit multiple targets, but you have to be pretty close to them to do so. If I want to play safe, I can just run around, kiting ennemies with my left click and never lose an HP, while using Q might ends with me losing half my life.
But definitely, the game is a really great base, and doing this much in a Jam is quite impressive!
swaglazio
09. Oct 2024 · 11:30 UTC
now, this one is AMAZING !! The graphics, the mechanics. U made so much in 2 days ! amazing. Keep going, and check my game :pray:
Answer21
09. Oct 2024 · 11:58 UTC
NIKE PRO GAME PALITRA
LDJam user 375016
09. Oct 2024 · 12:08 UTC
This game is the most polished I've encountered so far in the jam! 🌟 The art style is captivating, and I absolutely enjoyed encountering all the charming characters right from the main screen. The gameplay itself was delightful. The town atmosphere is engaging, and the character designs are top-notch. 🏘️ Although the levels were on the easier side, they were impressively crafted considering the time constraints of Ludum Dare. What a wonderful 'little' game!
inre-dan
09. Oct 2024 · 12:12 UTC
If there were a web build I would try it - very cute looking game!
Ulziton
09. Oct 2024 · 12:18 UTC
Stunning visual, very good job guys
LLlarsO
09. Oct 2024 · 12:48 UTC
The graphics were nice and everything fitted together. The "thorn spell" felt very good. It's nice to have such a strong AOE attack.

The magic attack (left mouse) on the other side felt underwhelming damage wise. It's also a little bit tedious to klick the left mouse every time. I would like to just hold it for autoshooting.

Finding the leaves felt more like a time filler. I would prefer it to just appear next to me or at least have some enemies on the way.

The controls felt good and I liked the gameloop, so I ended the main quest and had fun doing it. :)
Good job and keep up the great work.
djidanebe
09. Oct 2024 · 12:50 UTC
Cool game. very beautiful graphics and animations.
Maybe ennemies are a little to "aggressive". They runs on you (even during the reading phase) and always knows where you are.
So the game is more like "kill them all" and after "look after the leaf in an empty dungeons". I ask myself if it would not be funnier to decrease the aggro zone of the mobs.
🎤 Ethernal Tech
09. Oct 2024 · 15:36 UTC
@ronn-fever Thank you so much! Haha, you're absolutely right, it wouldn’t be a game jam without having to cut a bunch of things before the deadline. But there’s always the next jam!
🎤 Ethernal Tech
09. Oct 2024 · 15:39 UTC
@oren-hope I'm really glad you liked the art style! You're right about the Q spell; it's not quite balanced. I wanted it to be useful for hitting multiple enemies, but it's true that you have to be very close to make the most of it. I've uploaded a small patch with balance adjustments so that people trying it out don't experience those disadvantages. Thanks for the feedback!
🎤 Ethernal Tech
09. Oct 2024 · 15:43 UTC
@inre-dan Thank you so much! I'm glad you think it's a cute game. As for exporting it to the web, I don't see it being feasible at the moment, but I will try to do it in future jams!
Nooodle
09. Oct 2024 · 15:43 UTC
Cute and fun game! The gameplay felt good and I really liked the different abilities. I was able to get the four sacred leaves, but I wasn't sure if that was the end of the game since there wasn't a proper "ending".

btw I think being able to choose the color of the leafkin was a really nice little detail!
🎤 Ethernal Tech
09. Oct 2024 · 15:45 UTC
@lllarso Thank you so much for your feedback!
I understand your comments about the magic attack (left click). I recognize that it can feel a bit weak and tedious to click every time; I will consider implementing an option to attack by holding the left click in the future.
Thank you for playing and for your kind words!
🎤 Ethernal Tech
09. Oct 2024 · 15:48 UTC
@djidanebe Thank you so much for your feedback!
I'm glad you enjoyed the game and its graphics style.
I understand your point about the enemies' aggressiveness, and you're absolutely right. Due to the time constraints of the jam, I designed their behavior to be very basic. In the future, I would like to approach it more like a 'maze,' where enemies only track you when you're close by. I'll keep that in mind, and once the jam is over, I'll get to work on it! ;)
Thanks for your suggestions!
Karamelika22
09. Oct 2024 · 16:57 UTC
I liked the game, very interesting design and mechanics
andruid
09. Oct 2024 · 18:26 UTC
Cute little game!

I had some trouble finding a window to heal because the enemies were too fast for me to stop. I ended up giving it up and going full berserk on them.
You might give a slow effect to them if hit by the spell if you decide to work further on it. A little tweak to the steps sound could be good too.

In any case a solid entry for a jam! I had fun playing it.
firellon
09. Oct 2024 · 19:35 UTC
Hm... so, I collected 4 leaves as requested. Is there something else to do afterwards?

Seems like the summoner enemies are the most important to get rid of and spamming Q does the trick.
stormburpee
10. Oct 2024 · 05:11 UTC
I love this artstyle so much! The cute little guys bouncing were so cute.

The different abilities were great, you guys killed it!

Please keep developing!
reecemungus
10. Oct 2024 · 17:20 UTC
This might be my favourite game so far! I had such a blast playing it and was completely left wanting more. I cannot wait to see where you take this project in the future!

The aesthetic of this game is so beautiful, the art, music and sound effects all work together perfectly and are a joy to experience.

I loved the gameplay, it's simple but satisfying and yet gets quite challenging quite quickly. It's really fun!

Good work, I'm waiting for more!
🎤 Ethernal Tech
10. Oct 2024 · 20:27 UTC
@reecemungus I'm so happy to hear that you enjoyed it so much and were left wanting more. I hope I can find the time to develop it further and see where it goes! Thank you so much, really <3
🎤 Ethernal Tech
10. Oct 2024 · 20:29 UTC
@firellon For the jam, I only created the mission of collecting 4 leaves, but you can keep playing beyond that since the dungeons are generated infinitely, and their difficulty increases with the number of leaves you collect (up to a certain limit, haha). As for the enemies, they definitely need more development and mechanics so it's not just about spamming one attack... You’ll see more in future versions ;)
Fenderbate
11. Oct 2024 · 15:12 UTC
It a cute and nice little game, the things I would change is make the sound effects - especially the footsteps - a bit quieter, or give an option to manually change the volume; and the ranged enemy's bullets should not follow the player, instead they could shoot in a pattern to give more uses to the dash ability.
bacalear
12. Oct 2024 · 10:03 UTC
Design is so cute!
tenshi42
12. Oct 2024 · 15:45 UTC
love the design !
timhugh
12. Oct 2024 · 20:24 UTC
Love the content and love the art. The combat feels a little bit stiff to me, but that's probably down to personal preference. Overall, very cool!
cliva
13. Oct 2024 · 11:33 UTC
Amazing result for one man! Hats off to you!

The graphics are awesome for its style. The game clearly has potential

However, there are some notes: the staff seemed a bit useless to me, perhaps because of the lack of its pumping. Background music would be very helpful
MotoIlyuha
13. Oct 2024 · 11:54 UTC
Dude, it amazes me how you can do something like that on GameMaker alone 🤯 . Your game impressed me, I spent 30 minutes of my life on it and I don't regret it.

**Strengths of your game:**
- Graphics - everything is done in a uniform style, and the style itself is pleasing to the eye. Gorgeous!!!
- Variety of enemies and levels - yes, there aren't many types of enemies, but they don't get boring so quickly. - And the levels seem to be procedurally generated, which is very good!
- Variety of mechanics - if you figure out how to combine them properly, you can become a skilful dude in this game :sunglasses:
- Sound effects - feel like an integral part of the game

**Not the strongest points:**
- Lack of music - it is woefully lacking
- Lack of a store - you have coins, but nowhere to spend them.

I'm sure that all the shortcomings are only due to lack of time, after all, this is Ludum Dare! A lot of work has been done, I want you not to abandon your game, it has great potential!
MotoIlyuha
13. Oct 2024 · 11:58 UTC
I was wondering how far I could go :smile:
Bottom line: level 8 and 347 coins
And then I got bored :sweat_smile:
![LeafkinQuest.png](///raw/fbf/06/z/68c23.png)
DesiBragg
13. Oct 2024 · 13:20 UTC
The art is very cute. I enjoyed the interactions with the other little characters. Of course I didn't read the instructions first but when I discovered the dash I def started enjoying the game more. Great job!
🎤 Ethernal Tech
13. Oct 2024 · 15:56 UTC
@cliva Thank you so much for the kind words!🥺
I’m really glad you enjoyed the game and saw its potential.

Regarding the weapon, you’re absolutely right, if I continue developing the game, I’d love to add more variety and make them feel more impactful, possibly with on-hit effects or other improvements. As for the background sounds, I completely forgot to include them! But I’m really excited to keep working on the game and add ambient sounds to enhance the experience.

Thanks again for the feedback!<3
🎤 Ethernal Tech
13. Oct 2024 · 16:01 UTC
@motoIlyuha Thank you so much!
It means a lot to hear that you played that much and enjoyed the game.
As for the weaker points, you’re absolutely right.
The lack of music and a store were mainly due to time constraints (Ludum Dare really pushes those limits!), but if I continue with the game, both of those are definitely on my list of things to address ;))
I’d love to add a shop system so those coins actually have a use, and I agree that music would help set the tone even better.
I really appreciate the feedback and encouragement!!<3
🎤 Ethernal Tech
13. Oct 2024 · 16:05 UTC
@desibragg Thank you! I’m glad you liked the art and the interactions with the characters!

I have to say, the other controls are shown on the screen, but I totally forgot to include the dash in there 😅. Glad you discovered it and enjoyed the game more after that!

Thanks for the feedback!🥺
zimny11
15. Oct 2024 · 18:59 UTC
Nice game! The art is beautiful, controls feel nice and sound effect are fine. As other pointed out, it would be great if there was a cutscene or something after you fulfill the quest, and also something to do with coins, but I get that this is game jam, and there is only so much person can do in limited time. My main feedback would be: the battles are a bit too easy, and only threat to the player are shooting monsters, if you kill them other have no way to catch up to you, which makes battle really hard on the start and then too easy, so some balancing is needed. Anyway, great job, I had fun playing!
Kirill228
16. Oct 2024 · 19:53 UTC
Can't believe all it done only in jam! Implement more mechanics and it will be cool tiny game!
Hard to understand who take damage me or enemies, control is not perfect, but i it was fun 10 minutes)
Snorps
21. Oct 2024 · 15:46 UTC
You cast quite a wide net with this one, could be a good idea to focus down on what makes your game fun for the next one, there's a lot of features here that must have taken time to implement but don't add much like the character creator and levelling system. Love the little creatures. :3
Jawdan
23. Oct 2024 · 03:59 UTC
Game looks and feels great! Super fun and polished submission!! The only thing I ask for is more. Great work!
Ginxel
25. Oct 2024 · 19:32 UTC
THIS IS SO CUTE!!!!!! I love this game so much, one of my favourites!