Red Planet Reclaimers by Tudvari
(Please play it in fullscreen, thanks! :) )

## About
"The RPRs' job on this cold rock is to cleanse the tunnels beneath, so we may once again have colony of some sort..."
Survive as long as you can! The Martian subsurface is a dangerous place...
Destroy the environment, harvest resources!
Upgrade your gear, collect better resources in other biomes, survive longer!
* * How long can you survive? * * (my best is 6:38 so far! :) )
Controls
WASD or arrows to move
Left click to shoot (you can just hold it down, trust me)
Right click to shoot grenade
Shift to sprint
R/F/T/G or Click to buy upgrades
Walk into ores to collect them
H to enable hardcore mode. (post-jam update)
Escape to quit the game
Features that didn't make it?
Buy special equipment to be able to walk in the final biome and fight the big creature! (yep, originally I didn't intend this game as a timer beating game)
Creatures dropping items which are currency for i.e. health potions and other upgrades.
A third weapon, called "Adamantium Laser" (but with enough firerate upgrade you can achieve a laserlike weapon) and a third enemy called "Charger". (guess what it does ^^)
A better dialog panel, a settings panel.
Changes since submission
Fixes, minor adjustments, a bit brighter here and there, ndestructible game area enclosing walls
Hotkeys for upgrades
HARDCORE MODE!





Ratings
| Overall | 81th | 3.793⭐ | 31🧑⚖️ |
| Fun | 40th | 3.966⭐ | 31🧑⚖️ |
| Innovation | 264th | 2.828⭐ | 31🧑⚖️ |
| Theme | 240th | 3.207⭐ | 31🧑⚖️ |
| Graphics | 121th | 3.707⭐ | 31🧑⚖️ |
| Audio | 56th | 3.793⭐ | 31🧑⚖️ |
| Humor | 221th | 2.604⭐ | 26🧑⚖️ |
| Mood | 63th | 3.87⭐ | 29🧑⚖️ |
| Given | 27🗳️ | 35🗨️ |
I think the only bug (haha) I encountered was the timer kept going after I died.
I found it just a bit too dark though, that combined with everything being very tiny made it hard to know where to go. Good job though!
I'll echo the sentiment about it being too dark. The darkness combined with the low contrast between the creatures and the ground made it pretty difficult to see what was attacking me at times. I mitigated this challenge somewhat by upgrading the firing speed, and spraying bullets into the darkness until I saw a health bar.
On my 3rd attempt, I realized I could just start drilling down through the walls to get to the purple material faster. I cornered myself and ended up dying, but it was a fun attempt nevertheless.

Good work!
Killing bugs and mining ore was fun.

I BROKE THE GAME AND I'M PROUD OF IT! Because it was so much fun. I literally destroyed everything in my path. And so far I have the main record :)
By the end of the game, my character was already somewhere on the left-bottom, the camera flew away somewhere, until it completely stopped rendering the world. But it's really fun, but it's VERY VERY VERY hard to see the mobs. I think they should also have a backlight and they should be bigger. Or at least a different color.
@wisstopher thanks for playing, glad you liked it! :)
@yanranranyan Thanks for playing! :)
@rillep Woaah, how did you manage this far? Awesome, congrats! :) Yeah, maybe I'll make the creatures just a bit more visible, thanks for the feedback!
@game-dynasty Woaah, even higher highscore! Congrats! Glad you liked the game, and thanks for the feedback. :) Now after these comments, I really should put an indestructible wall around the game, and increase the mob visibility a bit, haha ^^
Very fun game, especially when you get a few speed upgrades in
What I liked:
- solid music track. Often times music is one of the last things to get added in these jams but honestly I couldnt imagine playing without it. Very Doom coded
- great gameplay loop. The key for me was learning this is a mining game, not a shooting game. of course, once you hit 6 minutes that definitely changes a bit, haha
- I like encouraging the player to move around by changing up the resources. Definitely changed it to be more exploration based than a static shooter
- The gun felt really nice to use, especially after a few upgrades (in case you are sensing a theme here...)
What I think could be improved:
- I think the character starts out feeling a bit weak. It provides a great juxtaposition for how bad ass you feel near the end, but i worry players wont want to push through feeling so sluggish. if nothing else I would love a bit more base movement speed
- I did have a bit of an issue finding the other biomes. I ended up walking north and mining to the edge of the map not realizing there was a specific direction I should go.
- I wish the enemies were a bit bigger. This is hard to balance, as that means they have a bigger hitbox, but as is I kinda just felt like they were red squiggles. it wasnt until I stopped and really looked at them that I saw how varied their designs were
- I know adding in new enemies is where scope creep begins, but it did feel a little underwhelming that the only real difference in the biomes seemed to be the color and hardness of the rocks

I have a few problems with the enemies and projectiles, which I find too small for me, but everything else is really well done.
With a little more content, events on the map, skills to choose from other than the grenade, the ability to modify the stamina and little elements like that, the game becomes really excellent!
Excellent work, congratulations!
(And here it's my best)

I could definitely see myself having fun with this as a much larger more complete experience if you decided to develop it further.
My only issue was that I had a hard time seeing enemies and differentiating them from blood splatters and ores and stuff.

A few points to look into:
- I personally think the enemies are too hard to see. A lot of times I lose health and have no idea from where.
- I actually played it twice because my first time was spent mostly trying to find out where the blue ores were. I was unfortunate enough to look everywhere but the one corner that has it. Second run was way smoother and a lot more fun once I knew where it was, but it felt like the first run is a dice roll based on the direction you decide to explore first.
- Also, there's this bug with the camera it seems? Over time, the camera becomes offset and the player gets closer and closer to the corner of the screen.


@sdcorpse Thanks, glad you liked it, I usually don't like my own stuff, but I kept finding myself playing over again because I just liked hitting the tilemaps so much. ^^ Thanks for playing, cheers!
@bangkerpow Thanks Kerpow, appreciate it! I was surprised too with the music. Back in the day I played some heavy metal stuff here and there on a guitar at home, but I never made music like this on the computer. And it all sounded so bad... And the worst part was that I didn't know how to make drum sounds... It sounded awful. Then I found out how can I add drum patterns, and suddenly all the other instruments sounded good too. So I learned that drums are essential to must music. ^^
@manabreak Congrats, glad you enjoyed it, good luck & have fun! :)
@pierre-marie Congrats on the time, and thanks for the feedback, I'll keep in mind if I continue working on it, though I shouldn't because I'm already deep in another project. ^^ Thanks for playing!
@skleembof Thanks for the kind words! :) I'm really thinking about working on it, because I had so much with destroying tiles. I didn't even know that it's this easy to have a performant, juicy, destructible tilemap in Unity with VFX and such. It's not really possible out of the box, so I always just skipped the thought, thinking "it must be too hard". Turns out it's not really complicated. :) Thanks for the feedback, I wonder how could I improve the visibility.
@itsaina Woah, that's a lot of minutes, congrats! :) Yeah, they are a bit hard to see, sorry! Though "taking damage and have no idea from where" sounds like the poison damage over time. Was it green damage? If so, it was a DoT from the spiders. If not, then I guess worms are really hard to see :\ The map is a square with symmetric layout: in the top-left and bottom right corners are the red ores, and blue ores in the others. Hmm, I would how could I have make this straightforward. Honestly, I was hoping that while the player was running around the monsters, they would eventually discover all the ores naturally. ^^ I was a bit naive I guess, haha. Hmm, that's a strange bug. Hmm, but I think I now the source, if there are lot of explosions around you, the new camera shakes start while there is an existing one, thus the new camera shake thinks that the original position if the already shaked one. And slow offsets add up I guess. Sorry and thanks for playing! :)
@commanderstitch Haha, maybe they were a bit too tiny. The original plan was to make them bigger and bigger as time goes on, but I had some more important tasks at my hand and I was afraid that making them bigger on the run would cause a lot of issues. :D Thanks for playing, commander!
@astrayrae Thanks for playing! Congrats on the time, awesome! :)
down at the upgrades menu to check the prices and pick hotkeys. The whole game
felt like a tribute to Doom, and I think it does a good job of that.
Some here have said that the early game feels too slow, but I don't really agree. Both in terms of literal movement speed and overall pacing I think the early portion of the game feels about right.
I wish there were some goals, whether they were random "high value" ore locations or "tiny creature nests" or something to fight toward. Tried normal and hardcore. Did very well in my first life on normal, and hardcore kicked my butt fairly quickly.
@thesmellofoxygen Yeah, I wish too. Originally it was planned to be a survival-exploration game, with a goal of defeating a boss somewhere. But run out of time, so made it a timer based endless survive game. :| Thanks for
your kind words and of course for playing! :)
Not bad considering I play on a touchpad :)
I like destructive terrain/mining for collecting resources for upgrades! The good thing is that enemies' bullets destroy terrain too but it's a shame that grenades don't :(
Also, the music is cool and really fits the game. All and all, it was fun!
Good stuff!