Human Body Fighter by Alex Duh

In Human Body Fighter you are a nano-engineer whose goal is to protect the hapless Thomas from a swarm of deadly viruses. Using your specially developed radar bots, shooter bots, and bombs, you need to locate, attack and destroy the viruses before they sink their teeth into Thomas’ body.
Radar bot - pings nearby zones with live viruses on mini-map Shooter bot - attacks viruses until they are inactive Bomber - destroys all inactive viruses, ensuring they do not revive
All your bots have a limited lifespan, and you have a limited supply of them. Be sure to refill your supply using Thomas’ intestines and look for viruses on the mini-map. Viruses further away deal less damage, but bites on the brain and heart are deadlier!
Controls:
WASD - move
Left Click - place creature
X - switch active creature type
Art & Graphics
Henry
Programming
Sam & Alex
Music
Tyler
Brainstorming & Design
Henry
Alex
Sam
Ryan
Play in browser: https://alexpsi.itch.io/human-body-fighter
Ratings
| Overall | 388th | 3.694⭐ | 20🧑⚖️ |
| Fun | 619th | 3.306⭐ | 20🧑⚖️ |
| Innovation | 89th | 3.972⭐ | 20🧑⚖️ |
| Theme | 60th | 4.333⭐ | 20🧑⚖️ |
| Graphics | 158th | 4.306⭐ | 20🧑⚖️ |
| Audio | 243th | 3.694⭐ | 20🧑⚖️ |
| Humor | 436th | 3.222⭐ | 20🧑⚖️ |
| Mood | 531th | 3.528⭐ | 20🧑⚖️ |
| Given | 16🗳️ | 1🗨️ |
Once I got the hang of gameplay, it was quite fun - though I do wish I understood more about how radar works (do I have to have one on every body part?) and wish there was a way to zip around the body faster (perhaps just a 'shift to sprint').
The music and sfx are fun, and it was very cute to watch our little defenders hone on to and blast the baddies. Can't say enough good things about the visuals, stellar job!
Overall great work!
Exploring the human body was fascinating, but it felt like the virus scanner wasn’t working correctly. I kept pressing space, but the viruses on the right hand weren’t detected and eventually grew to human size.
Overall, it's a fun and inventive concept, but fixing the scanner and providing more clarity with the mechanics would make it even better!