Derpy by Mololo
Derpy is a chaotic demolition derby where players control miniature toy cars, battling in high-stakes collisions and using unique power-ups to be the last car standing.

https://youtu.be/vioWn70q-UM



When you were a child, your toy cars came to life in your imagination, each one a tiny creature with a mind of its own. They raced, crashed, and battled in epic duels on the playground of your mind. Today, they return, bringing back the thrill, the chaos, and the excitement of your childhood dreams. Welcome back to the world where your imagination runs wild, and your cars come to life once more!
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Controls
W, A, S, D - Move
SPACE - Use Powerup
ESC - Main menu
Damage is based on how fast you are moving
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* NOTE: *
The volume might get cut out on the html version. If you want to try the full experience with better sound, download the windows build
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Ratings
| Overall | 869th | 3.197⭐ | 40🧑⚖️ |
| Fun | 564th | 3.382⭐ | 40🧑⚖️ |
| Innovation | 702th | 3.103⭐ | 41🧑⚖️ |
| Theme | 1042th | 2.513⭐ | 41🧑⚖️ |
| Humor | 623th | 2.895⭐ | 40🧑⚖️ |
| Mood | 876th | 3.083⭐ | 38🧑⚖️ |
| Given | 14🗳️ | 34🗨️ |
Hahaha! I love the little audience jumping for my yellow truck, had fun with it !!
The downloadable version shouldn't have audio problems.
Would be great to see this with some proper time spent on it to iron out the issues - definitely could see this being a cross between [Flatout - Ultimate Carnage](https://www.google.com/search?client=firefox-b-d&q=flatout+ultimate+carnage) and some of the old [Micro Machines](https://www.trustedreviews.com/reviews/micro-machines-world-series) games.
Flat-out especially for the time had some great visible damage and effects on cars ( wheels falling off, steering going wonky ) - so would be cool to see here, but with 'matchbox' car style, like the wheels just being held on with the single metal pin etc. :smile:
The audio issues should go away on the downloaded version
Like the conception of toy cars, where you can choose what you want to drive.
Impressive destruction mechanic!
@danoka, @gaalsien - the damage is calculated based on the car speed at the time of an impact
