CYBERGERM 9001 by apoly

The Body Must LIVE! Race to save the corpus as a nanobot equipped with weapons to defeat an onslaught of invading microorganisms! Fight your way through the a procedurally generated body getting eaten away by swarms of microbes. Used local and ranged weapons to terminate your enemies while collecting health pickups. Win by eliminating the threat! Lose by destruction of your nanobot or death of the Body!


GAMEPLAY HINTS
WASD or UP/LEFT/DOWN/RIGHT to control the bot.
Mouse wheel zooms the camera, use this as your weapon range increases.
Some enemies will shoot, all damage the bot by collision.
All assets and sounds made from scratch by us.
Win: destroy almost all the enemies
Lose: Bot is destroyed (watch the bot integrity bar) or the body dies (watch the body health bar)
Level up: every 10 XP for every destroyed enemy, random level up at 100 XP (speed, weapon cooldown, weapon range)
The longer you play the more crazy it gets!
Frameworks used: Raylib, FLECS
Programming, sounds: Alexander Polyakov
Art: Nika Khudonogova
Programming: Kyle Chand!
Postjam Fixes:
v1.1
- Fixed a bug when weapons cannot traverse the boundaries of the map
- Added end game statistics on win
- Added a MacOS build (note that you need to run
xattr -d com.apple.quarantine ~/Downloads/Cybergerm9001.appfor it to open, sorry)
v1.2
- Fixed a bug when win screen sometimes would not show after clearing all disease
- Slightly improved collisions to try to combat a situation when player might be teleported randomly
- Fixed XP bar being drawn out of bounds
| Link | https://apoly.itch.io/cybergerm-9001 |
| Link | https://apoly.itch.io/cybergerm-9001 |
| Link | https://apoly.itch.io/cybergerm-9001 |
| Original URL | https://ldjam.com/events/ludum-dare/56/cybergerm-9001 |
Ratings
| Overall | 765th | 3.326⭐ | 25🧑⚖️ |
| Fun | 537th | 3.413⭐ | 25🧑⚖️ |
| Innovation | 560th | 3.283⭐ | 25🧑⚖️ |
| Theme | 208th | 4.065⭐ | 25🧑⚖️ |
| Graphics | 618th | 3.565⭐ | 25🧑⚖️ |
| Audio | 592th | 2.952⭐ | 23🧑⚖️ |
| Humor | 722th | 2.705⭐ | 24🧑⚖️ |
| Mood | 665th | 3.386⭐ | 24🧑⚖️ |
| Given | 22🗳️ | 24🗨️ |
This is an interesting take on the survivor genre, with the world background having HP too — clever idea! I didn't feel like I had a _ton_ of control over how much damage the body took, though, in part because it seemed like the germs were allllll over, pretty uniformly, and I didn't have much in the way of tools to do clear them via anything but kiting. Maybe it would help to do some more active upgrades (change attack mode / different projectiles?) to make the player role a little more active.
Start feel slow,Middle feel cool,Ending can't see nothing just red screen.
It's a nice and tight game, a simple idea that has been executed super well in my opinion. I went the completely opposite direction and I'm learning the hard way why scoping is important!
The UI is really well done, the font did confuse me on the XP bar though, because I read it as HP for **ages** and was confused why my health was jumping around so much :laughing:.
The browser version didn't run on Firefox with me, but I have a number of extensions that might have been interfering, however it ran perfectly on vanilla Chrome.
I've been so inspired by the fact you guys seems to always try a new framework or engine with each game, it's really impressive.
Honestly, great job, well done.
I still struggled a bit with the controls. Being a spaceship, my mind kept wanting to press buttons relative to the forward direction of the ship instead of giving absolute directions. It was also a bit too easy getting stuck on the terrain in the narrow passes. I'm thinking that if the colliders of the blocks were a bit (more) rounded and / or if the size of the vessel (or at least its collider) had been a bit smaller compared to the blocks... something like that could have helped a lot.
Still very enjoyable! A very nice feeling flying straight at a cluster of bugs, knowing that they can hardly hurt you.
Either way, nice entry, well done!
@bearcage Yeah, changing/unlocking weapons and selecting upgrades were definitely in our plans, but we were unable to make it in time. We though about different kind of builds you can do, but alas, we ran out of time.
@cloistered yeah, things start to get really fast and exponential near the end, it's hard to see anything even when you zoom out :) We would think about how to make start feel more engaging.
@slippers thanks for kind words! Yeah, we definitely hit an exponential overflow by the end, which can be quite satisfying :D
@local-minimum we thought about giving player ability to choose controls, but ran out of time and it fell out of our todo list. But we might explore that idea with postjam fixes though. Was you confused by the red circle around the player in the beginning? We kind of feel like it doesn't communicate good enough that it's the thing which damages enemies, so we think it might be confusing because of this.
@shaner421 thanks, we're happy you liked it! Sounds were made with sfxr port, aimed at old school arcade sound (though we didn't have enough time to add sounds to everything and to record a soundtrack...)
@h1soka thanks!
@tannimun yes, there's a bug which will block the win screen from showing in a specific conditions. We've updated web version with a fix (macOS and Windows version to come shortly).
If this game is rebalanced, it could be more fun and feel progressive.
-J
i just got stronger and stronger until everything was devastated. muah hahahhaa
@runningopenloop that is the way! :D Beat exponential growth with even faster exponential!