Get Off My Lawn by jgthespy

[raw]
made by jgthespy for LD33 (JAM)
A backwards JRPG. It's missing most of the features that would have made it interesting but it's a nice baseline RPG system that I can make good later on. The monster was supposed to have a home life in addition to the battle system but I never made it that far.

There's no sound, no effects, no background art, no tutorial, no damage or status effect indicators, and it's about as balanced as I could make it in 30 minutes. Also you can't die.

How to play:
Click the trapezoid under a character to select them, then use the four buttons at the top to pick an action.

Issues:
-Resolution issues have been resolved! Thank you Canvas Scaler!
-If you hit the knight even though you have someone else selected, it's because he taunted you.

Ratings

Coolness 47% 1314
Overall(Jam) 2.40 1071
Fun(Jam) 2.40 978
Graphics(Jam) 3.00 701
Humor(Jam) 2.89 470
Innovation(Jam) 2.60 835
Mood(Jam) 2.72 819
Theme(Jam) 3.52 477

Feedback

Vladirien
25. Aug 2015 · 19:03 UTC
Nice concept but still needs work. Would play a upgraded version :)
Jacic
25. Aug 2015 · 19:03 UTC
I am invincible! Nice idea.
ZzCalvinzZ
25. Aug 2015 · 19:05 UTC
great effort. Like the artwork...with some more work this game could be pretty fun
Caspila
25. Aug 2015 · 19:12 UTC
I agree with other comments. The idea is quite nice but game is not that playable so far. i think it's worth to put some more work in it!
wavegunner232
25. Aug 2015 · 19:32 UTC
fun. can't lose when you win nothing happens art is stunning
cmayhem
25. Aug 2015 · 20:09 UTC
Well the art is good, it's good start for an rpg. Keep working on it!
mantis
25. Aug 2015 · 20:32 UTC
For a game in 30 minutes, this is sweet!
lykanthrope
27. Aug 2015 · 01:42 UTC
This is a totally fun concept! Would love to see it fully developed!
Jani Nykänen
27. Aug 2015 · 05:37 UTC
With further development this could become something interesting.
wooltech
29. Aug 2015 · 00:46 UTC
I like how the name implies a back story. Whlie unfinished, it's a nice system and layout for the combat UI.
Almax27
04. Sep 2015 · 12:32 UTC
Really liked the concept, shame these was no actual losing or winning conditions, just a 'you died' 'you won' popup and click to restart would have been enough.