AHHElevator by AlxJE

[raw]
made by AlxJE for Ludum Dare 56 (JAM)

*Due mouse control is only avaliable for Windows version!

AHHElevator is a Elevator simulation game where player play as the holder of rope to transport people into different levels as much as possible in limited time.

GIF1-ezgif.com-optimize.gif GIF3-ezgif.com-optimize.gif GIF4-ezgif.com-optimize.gif

Control configuration:

Dual Mouses(Windows version only):

Mouse1: Left buttom(Hold rope/Connect hand with mouse)

Mouse2: Left buttom(Connect hand with mouse),Right buttom(Hold rope)

Mouse and Keyboard:

Left hand: WASD to cotroll movement, Space Bar to hold rope

Right hand: Mosue for movement, left mouse buttom to hold rope

Controller(Xbox controller only):

Left hand: Left stick to controll movement and Left trigger to hold rope

Right hand: Right stick to controll movement and Right trigger to hold rope

Ratings

Overall 293th 3.802⭐ 65🧑‍⚖️
Fun 294th 3.69⭐ 65🧑‍⚖️
Innovation 14th 4.339⭐ 64🧑‍⚖️
Theme 905th 3.087⭐ 65🧑‍⚖️
Graphics 551th 3.661⭐ 64🧑‍⚖️
Audio 346th 3.5⭐ 62🧑‍⚖️
Humor 160th 3.75⭐ 60🧑‍⚖️
Mood 479th 3.583⭐ 62🧑‍⚖️
Given 66🗳️ 118🗨️

Feedback

LDJam user 388078
07. Oct 2024 · 05:04 UTC
The embedded HTML on this site doesn't appear to load for me, but the Itch link does work
LightningST
07. Oct 2024 · 05:44 UTC
Very cool! The tutorial was great! In the actual game it felt a little too difficult at first though. Still an awesome concept!
Halgendy
07. Oct 2024 · 07:04 UTC
Woah professional level man
🎤 AlxJE
07. Oct 2024 · 09:10 UTC
@halgendy Thank you!
Sharky3188
07. Oct 2024 · 10:27 UTC
Really interesting take on the theme. I really enjoyed the overall design of the game, and i could see how you could expand on it further. Great job.
Sviborg
07. Oct 2024 · 11:29 UTC
Very unusual mechanics. Never played games like this before!
Vlad_Russu
07. Oct 2024 · 11:53 UTC
Cool graphics, unusual idea
Guadalupe Murgo
07. Oct 2024 · 12:07 UTC
very complicated, but it looks very good to be done in 2 days, good job!
imai_Time
07. Oct 2024 · 12:41 UTC
It's an idea just to have everything there is in a good game
tuism
07. Oct 2024 · 13:55 UTC
Well done for innovating on something nobody ever thought to innovate!
- Just overall very polished on all fronts - audio, visual, design. Very cool!
- The people's representation is top notch, no fucking around with individual physics objects, just a series of lights like one of those Game & Watch relics, great design work with this :)
- Can't believe you got this control scheme to work with just kb/m. It feels relatively good and still janky enough for it to be challenging to do.
- I never got two mice to work - I *actually* have two mice on my computer all the time, so imagine my surprise when I run into a situation where it's suppose to be actually supported! Is there anything specific I have to do to enable support for two mice?
- Hope you get to expand on this with more mechanics and interesting things. It could be almost Papers Please like with different characters and stories depending on who lives and who dies. Working in different buildings with different stories.
🎤 AlxJE
07. Oct 2024 · 15:54 UTC
@tuism Thanks for you review and compliment! The dual mice mode only works in windows build, and you should try to click left buttons on both mice to activate it!
tuism
07. Oct 2024 · 16:30 UTC
@alxje I am running the windows build, and I'm at the main menu, both mouse can move the single cursor, and I've clicked both left, both right, and every combination of buttons on both mice, and the 2 Mouse option doesn't become available! Wonder what's wrong, hmmm.
Atahan
07. Oct 2024 · 18:11 UTC
Cool game! SCP vibes​
Mmm1008fm
07. Oct 2024 · 18:23 UTC
Wow! The best game i seen on jams! Allthought not a grat highscore for me, mechanics and gameplay are 100/100
![image_2024-10-07_212314045.png](///raw/662/e5/z/666dd.png)
ulysseLenglen
07. Oct 2024 · 20:48 UTC
Nice game with the 2D portal feel, good audio, good humor with the spelling, original gameplay !
🎤 AlxJE
08. Oct 2024 · 02:42 UTC
@tuism Hi, during my play test I have only tried to use two wireless mice, they have worked, so maybe you should see wheater they work or not?
Pachino55
08. Oct 2024 · 03:40 UTC
I appreciate the tutorial, super awesome game overall!
BoxedMeatRevolution
08. Oct 2024 · 03:46 UTC
Cool mechanics! It showed me that my hand eye coordination cannot handle keyboard and trackpad properly at the same time. Definitely adds to the challenge. Loved the design, too.
Hakusai
08. Oct 2024 · 03:47 UTC
Really love the elevator control. It has a aperture science feel both in art and the humor. The monsters definitely added more fun to the game. Overall great work!
breadstick
08. Oct 2024 · 04:05 UTC
An excellent little game! As another comment mentioned, the visuals feel a lot like the Aperture Science lil demos they released for Portal 2 (I don't remember if they also featured in-game?)

The elevator control by way of a rope was novel, and it first felt a bit like QWOP in battling against the control almost as much as the game itself. There were a few design choices that were really nice--the floor indicators by color on the elevator carriage was a nice touch.

Overall, a nicely polished game!
🎤 AlxJE
08. Oct 2024 · 04:10 UTC
@breadstick Thanks for your compliment!
tuism
08. Oct 2024 · 04:10 UTC
@alxje I only have one wired and one wireless hooked up, so maybe that's why? Though that's weird that that would make a difference!
🎤 AlxJE
08. Oct 2024 · 04:13 UTC
@tuism I think it have something to do with the hardware itself, when I try to use a wired mouse in the engine, it crush right from the start, but works excellently well with wired less one.
atumemot
08. Oct 2024 · 04:28 UTC
breadstick basically said everything I felt. I noticed that move the rope left and right also moved the elevator, but I couldn't tell what that actually does for gameplay. At first, I thought it would have some sort of effect on how quickly people could get on/off the elevator, but it didn't seem like it had an impact. Maybe just a cool detail. Either way great game.
FireSlash
08. Oct 2024 · 04:48 UTC
Neat! I love the clean yet clear art style, it came together really nice.

The tutorial went fine, but once the game started I lost keyboard control, so I played the run with just the mouse... which ended up being easier.

The monsters add a fun wrinkle to it and really bring the stress of it all together, but I feel like the controls and timings were a bit *too* forgiving. I realize that's a good default to err towards during a jam, but being left wanting for more is always a good sign.

I also wish levels were a bit more clearly defined, I don't know what the end goal was other than I got a score of 22. The tutorial had a nice clear end point, and felt kinda of lemmings-like. I sort of with the game had that kind of progression, but maybe that's a good direction for a post-LD version :)

Nice work!
🎤 AlxJE
08. Oct 2024 · 04:51 UTC
@atumemot Thanks for your comments and compliments! Moving elevator left to right was intended increase difficulty by asking players to control not only vertically but also horizontally, but during the play test I found this may cause unwanted troubles so I adjusted map so that player won’t have to worry about it.
🎤 AlxJE
08. Oct 2024 · 04:58 UTC
@fireslash Hi! Thanks for playing my game and leave suggestions for my game, but the game was intended to be score based, the goal is score as much as possible.
SHAKIROVICH
08. Oct 2024 · 05:48 UTC
I like this kinds of games with alternative control mechanics
1finiteloop
08. Oct 2024 · 06:07 UTC
This is so much fun! I think the design where some people die when the elevator drops is really interesting. I was frantically trying to play but still couldn’t manage to transport everyone to safety in time. It’s a bit brutal when they get eaten by the monsters, but I actually like that! I also really enjoy the game’s simple art style!
Patomkin
08. Oct 2024 · 08:38 UTC
Very interesting game! Double controls was an interesting idea, but I played with mouse only and it was just fine. Loved the art!
LDJam user 299367
08. Oct 2024 · 08:48 UTC
amazing idea
Lzic
08. Oct 2024 · 09:03 UTC
It works on two mouse,and fine when play with only one!! i score even higher when only use one hand, lol! ANYWAY, AMAZING game
Prunus Padis
08. Oct 2024 · 09:21 UTC
Maybe it bugged out or maybe i missed something but after the monster in tutorial passengers would not leave the elevator? I really like the idea and trying to master the rope pulling (controller) seems like a nice challenge.
LDJam user 139668
08. Oct 2024 · 09:33 UTC
The concept is simple and extremely good :D Just perfect for jam. Not much to add honestly
inre-dan
08. Oct 2024 · 12:22 UTC
Really amazing ideas, though very frustrating without two mice. Might have been helped by more responsive keyboard controls, but honestly it kinda adds to the charm that the hands are so difficult to control.

The only thing I can think to criticize is the visual polish - the might've been better suited for a side-on perspective but I do love the little people explosions when you drop the carriage. Amazing work!
Dywanix
08. Oct 2024 · 13:05 UTC
Very interesting idea and nice artstyle
🎤 AlxJE
08. Oct 2024 · 13:29 UTC
@inre-dan Thanks for your criticism! I will find a way to make the left screen look better!
BroHeartTTV
08. Oct 2024 · 15:52 UTC
Interesting control scheme and I loved the pressure of the monsters chasing folks into the elevator. I think I did well but I would like a score to be able to compare!
Kirass
08. Oct 2024 · 17:31 UTC
Cool game! I liked it.
JEMH2K
08. Oct 2024 · 21:29 UTC
i SUCK at this game, but I found it really fun. It felt really immersive when the elevator was at the bottom of the shaft and I had to really TUG at my mouse in real life.

Incredibly unique concept - very creative stuff. I loved the game-and-watch display and how it juxtaposed with the elevator display. AWESOME!!

![Screenshot 2024-10-08 222736.png](///raw/949/d5/z/68161.png)
imberny
09. Oct 2024 · 02:34 UTC
Very cool concept! Controls were pretty unresponsive at times. With more polish this could be a very fun little mobile game!
imberny
09. Oct 2024 · 02:35 UTC
Wait, you made two games during this jam?
🎤 AlxJE
09. Oct 2024 · 02:42 UTC
@imberny HI! Thanks for playing my games and compliments! And yes, this is the solo project finished by my own, and I wrote the AI movement and people and houses generation in 'Burn'em All' !
Gaalsien
09. Oct 2024 · 05:09 UTC
Quite innovative and immersive controls! Like it! Great work!
poboy
09. Oct 2024 · 05:56 UTC
Oh my god what a mood straight out the gate WTF

Super unique game and what a cool idea, I am terrible at it but I really enjoyed the double hand mechanic. Are there really people getting 900 points??

Awesome job!
🎤 AlxJE
09. Oct 2024 · 07:59 UTC
@poboy Thank you for your time and the compliment! I am glad that you enjoyed my game and no, there is no way anyone can get over 60 points in this game I just write a random number on it.😂
hanafl0wer
09. Oct 2024 · 08:26 UTC
Sfx is very satisfying! the dual control is fun at first but gets tiring, so i just go with one hand and doesn't move the other one at all, and it's still fun. i suggest not using time as limit, but setting a goal of delivering how many people and use time as score, because the people is generated over time.
LDJam user 305869
09. Oct 2024 · 10:39 UTC
should probably not be playing this on a touchpad
reecemungus
09. Oct 2024 · 13:12 UTC
This is a awesome idea! It's very challenging but really rewarding once you get used to it.

The audio is super satisfying, it the sound effects fit the game perfectly and I found it really fun to listen to while I played. I love the music too!

The art also looks really good, the hand sprites and rope are super clean and stylised, which I love. And the 3D section is also really cool, it reminds me of The Lab I think - that Portal spin off.

Overall this is a really cool game and I loved playing it, well done!
CrozzY
09. Oct 2024 · 15:37 UTC
The style of the game is quite interesting and reminds me of something from Valve games)) I liked the mechanics and the graphics
splittheatom
09. Oct 2024 · 15:56 UTC
Really polished game! I wish I had two mouses (or mice?) to play.
Really fun concept and this is the kind of game I like to see in game jams.
Congrats!
Blazejmg917
09. Oct 2024 · 16:10 UTC
this is a really cool idea! I don't think I've ever seen a game like this before! kudos to you for such an innovative and fun idea! I will say that I wish I had been abel to try it with the dual mouse or controller schemes but I have only one mouse and no xbox controllers, and the mouse and controller input style is a bit awkward to handle. I can also imagine a game like this working really well on either a form of touchscreen or using vr-style hand tracking controls!

There was definitely some fun tech to figure out like with fully dropping the elevator to speed it to the bottom, which I appreciated.

Great job!
stormburpee
10. Oct 2024 · 00:12 UTC
Really unique concept with some challenging and innovative controls! The dual-mouse setup is a cool idea, though I found it difficult to manage with just one mouse. The visuals and sound design are both polished and add a lot to the experience. With some tweaks to the controls and a bit more balance, this could be a really fun and engaging game. Great job overall!
LDJam user 319166
10. Oct 2024 · 02:56 UTC
Really inspiring idea! wonderful in all aspects! Congratulation!
Tom Holt
10. Oct 2024 · 12:52 UTC
Really loved the game, very unique concept and the game was very smooth, move this art design for it. I tested it on keyboard and mouse and it played well but I feel like it is harder on keyboard and mouse than I imagine it would be on controller but overall I love the game and its concept.
IRoRoI
10. Oct 2024 · 14:16 UTC
innovative mechanics! it was especially nice to play on the laptop touchpad ;)