AHHElevator by AlxJE
*Due mouse control is only avaliable for Windows version!
AHHElevator is a Elevator simulation game where player play as the holder of rope to transport people into different levels as much as possible in limited time.

Control configuration:
Dual Mouses(Windows version only):
Mouse1: Left buttom(Hold rope/Connect hand with mouse)
Mouse2: Left buttom(Connect hand with mouse),Right buttom(Hold rope)
Mouse and Keyboard:
Left hand: WASD to cotroll movement, Space Bar to hold rope
Right hand: Mosue for movement, left mouse buttom to hold rope
Controller(Xbox controller only):
Left hand: Left stick to controll movement and Left trigger to hold rope
Right hand: Right stick to controll movement and Right trigger to hold rope
| WebGl | https://alexj1111.itch.io/ahhhelevator |
| WebGL | https://alexj1111.itch.io/ahhhelevator |
| Original URL | https://ldjam.com/events/ludum-dare/56/ahhelevator |
Ratings
| Overall | 293th | 3.802⭐ | 65🧑⚖️ |
| Fun | 294th | 3.69⭐ | 65🧑⚖️ |
| Innovation | 14th | 4.339⭐ | 64🧑⚖️ |
| Theme | 905th | 3.087⭐ | 65🧑⚖️ |
| Graphics | 551th | 3.661⭐ | 64🧑⚖️ |
| Audio | 346th | 3.5⭐ | 62🧑⚖️ |
| Humor | 160th | 3.75⭐ | 60🧑⚖️ |
| Mood | 479th | 3.583⭐ | 62🧑⚖️ |
| Given | 66🗳️ | 118🗨️ |
- Just overall very polished on all fronts - audio, visual, design. Very cool!
- The people's representation is top notch, no fucking around with individual physics objects, just a series of lights like one of those Game & Watch relics, great design work with this :)
- Can't believe you got this control scheme to work with just kb/m. It feels relatively good and still janky enough for it to be challenging to do.
- I never got two mice to work - I *actually* have two mice on my computer all the time, so imagine my surprise when I run into a situation where it's suppose to be actually supported! Is there anything specific I have to do to enable support for two mice?
- Hope you get to expand on this with more mechanics and interesting things. It could be almost Papers Please like with different characters and stories depending on who lives and who dies. Working in different buildings with different stories.

The elevator control by way of a rope was novel, and it first felt a bit like QWOP in battling against the control almost as much as the game itself. There were a few design choices that were really nice--the floor indicators by color on the elevator carriage was a nice touch.
Overall, a nicely polished game!
The tutorial went fine, but once the game started I lost keyboard control, so I played the run with just the mouse... which ended up being easier.
The monsters add a fun wrinkle to it and really bring the stress of it all together, but I feel like the controls and timings were a bit *too* forgiving. I realize that's a good default to err towards during a jam, but being left wanting for more is always a good sign.
I also wish levels were a bit more clearly defined, I don't know what the end goal was other than I got a score of 22. The tutorial had a nice clear end point, and felt kinda of lemmings-like. I sort of with the game had that kind of progression, but maybe that's a good direction for a post-LD version :)
Nice work!
The only thing I can think to criticize is the visual polish - the might've been better suited for a side-on perspective but I do love the little people explosions when you drop the carriage. Amazing work!
Incredibly unique concept - very creative stuff. I loved the game-and-watch display and how it juxtaposed with the elevator display. AWESOME!!

Super unique game and what a cool idea, I am terrible at it but I really enjoyed the double hand mechanic. Are there really people getting 900 points??
Awesome job!
The audio is super satisfying, it the sound effects fit the game perfectly and I found it really fun to listen to while I played. I love the music too!
The art also looks really good, the hand sprites and rope are super clean and stylised, which I love. And the 3D section is also really cool, it reminds me of The Lab I think - that Portal spin off.
Overall this is a really cool game and I loved playing it, well done!
Really fun concept and this is the kind of game I like to see in game jams.
Congrats!
There was definitely some fun tech to figure out like with fully dropping the elevator to speed it to the bottom, which I appreciated.
Great job!