Kaiju Bash by MissingPixel

[raw]
made by MissingPixel for Ludum Dare 56 (COMPO)

Kaiju.gif

Be the Kaiju! Kaiju Bash is a short arcade experience where you play a giant monster, terrorizing a town filled with smashable buildings and people.

Controls are: WASD/Arrow Keys

Screenshot (115).png

Ratings

Overall 217th 3.321⭐ 30🧑‍⚖️
Fun 181th 3.321⭐ 30🧑‍⚖️
Innovation 296th 2.607⭐ 30🧑‍⚖️
Theme 218th 3.357⭐ 30🧑‍⚖️
Graphics 43th 4.214⭐ 30🧑‍⚖️
Audio 66th 3.696⭐ 30🧑‍⚖️
Humor 116th 3.288⭐ 28🧑‍⚖️
Mood 152th 3.407⭐ 29🧑‍⚖️
Given 10🗳️ 20🗨️

Feedback

pres2300
07. Oct 2024 · 04:01 UTC
This was fun! Short and sweet. It was simple but satisfying to play. Good work getting such a complete game done for the compo with music and sound effects. I would love to see more level variety and different things to destroy.
Willby
07. Oct 2024 · 04:03 UTC
The buildings breaking was very satisfying. It would have been cool to have more things to break. Or a larger world. The green colour palette was neat.
glooga
07. Oct 2024 · 04:09 UTC
Love the graphics! It's a nice evocation of Game Boy graphics with a cuter, rounded touch.
OldToadPower
07. Oct 2024 · 04:55 UTC
Nice art, breaking down buildings is a lot of fun!
D.d
07. Oct 2024 · 05:24 UTC
Love the Gameboy Graphic, the sound effects also great. This is a simple yet great ideas and execution. I think adding some cameras shake effect would enhance the experience. Overall Awesome game :thumbsup: :wink:
LDJam user 2331
07. Oct 2024 · 06:31 UTC
I love the art style in this---it's super satisfying! I feel if it had just one extra movement mechanic like a dash, it'd make for some good score-routing. :P
diabolical-sloth
07. Oct 2024 · 10:50 UTC
short and sweet. great artwork and sfx. seconding @d-d camera shake would be awesome

I think the map could also be bigger. I did 2 runs and both times I ran out of buildings to smash :(
Custodi
07. Oct 2024 · 14:17 UTC
Good work with colors and art contrast.
Sounds very intuitive, but game has lack of content(
Sviborg
07. Oct 2024 · 15:43 UTC
I really liked how it combines simplicity and satisfaction from destruction! The Game Boy style graphics are nostalgic and give the game a special charm. The sound effects are also great and add to the atmosphere. It would be great to see more levels and objects to destroy, and also to add a camera shake effect - it would add brightness to the gameplay! Overall, this is a great project, ! 👍✨
BitLuderRb7804Fr
07. Oct 2024 · 16:12 UTC
I wish that I could jump, run and punch. Breaking stuff is fun. And the art style is nice.
I wish it was longer too, more stuff to break please.
LDJam user 76491
07. Oct 2024 · 16:45 UTC
Nice visuals, gameplay is simple and straightforward but the game is fun, brings me back to Rampage days. Good job!
rynti
07. Oct 2024 · 18:48 UTC
Nice work! Really liked the graphics and the smoothness of the gameplay. Smashing stuff is always fun :)

Only would've loved to see more content, maybe like a green, then a blue, then a yellow level or something like that, but I assume that was just missing due to the time constraint :D
markeryjane
07. Oct 2024 · 20:12 UTC
breaking the buildings felt good on its own, but i think the monster could feel weightier and have more of a sense of scale. the timer could have been more noticeable as well, i wasn't sure what happened at first because i was just suddenly sent to the main menu. beside that, the execution of everything else was nicely done.
Dywanix
07. Oct 2024 · 23:32 UTC
I really like artstyle, some upgrades for a monster would be nic
LDJam user 236545
08. Oct 2024 · 04:21 UTC
Simple and fun. I like your interpretation of the theme, and the Game-Boy-ish color palette worked well with the art style.

After a couple tries, the winning strategy seemed to be: do a big loop around the outside to get all the people herded into the middle, then stomp on them all at once. I feel like I got a pretty good score!

![Screenshot 2024-10-07 211747.png](///raw/10c/93/z/67ba9.png)
flojiq
08. Oct 2024 · 14:20 UTC
I really love this visual style!
moonlightbomber
09. Oct 2024 · 10:49 UTC
Simple and accessible enough. I really get to feel like a giant monster wreking havoc.
quasilyte
09. Oct 2024 · 13:33 UTC
The strongest parts of this game are graphics and audio (you even have some good music).
The impact feeling could be even stronger if some camera shaking would be involved upon impact.

I would like the little people to be a bit slower, they're so annoying to catch. xD

Some special ability like shooting a forward laser with ~10s cooldown could add to the gameplay too.
Something that could help the player to sweep the small fellas.

I think the game replaced my highscore of 3300 with 3150 for whatever reason.

![Screenshot_2024-10-09_17-29-45.png](///raw/53b/b5/z/68457.png)
quasilyte
09. Oct 2024 · 13:34 UTC
@andrewkennedy your score is good indeed. I only got up to 3300.
jscommander
09. Oct 2024 · 23:10 UTC
Great game! I had a lot of fun destroying the city. The destruction animations look really nice. I love the green color scheme - it reminds me of the Game Boy. The visuals bring back good memories. The gameplay is enjoyable and satisfying. Overall, it's a cool experience that I had a good time with. Keep up the great work!
crneumre
24. Oct 2024 · 11:56 UTC
Simple and fun arcade game, would love to see more variety and challenges thrown towards the monster, maybe some people trying to shoot it down or something like that.
The art/music are amazing, great job!