Alien Bombardment by Tigris
You are part of an evil Alien Race, steer the heavy bombs past earth's defenses to cleanse the earth. You monster!
Controls: Arrow keys to move the rocket.
Goal: Dodge human nukes, your bomb will detonate when close enough to the city.
Levels: Endless.
My first ever finished Unity3D project.
Used for this project:
- Unity3D
- Photoshop CS6
- Audacity
- FL Studio 10
Everything was made in a period of 38 hours, total working time: about 20 hours.
The graphics are made up of mostly rounded rectangle / oval tools in CS6 + cut/mirror/paste. I have made most objects in halves and pasted the other half over it. The starfield was procedurally generated.
The image of Earth's continents was taken from a flat (free) texture, recolored and modified heavily, thus making it a good derivative.
Every voice in the game has been generated using TTS and (heavily) enhanced using Audacity's filters and tools.
All songs in the game has been made within the deadline using FL Studio and synthesizers, no samples have been used in the songs, even the alarm is generated using oscilloscopes. The explosion sample is generated by sfxr.
The source code is in C#, included in the archives. No external assets/libraries were used that are not part of the Unity3D default installation.
The game:
First comes the intro, once the ship appears, you can use the cursor keys to dodge nukes. Once you come close enough to the city it will detonate and the next level will start. Levels are endless but do not expect to get much farther than level 8..
I have kept every PSD and most Audacity solution files in case of doubt.
Phew, there was much more I wanted to add, but lack the time and energy.
I am personally pleased with my achievement knowing that I have very limited art skills.
Controls: Arrow keys to move the rocket.
Goal: Dodge human nukes, your bomb will detonate when close enough to the city.
Levels: Endless.
My first ever finished Unity3D project.
Used for this project:
- Unity3D
- Photoshop CS6
- Audacity
- FL Studio 10
Everything was made in a period of 38 hours, total working time: about 20 hours.
The graphics are made up of mostly rounded rectangle / oval tools in CS6 + cut/mirror/paste. I have made most objects in halves and pasted the other half over it. The starfield was procedurally generated.
The image of Earth's continents was taken from a flat (free) texture, recolored and modified heavily, thus making it a good derivative.
Every voice in the game has been generated using TTS and (heavily) enhanced using Audacity's filters and tools.
All songs in the game has been made within the deadline using FL Studio and synthesizers, no samples have been used in the songs, even the alarm is generated using oscilloscopes. The explosion sample is generated by sfxr.
The source code is in C#, included in the archives. No external assets/libraries were used that are not part of the Unity3D default installation.
The game:
First comes the intro, once the ship appears, you can use the cursor keys to dodge nukes. Once you come close enough to the city it will detonate and the next level will start. Levels are endless but do not expect to get much farther than level 8..
I have kept every PSD and most Audacity solution files in case of doubt.
Phew, there was much more I wanted to add, but lack the time and energy.
I am personally pleased with my achievement knowing that I have very limited art skills.
Ratings
| Coolness | 46% | 1362 |
| Overall | 2.96 | 619 |
| Audio | 3.64 | 75 |
| Fun | 2.68 | 700 |
| Graphics | 2.44 | 776 |
| Innovation | 2.16 | 864 |
| Mood | 3.00 | 455 |
| Theme | 3.32 | 521 |
Audio works too, and is very loud.
I like the Idea, but I do believe in skippable intros.
I wish the dodging part was more interesting, and i feel restarting at level 1 on failure is a bit harsh.
the trialer can be more dynamic!
but you really build a strong atmosphere★