Alien Bombardment by Tigris

[raw]
made by Tigris for LD33 (COMPO)
You are part of an evil Alien Race, steer the heavy bombs past earth's defenses to cleanse the earth. You monster!



Controls: Arrow keys to move the rocket.
Goal: Dodge human nukes, your bomb will detonate when close enough to the city.
Levels: Endless.


My first ever finished Unity3D project.

Used for this project:
- Unity3D
- Photoshop CS6
- Audacity
- FL Studio 10

Everything was made in a period of 38 hours, total working time: about 20 hours.

The graphics are made up of mostly rounded rectangle / oval tools in CS6 + cut/mirror/paste. I have made most objects in halves and pasted the other half over it. The starfield was procedurally generated.

The image of Earth's continents was taken from a flat (free) texture, recolored and modified heavily, thus making it a good derivative.

Every voice in the game has been generated using TTS and (heavily) enhanced using Audacity's filters and tools.

All songs in the game has been made within the deadline using FL Studio and synthesizers, no samples have been used in the songs, even the alarm is generated using oscilloscopes. The explosion sample is generated by sfxr.

The source code is in C#, included in the archives. No external assets/libraries were used that are not part of the Unity3D default installation.


The game:
First comes the intro, once the ship appears, you can use the cursor keys to dodge nukes. Once you come close enough to the city it will detonate and the next level will start. Levels are endless but do not expect to get much farther than level 8..


I have kept every PSD and most Audacity solution files in case of doubt.
Phew, there was much more I wanted to add, but lack the time and energy.
I am personally pleased with my achievement knowing that I have very limited art skills.

Ratings

Coolness 46% 1362
Overall 2.96 619
Audio 3.64 75
Fun 2.68 700
Graphics 2.44 776
Innovation 2.16 864
Mood 3.00 455
Theme 3.32 521

Feedback

Hyoga-3D
24. Aug 2015 · 16:29 UTC
Aliens... haha Very fun man xD
hobblygobbly
24. Aug 2015 · 16:36 UTC
I like the voice overs :D
Jani Nykänen
24. Aug 2015 · 16:40 UTC
Not bad, although it was a bit too slow-paced. Maybe a faster tempo would make it more addicting?
razavidn
24. Aug 2015 · 16:42 UTC
Really, really strong audio design.
TiByte
24. Aug 2015 · 16:46 UTC
It works fine on Linux.
Audio works too, and is very loud.
I like the Idea, but I do believe in skippable intros.
architect404
24. Aug 2015 · 17:19 UTC
the audio is great, gives it a lot of atmosphere. the art is simple but effective. lacks depth but good effort
snooze82
24. Aug 2015 · 17:21 UTC
The right mood, nice sound samples :)
nili
24. Aug 2015 · 17:22 UTC
I love the intro, the sound and the atmosphere.

I wish the dodging part was more interesting, and i feel restarting at level 1 on failure is a bit harsh.
Mizipzor
24. Aug 2015 · 17:22 UTC
Funny intro, made me chuckle, seems like a lot of effort went into it. Sadly, it seems the gameplay suffered for it. Simply avoiding obstacles in a endless-runner fashion wasn't enough and it needs some unique mechanic in there.
smotko
24. Aug 2015 · 17:23 UTC
Nice audio and opening sequence, but the main gameplay can get a bit boring. Ability to hit random things (like birds) for bonus points would make this more fun. Currently there is very little movement required to beat the levels.
kidando
24. Aug 2015 · 17:23 UTC
Hey. You could publish to mobile. The concept would work very nicely. Plus, I don't think I have seen a top-down game like this. Otherwise, nice entry. Congrats on submitting a game.
Mister_Melon
24. Aug 2015 · 17:57 UTC
I liked this game overall, on a side note (why would they stop missiles with nuclear missiles because if they want to go out they want to go out with a big bang?) The concept was innovative and unique and the gameplay was fun overall but could have done with a speed up in tempo to make it more addictive. It suited the theme perfectly in a unique way and I LOVED the cutscene and the slightly-cartoony graphics style, I loved the audio which created an awesome mood and vibe for the game, overall good but could use some polish in the areas I mentioned well done on this entry!
Reallysketchy
24. Aug 2015 · 18:02 UTC
The audio's great and so were the voice overs. I think it would be a bit more intense if it was faster-paced, but otherwise, great game!
patvanmackelberg
24. Aug 2015 · 19:48 UTC
Good stuff - Hopefully real aliens aren't so vile!
gnuwilliam
25. Aug 2015 · 16:59 UTC
haha, nice game! Great sound!
ceosol
26. Aug 2015 · 14:28 UTC
The comm chatter was a nice touch. I think the game would have been better if you made faster spawn rates instead of faster spawns. It got to the point where it was impossible to dodge the missiles.
Aumni
28. Aug 2015 · 00:18 UTC
Simple but very fun game! I really liked all the small details you put in for that intro. It shows that you worked hard for it. Very nice work!! :)
humanatee_studios
12. Sep 2015 · 15:19 UTC
Sounds great, Very funny!
Tanton-H2X
14. Sep 2015 · 17:28 UTC
wonderful audio design~~!
the trialer can be more dynamic!
but you really build a strong atmosphere★