Aetri by oskardevelopment
Welcome commander to A.E.T.R.I., the Artificial Intelligence pacification and settlement company of the modern age!
Your task is simple, a few sectors have recently received presence from competitive organizations and these sectors needs to be cleansed if to allow A.E.T.R.I. settlements. Genocide any non-A.E.T.R.I. lifeforms and prepare the sector for settlement.
Aetri is a real time strategy game that's inspired by the classic board games of it's genre.
Click on a blue territory to select the units, click on a neighbouring territory to attack. Every turn the A.E.T.R.I. settlements on planets will spawn new ships for the pacification effort.
Tip if the enemy is too fast: There is a pause option (either click on Pause in the menu or press key 'P' ingame) that allows you to take actions in peace!
Requires Java 7 or later, download Java at: https://java.com
Programming created and owned by Oskar Präntare.
Art created and owned by Oskar Präntare.
Music created and owned by Fredrik Präntare, www.prantare.com
Sound effects by SFXR.
Your task is simple, a few sectors have recently received presence from competitive organizations and these sectors needs to be cleansed if to allow A.E.T.R.I. settlements. Genocide any non-A.E.T.R.I. lifeforms and prepare the sector for settlement.
Aetri is a real time strategy game that's inspired by the classic board games of it's genre.
Click on a blue territory to select the units, click on a neighbouring territory to attack. Every turn the A.E.T.R.I. settlements on planets will spawn new ships for the pacification effort.
Tip if the enemy is too fast: There is a pause option (either click on Pause in the menu or press key 'P' ingame) that allows you to take actions in peace!
Requires Java 7 or later, download Java at: https://java.com
Programming created and owned by Oskar Präntare.
Art created and owned by Oskar Präntare.
Music created and owned by Fredrik Präntare, www.prantare.com
Sound effects by SFXR.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.04 | 677 |
| Fun(Jam) | 2.86 | 681 |
| Innovation(Jam) | 3.06 | 477 |
| Mood(Jam) | 2.84 | 729 |
| Theme(Jam) | 2.24 | 1059 |
Tips if the enemy is too fast, there's a pause option (either click on Pause in the menu or press key 'P' ingame) that allows you to take actions in peace!
Good luck!
Java Swing :)
Some UI would greatly improve it. The lack of story in the game doesn't help you to convey the theme of the game.
Good job nonetheless!
Every time you die or you eliminate all enemies a new map is created. A ending exist though. :)
I would suggest checking to see if the enemy has any planets or ships left as an end condition, though, since cleaning up the last few enemy squares is a bit of a dissapointing way to finish a well played game.
The sound design and art are neat and bring a nice tense atmosphere.
Thank you for this submission.
I'd love to see it a little more polished. With smooth camera moves and animated ships :-)
Great job!
Overall nice entry.
IT has been a little too difficult to get in the peace of the game.. but then it was funny and challenging!
Ultra fast control battles! Nice!
Well done!
Each number represent a dice, making the game similar to Risk - there I added a bonus to the larger fleet in each battle, making it more likely to win.
So yes there's a random chance of loss, though the larger your fleet is compared to the other the smaller the chance to loose the battle is!
You should have tried to simply make it a turn based strategy by default - yes I know there is a pause button - and it would be good.
Other than that, the game tries to rush and I know what was your original destination, but you didn't reach that. Summing up: this isn't the next clickfest of the era.
This strategy game is too fast paced to be enjoyable by default for anyone who likes strategy games in the first place.