Bony Barricade by Philocode
Dark times lie ahead!
The peaceful lich king inhabited his lands, joined by his undead family, for centuries. But now, puny humans have decided they need it for expanding their kingdom! Hold out against the onslaught of humans by summoning restless skeletons, that will surely bring an end to their foes. Advance through the ages, unlock new units and face new, dangerous foes. All while enjoying beautiful voxel graphics.
Enjoy this tower-defense and offense game inspired by the classic Age of War. I would be curious if you managed to beat the game and how long it took you to do so!
Controls
- WASD: Move camera
- Scroll wheel: zoom in / out
- E / Q: Rotate camera
- R: Reset camera rotation
- Ctrl + R: Reset camera
- Escape: Pause
- Space: Jump to damaged gateway
Known Issues
- Zoom is to quick in the web version
- Ctrl + R is a bad shortcut for web versions
- Weird shadow behaviour, especially in the web version
| Link | https://gitlab.com/ppeess/ld55 |
| Link | https://ppeess.itch.io/bony-barricades |
| Link | https://ppeess.itch.io/bony-barricades |
| Original URL | https://ldjam.com/events/ludum-dare/55/bony-barricade |
Ratings
| Overall | 880th | 3.3⭐ | 22🧑⚖️ |
| Fun | 602th | 3.425⭐ | 22🧑⚖️ |
| Innovation | 1040th | 2.825⭐ | 22🧑⚖️ |
| Theme | 693th | 3.525⭐ | 22🧑⚖️ |
| Graphics | 736th | 3.5⭐ | 22🧑⚖️ |
| Mood | 913th | 3.211⭐ | 21🧑⚖️ |
| Given | 14🗳️ | 21🗨️ |
Good job though!
For those having trouble, here is the winning strategy: never age up. Sent only enough skeletons to defeat the enemies. When you get to 1000 bones (which would get you only 6 knights on a higher age) unleash the horde of skeletons for 15 bones each. You probably won't be able to click fast enough to get to 0 bones, once they trample over your enemies.
It is not clear how the resources appear (I mean "bones") - from enemy bodies?
I like the art style. Maybe with more time there would be good animations and sounds. Good luck!
It would also be great to have a bit more feedback, so for instance you could see when your ranged units are attacking, and maybe a bit of sound too. I'm also not sure what was causing my resources to go up, so maybe some extra info there would be nice.
I did enjoy it though, the voxel style looks really nice, the enemy progression feels good, and the goal is clear. Nice entry!
Was a bit too easy imho with towers doing so much damage. I just created basic skeletons to "tank" enemies while towers decimated them. Then just rush giants. Still, it was pretty fun!